本文整理汇总了C#中Socket.On方法的典型用法代码示例。如果您正苦于以下问题:C# Socket.On方法的具体用法?C# Socket.On怎么用?C# Socket.On使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Socket
的用法示例。
在下文中一共展示了Socket.On方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AttachSocketEvents
private void AttachSocketEvents(Socket socket)
{
// Whenever the server emits "login", log the login message
socket.On("login", data =>
{
var d = Data.FromData(data);
connected = true;
// Display the welcome message
AddMessage("Welcome to Socket.IO Chat – ", true);
AddParticipantsMessage(d.numUsers);
});
// Whenever the server emits "new message", update the chat body
socket.On("new message", data =>
{
var d = Data.FromData(data);
AddMessage(d.username, d.message);
});
// Whenever the server emits "user joined", log it in the chat body
socket.On("user joined", data =>
{
var d = Data.FromData(data);
AddMessage(d.username + " joined");
AddParticipantsMessage(d.numUsers);
});
// Whenever the server emits "user left", log it in the chat body
socket.On("user left", data =>
{
var d = Data.FromData(data);
AddMessage(d.username + " left");
AddParticipantsMessage(d.numUsers);
UpdateChatTyping(d.username, true);
});
// Whenever the server emits "typing", show the typing message
socket.On("typing", data =>
{
var d = Data.FromData(data);
UpdateChatTyping(d.username, false);
});
// Whenever the server emits "stop typing", kill the typing message
socket.On("stop typing", data =>
{
var d = Data.FromData(data);
UpdateChatTyping(d.username, true);
});
}
示例2: InitializeSocket
public async Task InitializeSocket()
{
socketManager = new Core.Backend.Socket.IO("http://tugruacobackend.cloudapp.net:3000/");
io = socketManager.GetSocket();
io.On(Socket.EVENT_CONNECT, (data) =>
{
OnEvent(JToken.FromObject(new { Command = "EVENT_CONNECT", Data = "Conectado" }));
SocketStatus = TuGrua.Core.Enums.SocketStatus.Connected;
});
io.On(Socket.EVENT_DISCONNECT, (data) =>
{
OnEvent(JToken.FromObject(new { Command = "EVENT_DISCONNECT", Data = "Desconectado" }));
SocketStatus = TuGrua.Core.Enums.SocketStatus.Disconnected;
});
io.On(Socket.EVENT_RECONNECTING, (data) =>
{
OnEvent(JToken.FromObject(new { Command = "EVENT_RECONNECTING", Data = "Reconectando..." }));
SocketStatus = TuGrua.Core.Enums.SocketStatus.Reconnecting;
});
io.On(Socket.EVENT_RECONNECT_FAILED, (data) =>
{
OnEvent(JToken.FromObject(new { Command = "EVENT_RECONNECT_FAILED", Data = "Reconexión fallida" }));
SocketStatus = TuGrua.Core.Enums.SocketStatus.ReconnectFailed;
});
io.On(Socket.EVENT_CONNECT_ERROR, (data) =>
{
OnEvent(JToken.FromObject(new { Command = "EVENT_CONNECT_ERROR", Data = "Error en la conexión" }));
SocketStatus = TuGrua.Core.Enums.SocketStatus.ConnectionError;
});
io.On(Socket.EVENT_CONNECT_TIMEOUT, (data) =>
{
OnEvent(JToken.FromObject(new { Command = "EVENT_CONNECT_TIMEOUT", Data = "El servidor no responde" }));
SocketStatus = TuGrua.Core.Enums.SocketStatus.ConnectionTimeout;
});
io.On(Socket.EVENT_RECONNECT_ERROR, (data) =>
{
OnEvent(JToken.FromObject(new { Command = "EVENT_RECONNECT_ERROR", Data = "Error de reconexión" }));
});
io.On(Socket.EVENT_RECONNECT_ATTEMPT, (data) =>
{
OnEvent(JToken.FromObject(new { Command = "EVENT_RECONNECT_ATTEMPT", Data = "Intento de reconexión" }));
});
io.On("Welcome", (data) =>
{
OnEvent(JToken.FromObject(new { Command = "Welcome", Data = data }));
});
io.On("Backend.Message", (data) =>
{
OnEvent(JToken.FromObject(new { Command = "Backend.Message", Values = JObject.Parse(data.ToString()) }));
});
}