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C# PacketWriter.WriteByteArray方法代码示例

本文整理汇总了C#中PacketWriter.WriteByteArray方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.WriteByteArray方法的具体用法?C# PacketWriter.WriteByteArray怎么用?C# PacketWriter.WriteByteArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketWriter的用法示例。


在下文中一共展示了PacketWriter.WriteByteArray方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateBuff

        /// <summary>
        /// Create 'SuccessResponse' packet
        /// </summary>
        /// <returns></returns>
        public byte[] CreateBuff()
        {
            byte[] block = new byte[0x0D]; // Create our null byte array
            PacketWriter PW = new PacketWriter(block); // Initialize the writer

            PW.WriteByteArray(0, EngineUtils.PacketUtils.calcPacket(block.Length, _header)); // Write the packet header
            PW.WriteString(5, EngineEnum.PacketEnum.PacketCommand.success_0); // Write the success string cmd

            return block;
        }
开发者ID:geekgame,项目名称:StreetEngine-Emulator,代码行数:14,代码来源:SuccessResponse.cs

示例2: CreateBuff

        /// <summary>
        /// Create 'ErrorMessage' packet
        /// </summary>
        /// <returns></returns>
        public byte[] CreateBuff()
        {
            byte[] packet_base = new byte[0x09]; // Create our null byte array
            PacketWriter PW = new PacketWriter(packet_base); // Initialize the writer

            PW.WriteByteArray(0, EngineUtils.PacketUtils.calcPacket(packet_base.Length, (Int16)EngineEnum.HeadersEnum.Send.TM_SC.TM_SC_RESULT)); // Write the packet header
            PW.WriteInt16(7, (Int16)msgerrorid); // Write the message error id

            return packet_base;
        }
开发者ID:geekgame,项目名称:StreetEngine-Emulator,代码行数:14,代码来源:ErrorMessage.cs

示例3: CreateBuff

        /// <summary>
        /// Create 'BalanceInfo' packet
        /// </summary>
        /// <returns></returns>
        public byte[] CreateBuff()
        {
            byte[] block = new byte[0x2D]; // Create our null byte array
            PacketWriter PW = new PacketWriter(block); // Initialize the writer

            PW.WriteByteArray(0, EngineUtils.PacketUtils.calcPacket(block.Length, 0x82F)); // Write the packet header
            PW.WriteString(5, EngineEnum.PacketEnum.PacketCommand.success_0); // Writer the success string cmd
            PW.WriteUInt32(29, (UInt32)_rupees); // Write the rupees number
            PW.WriteUInt32(33, (UInt32)_coins); // Write the coins number
            PW.WriteUInt32(37, (UInt32)_gpotatos); // Write the gpotatos number
            PW.WriteUInt32(41, (UInt32)_trickpoints); // Write the trickpoints number

            return block;
        }
开发者ID:geekgame,项目名称:StreetEngine-Emulator,代码行数:18,代码来源:BalanceInfo.cs

示例4: CreateBuff

        /// <summary>
        /// Create 'PlayerCharacterList' packet
        /// </summary>
        /// <returns></returns>
        public byte[] CreateBuff()
        {
            byte[] block = new byte[0x120]; // Create our null byte array
            PacketWriter PW = new PacketWriter(block); // Initialize the writer

            PW.WriteByteArray(0, EngineUtils.PacketUtils.calcPacket(block.Length, 0x90E)); // Write the packet header
            PW.WriteString(5, EngineEnum.PacketEnum.PacketCommand.success_0); // Write the success string cmd
            PW.WriteString(30, charname); // Write the character name, you can use some html code like: <#ff0000> and <glow>
            PW.WriteInt32(73, lastlogin ? 1 : 0); // Push the player in the account creation tab
            PW.WriteUInt32(75, 0); // I don't know yet what is it
            PW.WriteUInt32(79, (UInt32)chartype); // Write the selected character
            PW.WriteUInt32(83, 0); // I don't know yet what is it

            return block;
        }
开发者ID:geekgame,项目名称:StreetEngine-Emulator,代码行数:19,代码来源:PlayerCharacterList.cs

