本文整理汇总了C#中Socket.Listen方法的典型用法代码示例。如果您正苦于以下问题:C# Socket.Listen方法的具体用法?C# Socket.Listen怎么用?C# Socket.Listen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Socket
的用法示例。
在下文中一共展示了Socket.Listen方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StartListening
public static void StartListening()
{
// Data buffer for incoming data.
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
//IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
//IPAddress ipAddress = ipHostInfo.AddressList[0];
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local
//endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);
while (!stop)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
LogMgr.Log("Waiting for a connection...");
listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
LogMgr.LogError(e);
}
}
示例2: Sync_init
public static void Sync_init()
{
sync_srv_state = true;
Syncsck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Syncsck.Bind(new IPEndPoint(IPAddress.Parse(RmIp), SyncPort));
Syncsck.Listen(5);
Syncsck.ReceiveTimeout = 12000;
while (true)
{
try
{
Cmdsck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Cmdsck.Connect(new IPEndPoint(IPAddress.Parse(RmIp), CmdPort));
sync_srv_state = true;
}
catch
{
sync_srv_state = false;
Console.WriteLine("Con. False");
Thread.Sleep(5000);
}
if (sync_srv_state == true)
{
Thread Syncproc = new Thread(Sync_srv);
Syncproc.Start();
Thread.Sleep(5000);
while (sync_srv_state == true) { Thread.Sleep(1000); }
Cmdsck.Close();
}
}
}
示例3: Server
Server ()
{
_listener = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_listener.Bind (new IPEndPoint (IPAddress.Loopback, 10000));
_listener.Listen (10);
_listener.BeginAccept (new AsyncCallback (OnAccept), _listener);
}
示例4: CreateTcpServer
public bool CreateTcpServer(string ip, int listenPort)
{
_port = listenPort;
_listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
foreach (IPAddress address in Dns.GetHostEntry(ip).AddressList)
{
try
{
IPAddress hostIP = address;
IPEndPoint ipe = new IPEndPoint(address, _port);
_listener.Bind(ipe);
_listener.Listen(_maxConnections);
_listener.BeginAccept(new System.AsyncCallback(ListenTcpClient), _listener);
break;
}
catch (System.Exception)
{
return false;
}
}
return true;
}
示例5: send
//static void Main(string[] args, int a)
public static void send()
{
String name = Id.name;
String a2 = link.a.ToString();
int y = 9;
String a3 = y.ToString();
Socket sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sck.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 23));
sck.Listen(0);
Socket acc = sck.Accept();
// all the data will be sent in one buffer.
byte[] buffer = Encoding.Default.GetBytes(name + a2 + a3);
acc.Send(buffer, 0, buffer.Length, 0);
buffer = new byte[255];
int rec = acc.Receive(buffer, 0, buffer.Length, 0);
Array.Resize(ref buffer, rec);
Console.WriteLine("Received: {0}", Encoding.Default.GetString(buffer));
sck.Close();
acc.Close();
Console.Read();
}
示例6: Main
// main.. how we start it all up
static int Main(string[] args)
{
// args checker
if (args.Length != 4)
{
System.Console.WriteLine("port_redir.exe <listenIP> <listenPort> <connectIP> <connectPort>");
return 1;
}
// Our socket bind "function" we could just as easily replace this with
// A Connect_Call and make it a true gender-bender
IPEndPoint tmpsrv = new IPEndPoint(IPAddress.Parse(args[0]), Int32.Parse(args[1]));
Socket ipsrv = new Socket(tmpsrv.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
ipsrv.Bind(tmpsrv);
ipsrv.Listen(10);
// loop it so we can continue to accept
while (true)
{
try
{
// block till something connects to us
Socket srv = ipsrv.Accept();
// Once it does connect to the outbound ip:port
Socket con = Connect_Call(args[2], Int32.Parse(args[3]));
// Read and write back and forth to our sockets.
Thread SrvToCon = new Thread(() => Sock_Relay(srv, con));
SrvToCon.Start();
Thread ConToSrv = new Thread(() => Sock_Relay(con, srv));
ConToSrv.Start();
}
catch (Exception e) { Console.WriteLine("{0}", e); }
}
}
示例7: Awake
void Awake ()
{
/*
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
objPath = "file://" + Application.streamingAssetsPath + "/model2.obj";
#else
#if UNITY_ANDROID
FileInfo fi = new FileInfo("/sdcard/model.obj");
if (fi.Exists)
objPath = "file://" +"/sdcard/model.obj";
else
objPath = Application.streamingAssetsPath + "/model2.obj";
#endif
#endif
*/
#if STANDALONE_DEBUG
IPAddress ip = IPAddress.Parse("127.0.0.1");
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(ip, myPort));
serverSocket.Listen(5);
clientSocket = new List<Socket>();
#endif
load_state = LoadState.IDLE;
move_para = new MovePara();
show_envelop = false;
show_joint = false;
show_body = true;
gameObject.AddComponent<Animation>();
animation.AddClip(move_para.create_move(Movement.RUN), "run");
animation.AddClip(move_para.create_move(Movement.JUMP), "jump");
animation.AddClip(move_para.create_move(Movement.SLIDE), "slide");
}
示例8: ReceiveTimesOut_Throws
public void ReceiveTimesOut_Throws()
{
using (Socket localSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
{
using (Socket remoteSocket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
{
int port = localSocket.BindToAnonymousPort(IPAddress.IPv6Loopback);
