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C# PlayerScript.SpawnVortex方法代码示例

本文整理汇总了C#中PlayerScript.SpawnVortex方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerScript.SpawnVortex方法的具体用法?C# PlayerScript.SpawnVortex怎么用?C# PlayerScript.SpawnVortex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerScript的用法示例。


在下文中一共展示了PlayerScript.SpawnVortex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CalculateCurrentQuadrant

        public void CalculateCurrentQuadrant(PlayerScript playa, Vector2 mousePos, ArrayList mousepoints)
        {
            float xp = mousePos.x / Camera.main.pixelWidth;
            float yp = mousePos.y / Camera.main.pixelHeight;

            if(xp > 1)
                xp = 1;
            else if(xp < 0)
                xp = 0;
            if(yp > 1)
                yp = 1;
            else if(yp < 0)
                yp = 0;

            int xQuadrant = (int)(xp * (QuadrantDensity-1));
            int yQuadrant = (int)(yp * (QuadrantDensity-1));

            if(!QuadrantsTouched[xQuadrant, yQuadrant].touched)
                timeBetweenDifferentQuadrants = 0.0f;	//reset quandrant timer

            QuadrantsTouched[xQuadrant, yQuadrant].touched = true;
            QuadrantsTouched[xQuadrant, yQuadrant].timer = 100;

            calculateLoopsTimer -= Time.fixedDeltaTime;
            if(calculateLoopsTimer < 0.0f)
            {
                calculateLoopsTimer = 1.0f;
                Camera camcam = Camera.main;
                for(int i = 0; i < QuadrantDensity; ++i)
                {
                    if(UnityEngine.Random.Range(0, 100) > 50)
                        continue;

                    float deltai = (float)i / (float)(QuadrantDensity-1);
                    for(int j = 0; j < QuadrantDensity; ++j)
                    {
                        float deltaj = (float)j / (float)(QuadrantDensity-1);
                        float compundedMangle = 0.0f;
                        float totalmangle = 0.0f;

                        float screenx = Camera.main.pixelWidth * deltai;
                        float screeny = Camera.main.pixelHeight * deltaj;

                        for (int mp = 1; mp < mousepoints.Count; ++mp)
                        {
                            Vector2 old = (Vector2)mousepoints[mp - 1];
                            Vector2 cur = (Vector2)mousepoints[mp];

                            float yDistCur = cur.y - screeny;
                            float xDistCur = cur.x - screenx;

                            float yDistOld = old.y - screeny;
                            float xDistOld = old.x - screenx;

                            float maxRadius = 55;
                            float minRadius = 5;

                            float curLen = (float)System.Math.Sqrt((xDistCur * xDistCur) + (yDistCur * yDistCur));
                            //float oldLen = (float)System.Math.Sqrt((xDistOld * xDistOld) + (yDistOld * yDistOld));

                            if (curLen > minRadius && curLen < maxRadius)
                            {
                                float degsCur = ToDegrees(Mathf.Atan2(yDistCur, xDistCur));
                                float degresOld = ToDegrees(Mathf.Atan2(yDistOld, xDistOld));

                                if (System.Math.Sign(degresOld) == System.Math.Sign(degsCur))
                                {
                                    compundedMangle += System.Math.Abs(System.Math.Abs(degsCur) - System.Math.Abs(degresOld));
                                    totalmangle += degsCur - degresOld;
                                }
                            }
                        }

                        QuadrantsTouched[i, j].mouseLoopsAround = Mathf.Max(0, totalmangle / 360.0f);

                        if(QuadrantsTouched[i, j].mouseLoopsAround > 1.0f)	//two circles to make one appear!
                        {
                            if(this.TimeSinceLastTouchDown > 0.5f)
                            {
                                playa.SpawnVortex(camcam.ScreenToWorldPoint(new Vector2(screenx, screeny)));
                                QuadrantsTouched[i, j].mouseLoopsAround = 0;
                                return;
                            }
                        }
                    }
                }
            }
        }
开发者ID:edwonia,项目名称:Not-Alone,代码行数:88,代码来源:PlayerScript.cs


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