本文整理汇总了C#中ResourceManager.GetTexture方法的典型用法代码示例。如果您正苦于以下问题:C# ResourceManager.GetTexture方法的具体用法?C# ResourceManager.GetTexture怎么用?C# ResourceManager.GetTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ResourceManager
的用法示例。
在下文中一共展示了ResourceManager.GetTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Sprite
/// <summary>
/// Create the sprite from a SpriteDescriptor object. This requires a reference to the resource manager to load the appropriate resource.
/// </summary>
/// <param name="spriteDesc">
/// A <see cref="SpriteDescriptor"/>
/// </param>
/// <param name="m">
/// A <see cref="ResourceManager"/>
/// </param>
public Sprite(SpriteDescriptor spriteDesc, ResourceManager m)
{
defaultAnimation = spriteDesc.DefaultAnimation;
texture = m.GetTexture(spriteDesc.TextureName);
currentAnimation = "NO_ANIMATION";
animations.Add(currentAnimation, new Animation());
animations[currentAnimation].AddFrame(0, 0, texture.Width, texture.Height, 0, 0);
foreach (SpriteDescriptor.FrameDescriptor frame in spriteDesc.Frames)
{
if (!animations.ContainsKey(frame.animationName))
{
animations.Add(frame.animationName, new Animation());
}
animations[frame.animationName].AddFrame(frame.x, frame.y, frame.width, frame.height, frame.delay, frame.nextFrame);
}
Flipped = false;
Scaling = 1;
}