本文整理汇总了C#中PacketWriter.WriteMagic方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.WriteMagic方法的具体用法?C# PacketWriter.WriteMagic怎么用?C# PacketWriter.WriteMagic使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PacketWriter
的用法示例。
在下文中一共展示了PacketWriter.WriteMagic方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Build
public override byte[] Build()
{
PacketWriter writer = new PacketWriter();
writer.WriteMagic((uint)questdefs.Length, 0x1DB0, 0xC5);
foreach (QuestDefiniton d in questdefs)
{
writer.WriteStruct(d);
}
return writer.ToArray();
}
示例2: Build
public override byte[] Build()
{
PacketWriter writer = new PacketWriter();
writer.WriteMagic((uint)questdiffs.Length, 0x292C, 0x5B);
foreach (QuestDifficulty d in questdiffs)
{
writer.WriteStruct(d);
}
return writer.ToArray();
}
示例3: Build
public override byte[] Build()
{
PacketWriter writer = new PacketWriter();
writer.WriteStruct(player);
writer.Write(-1); // Dunno what goes here
writer.WriteMagic(0x20, 0xE80C, 0xED); // 20 Things
writer.Write(new Byte[16 * 0x20]); // 16 Bytes each
return writer.ToArray();
}
示例4: HandlePacket
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
PacketReader reader = new PacketReader(data);
reader.ReadStruct<ObjectHeader>(); // Skip blank entity header.
var preformer = reader.ReadStruct<ObjectHeader>(); // Preformer
byte[] preData = reader.ReadBytes(40);
string command = reader.ReadAscii(0x922D, 0x45);
byte[] rest = reader.ReadBytes(4);
uint thingCount = reader.ReadMagic(0x922D, 0x45);
byte[] things;
PacketWriter thingWriter = new PacketWriter();
for (int i = 0; i < thingCount; i++)
{
thingWriter.Write(reader.ReadBytes(4));
}
things = thingWriter.ToArray();
byte[] final = reader.ReadBytes(4);
Logger.WriteInternal("[ACT] {0} is preforming {1}", context.Character.Name, command);
foreach (var c in Server.Instance.Clients)
{
if (c == context || c.Character == null || c.CurrentZone != context.CurrentZone)
continue;
PacketWriter output = new PacketWriter();
output.WriteStruct(new ObjectHeader((uint)context.User.PlayerId, EntityType.Player));
output.WriteStruct(preformer);
output.Write(preData);
output.WriteAscii(command, 0x4315, 0x7A);
output.Write(rest);
output.WriteMagic(thingCount, 0x4315, 0x7A);
output.Write(things);
output.Write(final);
c.SendPacket(0x4, 0x80, 0x44, output.ToArray());
}
}
示例5: Build
public override byte[] Build()
{
if (members.Length < 1)
return new byte[0];
// xor: 0xD863, sub: 0xA9
PacketWriter writer = new PacketWriter();
writer.WriteBytes(0, 12); // Unknown 12 bytes, not obj header
writer.WriteStruct(new ObjectHeader((uint)members[0].Player.PlayerId, EntityType.Player)); // Player receiving the thing
writer.WriteStruct(members.Length); // Likely partymembercount
for(int i = 0; i < members.Length; i++)
{
writer.WriteStruct(new ObjectHeader((uint)members[i].Player.PlayerId, EntityType.Player)); // Header of player
writer.WriteUtf16(members[i].Name, 0xD863, 0xA9);
writer.WriteUtf16(members[i].Player.Nickname, 0xD863, 0xA9);
writer.Write((byte)members[i].Jobs.entries.hunter.level); // Active class level
writer.Write((byte)0); // idk
writer.Write((byte)4); // idk
writer.Write((byte)0xFF); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0xFF); // idk
writer.Write((byte)0xFF); // idk
writer.Write((byte)0); // idk
writer.Write((ushort)0);
writer.Write((ushort)0);
writer.Write((ushort)0);
writer.Write((ushort)0);
writer.Write((ushort)0);
writer.WriteBytes(0, 12);
writer.Write(0);
writer.Write(0);
}
for(int i = 0; i < 4 - members.Length; i++) // Empty entries
{
writer.WriteStruct(new ObjectHeader(0, 0)); // Header of player
writer.WriteMagic(0, 0xD863, 0xA9);
writer.WriteMagic(0, 0xD863, 0xA9);
writer.Write((byte)0); // Active class level
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((byte)0); // idk
writer.Write((ushort)0);
writer.Write((ushort)0);
writer.Write((ushort)0);
writer.Write((ushort)0);
writer.Write((ushort)0);
writer.WriteBytes(0, 12);
writer.Write(0);
}
return writer.ToArray();
}