本文整理汇总了C#中Socket.SupportsType方法的典型用法代码示例。如果您正苦于以下问题:C# Socket.SupportsType方法的具体用法?C# Socket.SupportsType怎么用?C# Socket.SupportsType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Socket
的用法示例。
在下文中一共展示了Socket.SupportsType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Create
/// <summary>
/// Creates an instance of <see cref="Serial" /> for the given socket.
/// </summary>
/// <remarks>This automatically checks that the socket supports Type U, and reserves the pins.
/// An exception will be thrown if there is a problem with these checks.</remarks>
/// <param name="baudRate">The baud rate for the serial port.</param>
/// <param name="parity">A value from the <see cref="SerialParity"/> enumeration that specifies
/// the parity for the port.</param>
/// <param name="stopBits">A value from the <see cref="SerialStopBits"/> enumeration that specifies
/// the stop bits for the port.</param>
/// <param name="dataBits">The number of data bits.</param>
/// <param name="socket">The socket for this serial interface.</param>
/// <param name="hardwareFlowControlRequirement">Specifies whether the module must use hardware flow control, will use hardware flow control if available, or does not use hardware flow control.</param>
/// <param name="module">The module using this interface (which can be null if unspecified).</param>
/// <returns>An instance of <see cref="Serial" /> for the given socket.</returns>
public static Serial Create(Socket socket, int baudRate, SerialParity parity, SerialStopBits stopBits, int dataBits, HardwareFlowControl hardwareFlowControlRequirement, Module module)
{
bool hwFlowSupported = false;
if (hardwareFlowControlRequirement == HardwareFlowControl.Required)
socket.EnsureTypeIsSupported('K', module);
else
{
hwFlowSupported = socket.SupportsType('K');
if (!hwFlowSupported)
socket.EnsureTypeIsSupported('U', module);
}
socket.ReservePin(Socket.Pin.Four, module);
socket.ReservePin(Socket.Pin.Five, module);
if (hardwareFlowControlRequirement != HardwareFlowControl.NotRequired)
{
// must reserve hardware flow control pins even if not using them, since they are electrically connected.
socket.ReservePin(Socket.Pin.Six, module);
socket.ReservePin(Socket.Pin.Seven, module);
}
string portName = socket.SerialPortName;
Serial instance;
if ((portName == null || portName == "") && socket.SerialIndirector != null)
instance = socket.SerialIndirector(socket, baudRate, (SerialParity)parity, (SerialStopBits)stopBits, dataBits, (HardwareFlowControl)hardwareFlowControlRequirement, module);
else
instance = new NativeSerial(socket, baudRate, (SerialParity)parity, (SerialStopBits)stopBits, dataBits, (HardwareFlowControl)hardwareFlowControlRequirement, module, portName, hwFlowSupported);
instance.NewLine = "\n";
instance.ReadTimeout = System.Threading.Timeout.Infinite;
instance.WriteTimeout = System.Threading.Timeout.Infinite;
return instance;
}
示例2: Serial
// Note: A constructor summary is auto-generated by the doc builder.
/// <summary></summary>
/// <remarks>This automatically checks that the socket supports Type U, and reserves the pins.
/// An exception will be thrown if there is a problem with these checks.</remarks>
/// <param name="baudRate">The baud rate for the serial port.</param>
/// <param name="parity">A value from the <see cref="SerialParity"/> enumeration that specifies
/// the parity for the port.</param>
/// <param name="stopBits">A value from the <see cref="SerialStopBits"/> enumeration that specifies
/// the stop bits for the port.</param>
/// <param name="dataBits">The number of data bits.</param>
/// <param name="socket">The socket for this serial interface.</param>
/// <param name="hardwareFlowControlRequirement">Specifies whether the module must use hardware flow control, will use hardware flow control if available, or does not use hardware flow control.</param>
/// <param name="module">The module using this interface (which can be null if unspecified).</param>
public Serial(Socket socket, int baudRate, SerialParity parity, SerialStopBits stopBits, int dataBits, HardwareFlowControl hardwareFlowControlRequirement, Module module)
{
if (!socket.SupportsType('U'))
{
if (module != null)
{
throw new Socket.InvalidSocketException("Module " + module + " cannot use socket " + socket + " because it requires a socket supporting type 'K'" + (hardwareFlowControlRequirement == HardwareFlowControl.Required ? "" : " or type 'U'."));
}
else
{
throw new Socket.InvalidSocketException("Cannot use socket " + socket + " because it does not support socket type 'K'" + (hardwareFlowControlRequirement == HardwareFlowControl.Required ? "" : " or type 'U'."));
}
}
bool socketSupportsHardwareFlowControl = socket.SupportsType('K');
if (hardwareFlowControlRequirement == HardwareFlowControl.Required && !socketSupportsHardwareFlowControl)
{
if (module != null)
{
throw new Socket.InvalidSocketException("Module " + module + " cannot use socket " + socket + " because it requires a socket supporting type 'K'.");
}
else
{
throw new Socket.InvalidSocketException("Cannot use socket " + socket + " because it does not support socket type 'K' and hardware flow control is required. Please relax the requirement for hardware flow control or use a socket supporting type 'K'.");
}
}
string portName = socket.SerialPortName;
if (portName == null || portName == "")
{
// this is a mainboard error that should not happen (we already check for it in SocketInterfaces.RegisterSocket) but just in case...
throw new Socket.InvalidSocketException("Socket " + socket + " has an error with its Serial functionality. Please try a different socket.");
}
socket.ReservePin(Socket.Pin.Four, module);
socket.ReservePin(Socket.Pin.Five, module);
if (hardwareFlowControlRequirement != HardwareFlowControl.NotRequired)
{
// must reserve hardware flow control pins even if not using them, since they are electrically connected.
socket.ReservePin(Socket.Pin.Six, module);
socket.ReservePin(Socket.Pin.Seven, module);
}
this.LineReceivedEventDelimiter = "\n";
this.Encoding = System.Text.Encoding.UTF8;
this._serialPort = new SerialPort(portName, baudRate, (System.IO.Ports.Parity)parity, dataBits, (System.IO.Ports.StopBits)stopBits);
if ((hardwareFlowControlRequirement != HardwareFlowControl.NotRequired) && socketSupportsHardwareFlowControl)
{
this._serialPort.Handshake = Handshake.RequestToSend;
this._hardwareFlowControl = true;
}
else
{
this._hardwareFlowControl = false;
}
this._serialPort.DataReceived += new SerialDataReceivedEventHandler(this._serialPort_DataReceived);
this.ReadTimeout = InfiniteTimeout;
this.WriteTimeout = InfiniteTimeout;
}