示例5: CreateBuff

        /// <summary>
        /// Returns 'Login' packet buffer
        /// </summary>
        /// <returns></returns>
        public byte[] CreateBuff()
        {
            byte[] packet_base = new byte[0x2F]; // Create our null byte array
            PacketWriter PW = new PacketWriter(packet_base); // Initialize the writer

            PW.WriteByteArray(0, EngineUtils.PacketUtils.calcPacket(packet_base.Length, 1009)); // Write the packet header
            PW.WriteSByte(5, 1); // I don't know yet what is it

            if (sessionkey.Length > 17 || sessionkey.Length < 17) // Session is and will always be 17 lenght long,
            { // so if its not.. you did something wrong.
                Error.Invoke("Session key: '" + sessionkey + "' is too long, can't connect player."); // Optional
                return null; // Returns null. Packet failed to create
            }
            else
            {
                PW.WriteString(9, sessionkey); // Write the player's auth key
                PW.WriteInt32(42, 700); // I don't know yet what is it - idle time?
                PW.WriteSByte(46, 1); // I don't know yet what is it
            }

            return packet_base;
        }
开发者ID:geekgame,项目名称:StreetEngine-Emulator,代码行数:26,代码来源:Login.cs

示例6: CreateBuff

        // Still no multi channel handle
        /// <summary>
        /// Create 'ChannelList' buffer
        /// </summary>
        /// <returns></returns>
        public byte[] CreateBuff()
        {
            byte[] block = new byte[0x40]; // Create our null byte array
            PacketWriter PW = new PacketWriter(block); // Initialize the reader

            PW.WriteByteArray(0, EngineUtils.PacketUtils.calcPacket(block.Length, 0x7D6)); // Write the packet header
            PW.WriteString(5, EngineEnum.PacketEnum.PacketCommand.success_0); // Write the success string cmd
            PW.WriteUInt16(29, 1); // I don't know yet what is this
            PW.WriteUInt16(31, 1); // I don't know yet what is this
            PW.WriteString(32, channelname); // Write channel name
            PW.WriteUInt32(44, 5); // I don't know yet what is this - multichannel
            PW.WriteUInt32(48, 6); // I don't know yet what is this - multichannel
            PW.WriteUInt32(52, 7); // I don't know yet what is this - multichannel
            PW.WriteUInt32(56, 9); // I don't know yet what is this - multichannel
            PW.WriteUInt32(60, 10); // I don't know yet what is this - multichannel

            if (channelname.Length > 11) // Channel name can't contains over 11 letters
            {
                Error.Invoke("Channel name is too long");
                return null;
            }

            return block;
        }
开发者ID:geekgame,项目名称:StreetEngine-Emulator,代码行数:29,代码来源:ChannelList.cs

示例7: WritePacket

 public void WritePacket(PacketWriter writer)
 {
     writer.WriteByteArray(Key);
     writer.WriteInt32(ScramblerVersion);
 }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:5,代码来源:UpdateKeyPacket.cs

示例8: WritePacket

 public void WritePacket(PacketWriter writer)
 {
     writer.WriteByteArray(Key);
     writer.WriteInt32(Unknown1);
 }
开发者ID:jibinthomas007,项目名称:CoCSharp,代码行数:5,代码来源:UpdateKeyPacket.cs

示例9: WritePacket

 public void WritePacket(PacketWriter writer)
 {
     writer.WriteInt32((int)FailureReason);
     if (Fingerprint != null)
         writer.WriteString(Fingerprint.ToJson());
     writer.WriteString(HostName);
     writer.WriteString(RackcdnUrl);
     writer.WriteString(iTunesUrl);
     writer.WriteString(Unknown1);
     writer.WriteString(Unknown2);
     writer.WriteByte(Unknown3);
     writer.WriteByteArray(CompressedFingerprintJson);
     writer.WriteString(Unknown4);
 }
开发者ID:jibinthomas007,项目名称:CoCSharp,代码行数:14,代码来源:LoginFailedPacket.cs


注:本文中的PacketWriter.WriteByteArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。