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C# Socket.ReceiveAsync方法代码示例

本文整理汇总了C#中Socket.ReceiveAsync方法的典型用法代码示例。如果您正苦于以下问题:C# Socket.ReceiveAsync方法的具体用法?C# Socket.ReceiveAsync怎么用?C# Socket.ReceiveAsync使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Socket的用法示例。


在下文中一共展示了Socket.ReceiveAsync方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReuseSocketAsyncEventArgs_SameInstance_MultipleSockets

        public async Task ReuseSocketAsyncEventArgs_SameInstance_MultipleSockets()
        {
            using (var listen = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            using (var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                listen.Bind(new IPEndPoint(IPAddress.Loopback, 0));
                listen.Listen(1);

                Task<Socket> acceptTask = listen.AcceptAsync();
                await Task.WhenAll(
                    acceptTask,
                    client.ConnectAsync(new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listen.LocalEndPoint).Port)));

                using (Socket server = await acceptTask)
                {
                    TaskCompletionSource<bool> tcs = null;

                    var args = new SocketAsyncEventArgs();
                    args.SetBuffer(new byte[1024], 0, 1024);
                    args.Completed += (_,__) => tcs.SetResult(true);

                    for (int i = 1; i <= 10; i++)
                    {
                        tcs = new TaskCompletionSource<bool>();
                        args.Buffer[0] = (byte)i;
                        args.SetBuffer(0, 1);
                        if (server.SendAsync(args))
                        {
                            await tcs.Task;
                        }

                        args.Buffer[0] = 0;
                        tcs = new TaskCompletionSource<bool>();
                        if (client.ReceiveAsync(args))
                        {
                            await tcs.Task;
                        }
                        Assert.Equal(1, args.BytesTransferred);
                        Assert.Equal(i, args.Buffer[0]);
                    }
                }
            }
        }
开发者ID:dotnet,项目名称:corefx,代码行数:43,代码来源:SocketAsyncEventArgsTest.cs

示例2: Socket_SendReceiveAsync_Success

        public async Task Socket_SendReceiveAsync_Success()
        {
            string path = GetRandomNonExistingFilePath();
            var endPoint = new UnixDomainSocketEndPoint(path);
            try
            {
                using (var server = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified))
                using (var client = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified))
                {
                    server.Bind(endPoint);
                    server.Listen(1);

                    await client.ConnectAsync(endPoint);
                    using (Socket accepted = await server.AcceptAsync())
                    {
                        var data = new byte[1];
                        for (int i = 0; i < 10; i++)
                        {
                            data[0] = (byte)i;

                            await accepted.SendAsync(new ArraySegment<byte>(data), SocketFlags.None);
                            data[0] = 0;

                            Assert.Equal(1, await client.ReceiveAsync(new ArraySegment<byte>(data), SocketFlags.None));
                            Assert.Equal(i, data[0]);
                        }
                    }
                }
            }
            finally
            {
                try { File.Delete(path); }
                catch { }
            }
        }
开发者ID:ChuangYang,项目名称:corefx,代码行数:35,代码来源:UnixDomainSocketTest.cs

示例3: SendRecvAsync_0ByteReceive_Success

        public static async Task SendRecvAsync_0ByteReceive_Success()
        {
            using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
                listener.Listen(1);

                Task<Socket> acceptTask = listener.AcceptAsync();
                await Task.WhenAll(
                    acceptTask, 
                    client.ConnectAsync(new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listener.LocalEndPoint).Port)));

                using (Socket server = await acceptTask)
                {
                    TaskCompletionSource<bool> tcs = null;

                    var ea = new SocketAsyncEventArgs();
                    ea.SetBuffer(Array.Empty<byte>(), 0, 0);
                    ea.Completed += delegate { tcs.SetResult(true); };

                    for (int i = 0; i < 3; i++)
                    {
                        tcs = new TaskCompletionSource<bool>();

                        // Have the client do a 0-byte receive.  No data is available, so this should pend.
                        Assert.True(client.ReceiveAsync(ea));
                        Assert.Equal(0, client.Available);

                        // Have the server send 1 byte to the client.
                        Assert.Equal(1, server.Send(new byte[1], 0, 1, SocketFlags.None));

                        // The client should now wake up, getting 0 bytes with 1 byte available.
                        await tcs.Task;
                        Assert.Equal(0, ea.BytesTransferred);
                        Assert.Equal(SocketError.Success, ea.SocketError);
                        Assert.Equal(1, client.Available); // Due to #13778, this sometimes fails on macOS

                        // Receive that byte
                        Assert.Equal(1, client.Receive(new byte[1]));
                        Assert.Equal(0, client.Available);
                    }
                }
            }
        }
开发者ID:dotnet,项目名称:corefx,代码行数:45,代码来源:SendReceive.cs


注:本文中的Socket.ReceiveAsync方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。