本文整理汇总了C#中SoundManager.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# SoundManager.GetComponent方法的具体用法?C# SoundManager.GetComponent怎么用?C# SoundManager.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoundManager
的用法示例。
在下文中一共展示了SoundManager.GetComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Enable
public void Enable()
{
enabled = (PrefabUtility.GetPrefabType(proxy.target) != PrefabType.Prefab);
script = proxy.target as SoundManager;
mObject = new SerializedObject(proxy.target);
mCrossDuration = mObject.FindProperty("crossDuration");
mShowDebug = mObject.FindProperty("showDebug");
mOffBGM = mObject.FindProperty("offTheBGM");
mSoundConnectionsCount = mObject.FindProperty(mListCountPath);
if(script.GetComponent<Transform>().hideFlags != HideFlags.HideInInspector)
script.GetComponent<Transform>().hideFlags = HideFlags.NotEditable | HideFlags.HideInInspector;
if(script.storage == null)
{
script.storage = ScriptableObject.CreateInstance<EditorVariableStorage>();
script.storage.hideFlags = HideFlags.HideAndDontSave;
}
CheckNullMonoBehaviours();
EnableSFX();
init();
if(!script.storage.titleBar)
script.storage.titleBar = Resources.LoadAssetAtPath ("Assets/Gizmos/TitleBar.png", typeof(Texture2D)) as Texture2D;
if(!script.storage.footer)
script.storage.footer = Resources.LoadAssetAtPath ("Assets/Gizmos/AntiLunchBox Logo.png", typeof(Texture2D)) as Texture2D;
if(!script.storage.icon)
script.storage.icon = Resources.LoadAssetAtPath ("Assets/Gizmos/SoundManager Icon.png", typeof(Texture2D)) as Texture2D;
HideVariables();
}