本文整理汇总了C#中SceneObject.Draw方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObject.Draw方法的具体用法?C# SceneObject.Draw怎么用?C# SceneObject.Draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SceneObject
的用法示例。
在下文中一共展示了SceneObject.Draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreatePolygon
/// <summary>
/// This is the main function of the class, it'll create a triangulated polygon
/// from and SceneObject.
/// </summary>
/// <param name="sourceObject">The object to convert.</param>
/// <param name="guarenteedView">A camera that can see the whole object.</param>
/// <returns>A polygon created from 'sourceObject'.</returns>
public Polygon CreatePolygon(OpenGL gl, SceneObject sourceObject, Cameras.Camera guarenteedView)
{
// Save the current camera data.
gl.MatrixMode(OpenGL.PROJECTION);
gl.PushMatrix();
// Look through the camera that can see the object.
guarenteedView.Project(gl);
// Start triangulation.
Begin(gl);
// Draw the object.
sourceObject.Draw(gl);
// End triangulation.
End(gl);
Polygon newPoly = Triangle;
newPoly.Name = sourceObject.Name + " (Triangulated Poly)";
return newPoly;
}