本文整理汇总了C#中SoundManager.LoadContent方法的典型用法代码示例。如果您正苦于以下问题:C# SoundManager.LoadContent方法的具体用法?C# SoundManager.LoadContent怎么用?C# SoundManager.LoadContent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoundManager
的用法示例。
在下文中一共展示了SoundManager.LoadContent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
//set up content
Content.RootDirectory = "Content";
// Now with static constuctor so auto initalized on first access.
//Viewports.setupViewports();
SimpleRNG.SetSeedFromSystemTime();
#if DEBUG
DebugSystem.Initialize(this, "FontA");
//DebugSystem.Instance.FpsCounter.Visible = false;
//DebugSystem.Instance.TimeRuler.Visible = false;
DebugSystem.Instance.TimeRuler.ShowLog = true;
#endif
MenuManager.Initialize();
// MapManager.Initialize();
shipSelect = new ShipSelect();
//networkedGame = new NetworkedGame(this);
//networkedGame.Enabled = false;
//networkedGame.Visible = false;
//networkedGame.Initialize();
LiveServices.initializeGamerServices(this);
Physics.Initialize();
GameLoop.setGameStateAndResetPlayers(GameState.Menu);
engine = new AudioEngine("Content/XACT/BeatShift.xgs");
GameLoop.menuBank = new SoundBank(engine, "Content\\XACT\\MusicTracks.xsb");
GameLoop.wavBank = new WaveBank(engine, "Content\\XACT\\SpaceMap.xwb");
GameLoop.playTitle();
bgm = new SoundTrack(140);
bgm.LoadContent(Content,"bgm2");
sfx = new SoundManager();
sfx.LoadContent(Content);
base.Initialize();
LiveServices.gamerServices = new GamerServicesComponent((Game)this);
LiveServices.gamerServices.Enabled = false; //Updating manually
Components.Add(LiveServices.gamerServices);
//Disable bloom on Reach as it causes a texture-clamp/powerOfTwo error
if (graphics.GraphicsProfile.Equals(GraphicsProfile.Reach)) Globals.PostProcess = false;
GC.Collect();
//gamerServices.Initialize();
//base.Initialize();
}