localSocket.Listen(1);
IAsyncResult localAsync = localSocket.BeginAccept(null, null);
remoteSocket.Connect(IPAddress.IPv6Loopback, port);
Socket acceptedSocket = localSocket.EndAccept(localAsync);
acceptedSocket.ReceiveTimeout = 100;
SocketException sockEx = Assert.Throws<SocketException>(() =>
{
acceptedSocket.Receive(new byte[1]);
});
Assert.Equal(SocketError.TimedOut, sockEx.SocketErrorCode);
Assert.True(acceptedSocket.Connected);
}
}
}
示例9: StartListening
public static void StartListening()
{
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
{
AllDone.Reset();
listener.BeginAccept(AcceptCallback, listener);
AllDone.WaitOne();
}
}
catch (Exception e)
{
throw;
}
}
示例10: Main
static void Main (string [] args)
{
byte [] buffer = new byte [10];
IPAddress ipAddress = IPAddress.Loopback;
IPEndPoint localEndPoint = new IPEndPoint (ipAddress, 12521);
Socket listener = new Socket (AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
listener.Bind (localEndPoint);
listener.Listen (5);
Socket handler = listener.Accept ();
int bytesRec = handler.Receive (buffer, 0, 10, SocketFlags.None);
string msg = Encoding.ASCII.GetString (buffer, 0, bytesRec);
if (msg != "hello") {
string dir = AppDomain.CurrentDomain.BaseDirectory;
using (StreamWriter sw = File.CreateText (Path.Combine (dir, "error"))) {
sw.WriteLine (msg);
}
}
handler.Close ();
Thread.Sleep (200);
}
示例11: Main
public static void Main(String []argv)
{
IPAddress ip = IPAddress.Loopback;
Int32 port=1800;
if(argv.Length>0)
port = Int32.Parse(argv[0]);
IPEndPoint ep = new IPEndPoint(ip,port);
Socket ss = new Socket(AddressFamily.InterNetwork ,
SocketType.Stream , ProtocolType.Tcp);
try
{
ss.Bind(ep);
}
catch(SocketException err)
{
Console.WriteLine("** Error : socket already in use :"+err);
Console.WriteLine(" Please wait a few secs & try");
}
ss.Listen(-1);
Console.WriteLine("Server started and running on port {0}.....",port);
Console.WriteLine("Access URL http://localhost:{0}",port);
Socket client = null;
while(true)
{
client=ss.Accept();
SocketMessenger sm=new SocketMessenger(client);
sm.Start();
}
Console.WriteLine(client.LocalEndPoint.ToString()+" CONNECTED ");
ss.Close();
}
示例12: StartListening
public void StartListening(int port)
{
try { // Resolve local name to get IP address
IPHostEntry entry = Dns.Resolve(Dns.GetHostName());
IPAddress ip = entry.AddressList[0];
// Create an end-point for local IP and port
IPEndPoint ep = new IPEndPoint(ip, port);
if(isLogging)
TraceLog.myWriter.WriteLine ("Address: " + ep.Address.ToString() +" : " + ep.Port.ToString(),"StartListening");
EventLog.WriteEntry("MMFCache Async Listener","Listener started on IP: " +
ip.ToString() + " and Port: " +port.ToString()+ ".");
// Create our socket for listening
s = new Socket(ep.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
// Bind and listen with a queue of 100
s.Bind(ep);
s.Listen(100);
// Setup our delegates for performing callbacks
acceptCallback = new AsyncCallback(AcceptCallback);
receiveCallback = new AsyncCallback(ReceiveCallback);
sendCallback = new AsyncCallback(SendCallback);
// Set the "Accept" process in motion
s.BeginAccept(acceptCallback, s);
}
catch(SocketException e) {
Console.Write("SocketException: "+ e.Message);
}
}
示例13: Start
/// <summary>
/// Socket Initialization Place Any Other Code Before the Socket Initialization
/// </summary>
private void Start()
{
limits.x = -4;
limits.y = 8;
limits.z = 4;
AudioManager.Instance.PlaySound(EAudioPlayType.BGM, audioClip);
if (toPototatoeFountainOrNotToPotatoeFountain)
{ StartCoroutine(POTATOFOUNTAIN()); }
if (socketBehaviour == ESocketBehaviour.Server)
{
clients = new List<Socket>();
buffer = new byte[1024];
mySocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint parsedIP = new IPEndPoint(IPAddress.Parse(IP), port);
mySocket.Bind(parsedIP);
mySocket.Listen(100);
mySocket.BeginAccept( new AsyncCallback(AcceptCallback), null );
return;
}
if (socketBehaviour == ESocketBehaviour.Client)
{
buffer = new byte[1];
}
}
示例14: StartListening
public static void StartListening()
{
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
// Dns.GetHostName returns the name of the
// host running the application.
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and
// listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(10);
// Start listening for connections.
while (true)
{
Console.WriteLine("Waiting for a connection...");
// Program is suspended while waiting for an incoming connection.
Socket handler = listener.Accept();
data = null;
// Show the data on the console.
Console.WriteLine("Text received : {0}", data);
byte[] msg = null;
// Echo the data back to the client.
while (true)
{
data = Guid.NewGuid().ToString();
msg = Encoding.ASCII.GetBytes(data);
handler.Send(msg);
Console.WriteLine("Text sent : {0} {1}", data, DateTime.Now.ToString());
System.Threading.Thread.Sleep(1000);
}
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue...");
Console.ReadLine();
}
示例15: initServer
// Use this for initialization
public void initServer()
{
host = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
host.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8889));
host.Listen(100);
//host.Close();
}