本文整理汇总了C#中SceneObject.ReceiveData方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObject.ReceiveData方法的具体用法?C# SceneObject.ReceiveData怎么用?C# SceneObject.ReceiveData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SceneObject
的用法示例。
在下文中一共展示了SceneObject.ReceiveData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SceneInfo
/// <summary>
/// Initializes a new instance of the <see cref="WhatPumpkin.SceneInfo"/> class.
/// I'm using this constructor primarily for receiving save/load data.
/// </summary>
/// <param name="key">Key.</param>
/// <param name="sceneObjects">Scene objects.</param>
/*
public SceneInfo(string key, IEnumerable sceneObjects) {
_key = key;
}*/
/// <summary>
/// Initializes a new instance of the <see cref="WhatPumpkin.SceneInfo"/> class.
/// </summary>
/// <param name="key">Key.</param>
public SceneInfo(string key) {
_key = key;
// TODO: Abstract this data
foreach (Entity entity in GameObject.FindObjectsOfType<Entity>()) {
ISceneObject<string> item = (ISceneObject<string>)entity;
if (item != null) {
try {
SceneObject sceneObject = new SceneObject ();
_sceneObjects.Add (sceneObject);
sceneObject.ReceiveData(item);
} catch (System.Exception e) {
Debug.LogException(e);
}
}
}
}