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C# RigidBody.AddForce方法代码示例

本文整理汇总了C#中RigidBody.AddForce方法的典型用法代码示例。如果您正苦于以下问题:C# RigidBody.AddForce方法的具体用法?C# RigidBody.AddForce怎么用?C# RigidBody.AddForce使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RigidBody的用法示例。


在下文中一共展示了RigidBody.AddForce方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateForce

 public override void UpdateForce(RigidBody body, float duration)
 {
     if (body.Mass < 0.0f) return;
     body.AddForce(VectorGravity * body.Mass);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:5,代码来源:Gravity.cs

示例2: UpdateForce

 public override void UpdateForce(RigidBody body, float duration)
 {
     if (body.HasFiniteMass()) return;
     body.AddForce(VectorGravity * body.GetMass());
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:5,代码来源:Gravity.cs

示例3: BuildScene

        private void BuildScene()
        {
            // creating two boxShapes with different sizes
            Shape boxShape = new BoxShape(JVector.One);
            Shape groundShape = new BoxShape(new JVector(10, 1, 10));

            // create new instances of the rigid body class and pass 
            // the boxShapes to them
            RigidBody boxBody1 = new RigidBody(boxShape);
            RigidBody boxBody2 = new RigidBody(boxShape);

            boxBody1.Tag = Color.LightPink;
            boxBody2.Tag = Color.LightSkyBlue;

            RigidBody groundBody = new RigidBody(groundShape);

            groundBody.Tag = Color.LightGreen;

            // set the position of the box size=(1,1,1)
            // 2 and 5 units above the ground box size=(10,1,10)
            boxBody1.Position = new JVector(0, 4, 1.0f);
            boxBody2.Position = new JVector(0, 4, -1.0f);

            pointConstraint = new PointConstraint(
                boxBody1, boxBody2, new JVector(0, 4f, 0));

            // add a force to one body - so it's not that boring
            boxBody1.AddForce(JVector.One * 10);

            world.AddConstraint(pointConstraint);

            // make the body static, so it can't be moved
            groundBody.IsStatic = true;

            // add the bodies to the world.
            world.AddBody(boxBody1);
            world.AddBody(boxBody2);
            world.AddBody(groundBody);
        }
开发者ID:idaohang,项目名称:Helicopter-Autopilot-Simulator,代码行数:39,代码来源:Game1.cs


注:本文中的RigidBody.AddForce方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。