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C# PacketWriter.WritePlayerHeader方法代码示例

本文整理汇总了C#中PacketWriter.WritePlayerHeader方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.WritePlayerHeader方法的具体用法?C# PacketWriter.WritePlayerHeader怎么用?C# PacketWriter.WritePlayerHeader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketWriter的用法示例。


在下文中一共展示了PacketWriter.WritePlayerHeader方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket

        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            // Set Player ID
            var setPlayerId = new PacketWriter();
            setPlayerId.WritePlayerHeader((uint)context.User.PlayerId);
            context.SendPacket(6, 0, 0, setPlayerId.ToArray());

            // Spawn Player
            new CharacterSpawn().HandlePacket(context, flags, data, position, size);
        }
开发者ID:Zenohate,项目名称:PolarisServer,代码行数:10,代码来源:StartGame.cs

示例2: Build

        public override byte[] Build()
        {
            var writer = new PacketWriter();

            // Player header
            writer.WritePlayerHeader((uint) _character.Player.PlayerId);

            // Spawn position
            writer.Write(Position);

            writer.Write((ushort) 0); // padding?
            writer.WriteFixedLengthASCII("Character", 32);
            writer.Write((ushort) 1); // 0x44
            writer.Write((ushort) 0); // 0x46
            writer.Write((uint) 602); // 0x48
            writer.Write((uint) 1); // 0x4C
            writer.Write((uint) 53); // 0x50
            writer.Write((uint) 0); // 0x54
            writer.Write((uint) (IsItMe ? 47 : 39)); // 0x58
            writer.Write((ushort) 559); // 0x5C
            writer.Write((ushort) 306); // 0x5E
            writer.Write((uint) _character.Player.PlayerId); // player ID copy
            writer.Write((uint) 0); // "char array ugggghhhhh" according to PolarisLegacy
            writer.Write((uint) 0); // "voiceParam_unknown4"
            writer.Write((uint) 0); // "voiceParam_unknown8"
            writer.WriteFixedLengthUtf16(_character.Name, 16);
            writer.Write((uint) 0); // 0x90
            writer.WriteStruct(_character.Looks);
            writer.WriteStruct(_character.Jobs);
            writer.WriteFixedLengthUtf16("", 32); // title?
            writer.Write((uint) 0); // 0x204
            writer.Write((uint) 0); // gmflag?
            writer.WriteFixedLengthUtf16(_character.Player.Nickname, 16); // nickname, maybe not 16 chars?
            for (var i = 0; i < 64; i++)
                writer.Write((byte) 0);

            return writer.ToArray();
        }
开发者ID:Zenohate,项目名称:PolarisServer,代码行数:38,代码来源:CharacterSpawnPacket.cs


注:本文中的PacketWriter.WritePlayerHeader方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。