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C# ResourceManager.GetRoomTexture方法代码示例

本文整理汇总了C#中ResourceManager.GetRoomTexture方法的典型用法代码示例。如果您正苦于以下问题:C# ResourceManager.GetRoomTexture方法的具体用法?C# ResourceManager.GetRoomTexture怎么用?C# ResourceManager.GetRoomTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ResourceManager的用法示例。


在下文中一共展示了ResourceManager.GetRoomTexture方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ResolveResources

        public void ResolveResources(ResourceManager M59ResourceManager, bool RaiseChangedEvent)
        {
            ushort group = (animation != null) ? animation.CurrentGroup : (ushort)1;
            int frameidx = 0;
           
            /******************************************************************************/

            if (UpperTexture > 0)
                ResourceUpper = M59ResourceManager.GetRoomTexture(UpperTexture);

            if (MiddleTexture > 0)
                ResourceMiddle = M59ResourceManager.GetRoomTexture(MiddleTexture);

            if (LowerTexture > 0)
                ResourceLower = M59ResourceManager.GetRoomTexture(LowerTexture);

            /******************************************************************************/

            if (animation != null)
            {
                // note: possibly need animation instance for each parttype?

                if (ResourceMiddle != null)
                    animation.GroupMax = ResourceMiddle.FrameSets.Count;

                /*else if (ResourceLower != null)
                    animation.GroupMax = ResourceLower.FrameSets.Count;

                else if (ResourceUpper != null)
                    animation.GroupMax = ResourceUpper.FrameSets.Count;*/
            }    

            /******************************************************************************/

            if (ResourceUpper != null && ResourceUpper.Frames.Count > 0)
            {
                frameidx = ResourceUpper.GetFrameIndex(group, 0);
                frameidx = Math.Max(frameidx, 0);

                if (ResourceUpper.Frames.Count > frameidx)
                {
                    TextureUpper = ResourceUpper.Frames[frameidx];
                    SpeedUpper = GetWallScrollSpeed(TextureUpper.Width, TextureUpper.Height);
                }
                else
                {
                    TextureUpper = null;
                    SpeedUpper = V2.ZERO;
                }

                TextureNameUpper = RooFile.GetNameForTexture(
                    ResourceUpper, frameidx);

                MaterialNameUpper = RooFile.GetNameForMaterial(
                    ResourceUpper, frameidx, SpeedUpper);
            }
            else
            {
                TextureUpper = null;
                SpeedUpper = V2.ZERO;
                TextureNameUpper = null;
                MaterialNameUpper = null;
            }

            /******************************************************************************/

            if (ResourceMiddle != null && ResourceMiddle.Frames.Count > 0)
            {
                frameidx = ResourceMiddle.GetFrameIndex(group, 0);
                frameidx = Math.Max(frameidx, 0);

                if (ResourceMiddle.Frames.Count > frameidx)
                {
                    TextureMiddle = ResourceMiddle.Frames[frameidx];
                    SpeedMiddle = GetWallScrollSpeed(TextureMiddle.Width, TextureMiddle.Height);
                }
                else
                {
                    TextureMiddle = null;
                    SpeedMiddle = V2.ZERO;
                }
                
                TextureNameMiddle = RooFile.GetNameForTexture(
                    ResourceMiddle, frameidx);

                MaterialNameMiddle = RooFile.GetNameForMaterial(
                    ResourceMiddle, frameidx, SpeedMiddle);
            }
            else
            {
                TextureMiddle = null;
                SpeedMiddle = V2.ZERO;
                TextureNameMiddle = null;
                MaterialNameMiddle = null;
            }

            /******************************************************************************/

            if (ResourceLower != null && ResourceLower.Frames.Count > 0)
            {
//.........这里部分代码省略.........
开发者ID:GJiin,项目名称:meridian59-dotnet,代码行数:101,代码来源:RooSideDef.cs

示例2: ResolveResources

        /// <summary>
        /// Gets references to used textures from a resource manager.
        /// </summary>
        /// <param name="M59ResourceManager"></param>
        /// <param name="RaiseChangedEvent"></param>
        public void ResolveResources(ResourceManager M59ResourceManager, bool RaiseChangedEvent)
        {
            // floor
            if (FloorTexture > 0)
            { 
                ResourceFloor = M59ResourceManager.GetRoomTexture(FloorTexture);

                if (ResourceFloor != null && ResourceFloor.Frames.Count > 0)
                {
                    TextureFloor = ResourceFloor.Frames[0];
                    SpeedFloor = GetSectorScrollSpeed(true, TextureFloor.Width, TextureFloor.Height);

                    TextureNameFloor = RooFile.GetNameForTexture(
                        ResourceFloor, 0);

                    MaterialNameFloor = RooFile.GetNameForMaterial(
                        ResourceFloor, 0, SpeedFloor);
                }
                else
                {
                    TextureFloor = null;
                    TextureNameFloor = null;
                    MaterialNameFloor = null;
                    SpeedFloor = V2.ZERO;
                }
            }
            else
            {
                TextureFloor = null;
                TextureNameFloor = null;
                MaterialNameFloor = null;
                SpeedFloor = V2.ZERO;
            }
            
            // ceiling
            if (CeilingTexture > 0)
            {
                ResourceCeiling = M59ResourceManager.GetRoomTexture(CeilingTexture);

                if (ResourceCeiling != null && ResourceCeiling.Frames.Count > 0)
                {
                    TextureCeiling = ResourceCeiling.Frames[0];
                    SpeedCeiling = GetSectorScrollSpeed(false, TextureCeiling.Width, TextureCeiling.Height);

                    TextureNameCeiling = RooFile.GetNameForTexture(
                        ResourceCeiling, 0);

                    MaterialNameCeiling = RooFile.GetNameForMaterial(
                        ResourceCeiling, 0, SpeedCeiling);
                }
                else
                {
                    TextureCeiling = null;
                    TextureNameCeiling = null;
                    MaterialNameCeiling = null;
                    SpeedCeiling = V2.ZERO;
                }
            }
            else
            {
                TextureCeiling = null;
                TextureNameCeiling = null;
                MaterialNameCeiling = null;
                SpeedCeiling = V2.ZERO;
            }
        }
开发者ID:GJiin,项目名称:meridian59-dotnet,代码行数:71,代码来源:RooSector.cs


注:本文中的ResourceManager.GetRoomTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。