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C# PlayerScript.setGameObjectTo方法代码示例

本文整理汇总了C#中PlayerScript.setGameObjectTo方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerScript.setGameObjectTo方法的具体用法?C# PlayerScript.setGameObjectTo怎么用?C# PlayerScript.setGameObjectTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerScript的用法示例。


在下文中一共展示了PlayerScript.setGameObjectTo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InstantiatePlayerObject

    public void InstantiatePlayerObject()
    {
        Vector3 spawnPosition = Vector3.zero;
        if(Network.isServer)
        {
            spawnPosition = new Vector3(0, 8f, -0.5f);
        }
        else
        {
            spawnPosition = new Vector3(0, -8f , -0.5f);
        }

        GameObject newPlayer = (GameObject) Network.Instantiate(playerPrefab, Vector3.zero, Quaternion.identity, 0);
        GameObject newPlayerObject = (GameObject) Network.Instantiate(prefab, spawnPosition, Quaternion.identity, 0);
        Debug.Log (newPlayer.ToString() + " " + newPlayerObject.ToString ());
        NetworkViewID objectVID = newPlayerObject.networkView.viewID;
        NetworkViewID playerVID = newPlayer.networkView.viewID;

        newPlayerObject.GetComponent<PlayerObjectScript>().AssignPlayer(playerVID);

        this.thisPlayer = newPlayer.GetComponent<PlayerScript>();
        thisPlayer.setGameObjectTo(objectVID);
    }
开发者ID:howardchlee,项目名称:UnityNetwork,代码行数:23,代码来源:NetworkControllerScript.cs


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