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C# PlayerScript.setPoisoned方法代码示例

本文整理汇总了C#中PlayerScript.setPoisoned方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerScript.setPoisoned方法的具体用法?C# PlayerScript.setPoisoned怎么用?C# PlayerScript.setPoisoned使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerScript的用法示例。


在下文中一共展示了PlayerScript.setPoisoned方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: apply

 /// <summary>
 /// Called when the Miasma debuff is first applied to the character, decreasing movement speed by
 /// a set percentage.
 /// </summary>
 /// <param name='player'>
 /// The Player hit by Miasma.
 /// </param>
 public void apply(PlayerScript player)
 {
     originalSpeed = player.MovementSpeed;
     player.MovementSpeed = player.MovementSpeed * (1 - slowAmount);
     player.setPoisoned(true);
 }
开发者ID:DanOpdyke,项目名称:SpitfinityDan-v2,代码行数:13,代码来源:MiasmaDebuff.cs

示例2: apply

 public void apply(PlayerScript player)
 {
     player.setPoisoned(true);
 }
开发者ID:DanOpdyke,项目名称:SpitfinityDan-v2,代码行数:4,代码来源:NoxiousBlastDebuff.cs

示例3: expire

 /// <summary>
 /// Called when the Miasma buff has expired, restoring the original Player movement speed.
 /// </summary>
 /// <param name='player'>
 /// The Player currently afflicted by Miasma.
 /// </param>
 public void expire(PlayerScript player)
 {
     player.MovementSpeed = originalSpeed;
     player.setPoisoned(false);
 }
开发者ID:DanOpdyke,项目名称:SpitfinityDan-v2,代码行数:11,代码来源:MiasmaDebuff.cs

示例4: expire

 public void expire(PlayerScript player)
 {
     player.setPoisoned(false);
 }
开发者ID:DanOpdyke,项目名称:SpitfinityDan-v2,代码行数:4,代码来源:NoxiousBlastDebuff.cs


注:本文中的PlayerScript.setPoisoned方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。