本文整理汇总了C#中Piece.SetDirection方法的典型用法代码示例。如果您正苦于以下问题:C# Piece.SetDirection方法的具体用法?C# Piece.SetDirection怎么用?C# Piece.SetDirection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Piece
的用法示例。
在下文中一共展示了Piece.SetDirection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Message
// Handles messages coming from the different buttons
public void Message(string message)
{
if (message.Equals("Select")) {
Tile t = board.GetTile(int.Parse(xPos.text.Replace("\b", "")), int.Parse(yPos.text.Replace("\b", "")));
invalidPiece.SetActive(false);
invalidLocation.SetActive(false);
if (t == null) {
invalidLocation.SetActive(true);
} else {
invalidLocation.SetActive(false);
if (t.piece == null) {
invalidPiece.SetActive(true);
} else {
currentPiece = t.piece;
GetMoves();
UpdateCheckboxes();
invalidPiece.SetActive(false);
}
}
} else if (message.Equals("Create")) {
Tile t = board.GetTile(int.Parse(xPos.text.Replace("\b", "")), int.Parse(yPos.text.Replace("\b", "")));
invalidPiece.SetActive(false);
invalidLocation.SetActive(false);
if (t == null) {
invalidLocation.SetActive(true);
} else {
invalidLocation.SetActive(false);
board.AddPiece(int.Parse(xPos.text.Replace("\b", "")), int.Parse(yPos.text.Replace("\b", "")));
currentPiece = board.GetTile(int.Parse(xPos.text.Replace("\b", "")), int.Parse(yPos.text.Replace("\b", ""))).piece;
currentPiece.SetDirection(selectedDirection);
SetMoves();
UpdateCheckboxes();
}
} else if (message.Equals("Delete")) {
Tile t = board.GetTile(int.Parse(xPos.text.Replace("\b", "")), int.Parse(yPos.text.Replace("\b", "")));
invalidPiece.SetActive(false);
invalidLocation.SetActive(false);
if (t == null) {
invalidLocation.SetActive(true);
} else {
invalidLocation.SetActive(false);
if (t.piece == null) {
invalidPiece.SetActive(true);
} else {
Destroy(t.piece.gameObject);
invalidPiece.SetActive(false);
}
}
} else if (message.Equals("OrientationForward")) {
selectedDirection = "forward";
if (currentPiece != null) {
currentPiece.SetDirection("forward");
}
} else if (message.Equals("OrientationBackward")) {
selectedDirection = "backward";
if (currentPiece != null) {
currentPiece.SetDirection("backward");
}
} else if (message.Equals("OrientationLeft")) {
selectedDirection = "left";
if (currentPiece != null) {
currentPiece.SetDirection("left");
}
} else if (message.Equals("OrientationRight")) {
selectedDirection = "right";
if (currentPiece != null) {
currentPiece.SetDirection("right");
}
} else if (message.Contains("Unchecked")) {
RemoveMove(message.Substring(0, message.IndexOf("Unchecked")));
} else if (message.Contains("Checked")) {
AddMove(message.Substring(0, message.IndexOf("Checked")));
}
/*else if (message.Equals("ForwardChecked")) {
forward = true;
UpdateMoves();
} else if (message.Equals("ForwardUnchecked")) {
forward = false;
UpdateMoves();
} else if (message.Equals("BackwardChecked")) {
backward = true;
UpdateMoves();
} else if (message.Equals("BackwardUnchecked")) {
backward = false;
UpdateMoves();
} else if (message.Equals("LeftChecked")) {
left = true;
UpdateMoves();
} else if (message.Equals("LeftUnchecked")) {
left = false;
UpdateMoves();
} else if (message.Equals("RightChecked")) {
right = true;
UpdateMoves();
} else if (message.Equals("RightUnchecked")) {
right = false;
UpdateMoves();
//.........这里部分代码省略.........