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C# SceneObject.GetComponent方法代码示例

本文整理汇总了C#中SceneObject.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObject.GetComponent方法的具体用法?C# SceneObject.GetComponent怎么用?C# SceneObject.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SceneObject的用法示例。


在下文中一共展示了SceneObject.GetComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateSelectedSO

        /// <summary>
        /// Checks if the currently selected object has changed, and rebuilds the GUI and loads the animation clip if needed.
        /// </summary>
        /// <param name="force">If true the GUI rebuild and animation clip load will be forced regardless if the active
        ///                     scene object changed.</param>
        private void UpdateSelectedSO(bool force)
        {
            SceneObject so = Selection.SceneObject;
            if (selectedSO != so || force)
            {
                if (selectedSO != null && so == null)
                {
                    EditorInput.OnPointerPressed -= OnPointerPressed;
                    EditorInput.OnPointerMoved -= OnPointerMoved;
                    EditorInput.OnPointerReleased -= OnPointerReleased;
                    EditorInput.OnButtonUp -= OnButtonUp;
                }
                else if (selectedSO == null && so != null)
                {
                    EditorInput.OnPointerPressed += OnPointerPressed;
                    EditorInput.OnPointerMoved += OnPointerMoved;
                    EditorInput.OnPointerReleased += OnPointerReleased;
                    EditorInput.OnButtonUp += OnButtonUp;
                }

                SwitchState(State.Empty);

                selectedSO = so;
                zoomAmount = 0.0f;
                selectedFields.Clear();
                clipInfo = null;
                UndoRedo.Clear();

                RebuildGUI();

                // Load existing clip if one exists
                if (selectedSO != null)
                {
                    Animation animation = selectedSO.GetComponent<Animation>();
                    if (animation != null)
                    {
                        AnimationClip clip = animation.DefaultClip;
                        if (clip != null)
                            LoadAnimClip(clip);
                    }
                }

                if(clipInfo == null)
                    clipInfo = new EditorAnimClipInfo();

                SwitchState(State.Normal);

                currentClipState = CreateClipState();
                if (selectedSO != null)
                {
                    // Select first curve by default
                    foreach (var KVP in clipInfo.curves)
                    {
                        SelectField(KVP.Key, false);
                        break;
                    }

                    UpdateDisplayedCurves(true);
                }
            }
        }
开发者ID:BearishSun,项目名称:BansheeEngine,代码行数:66,代码来源:AnimationWindow.cs


注:本文中的SceneObject.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。