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C# PacketWriter.Write方法代码示例

本文整理汇总了C#中PacketWriter.Write方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.Write方法的具体用法?C# PacketWriter.Write怎么用?C# PacketWriter.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketWriter的用法示例。


在下文中一共展示了PacketWriter.Write方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PlayerList

        public static void PlayerList(Client pClient)
        {
            PacketWriter pResonsePlayerList = new PacketWriter(Operation.ChannelResponsePlayerList, CryptFlags.Encrypt);
            List<Client> clients;

            var pages = Convert.ToByte(pClient.mChannel.lClients.Count / 6);
            var page = Math.Min(pClient.mChannelPage, pages);
            var start = page * 6;
            var count = Math.Min(pClient.mChannel.lClients.Count - start, 6);

            pResonsePlayerList.Write((byte)pClient.mChannel.lClients.Count);
            pResonsePlayerList.Write((byte)page);
            pResonsePlayerList.Write(count, 71);
            clients = pClient.mChannel.lClients.GetRange(start, count);

            foreach (Client c in clients)
            {
                pResonsePlayerList.Write(c.mClientUID);
                pResonsePlayerList.Write(c.mCharacter.szName, 32);
                pResonsePlayerList.Write(c.mCharacter.szClanName, 16);
                pResonsePlayerList.Write((byte)c.mCharacter.nLevel);
                pResonsePlayerList.Write((Int32)c.mPlace);
                pResonsePlayerList.Write((byte)c.mAccount.nUGradeID);
                pResonsePlayerList.Write((byte)2);
                pResonsePlayerList.Write(c.mCharacter.nCLID);
                pResonsePlayerList.Write((Int32)0);
            }
            pClient.Send(pResonsePlayerList);
        }
开发者ID:Theoretical,项目名称:Infamous,代码行数:29,代码来源:ChannelMgr.cs

示例2: Write

 public override void Write(PacketWriter w)
 {
     w.Write(BulletId);
     w.Write(OwnerId);
     w.Write(ContainerType);
     w.Write(Angle);
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:7,代码来源:AllyShootPacket.cs

示例3: GetBuffer

 /// <summary>
 /// Returns the packet data.
 /// </summary>
 /// <returns>The packet data.</returns>
 public byte[] GetBuffer() {
     PacketWriter writer = new PacketWriter(Size);
     writer.Write((byte)Size);
     writer.Write((byte)Type);
     writer.Write((byte)ReqI);
     return writer.GetBuffer();
 }
开发者ID:Kristoffeh,项目名称:InSim.NET_Library,代码行数:11,代码来源:IR_ARQ.cs

示例4: Write

 public override void Write(PacketWriter w)
 {
     w.Write(Time);
     w.Write(BulletId);
     w.Write(ObjectId);
     w.Write(TargetId);
 }
开发者ID:Zeroeh,项目名称:K_Relay,代码行数:7,代码来源:OtherHitPacket.cs

示例5: Write

 public override void Write(PacketWriter w)
 {
     w.Write(Time);
     SlotObject.Write(w);
     ItemUsePos.Write(w);
     w.Write(UseType);
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:7,代码来源:UseItemPacket.cs

示例6: Write

 public void Write(PacketWriter w)
 {
     w.Write(ItemItem);
     w.Write(SlotType);
     w.Write(Tradable);
     w.Write(Included);
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:7,代码来源:Item.cs

示例7: Join

        public static void Join(Client pClient, MMatchChannel pChannel)
        {
            Leave(pClient);
            lock (pChannel.lClients)
                pChannel.lClients.Add(pClient);

            pClient.mPlace = MMatchPlace.Lobby;
            pClient.mChannel = pChannel;

            PacketWriter pPacket = new PacketWriter(Operation.ChannelResponseJoin, CryptFlags.Encrypt);
            pPacket.Write(pChannel.uidChannel);
            pPacket.Write((Int32)pChannel.nChannelType);
            pPacket.Write(pChannel.szName);
            pPacket.Write(true);
            pClient.Send(pPacket);

            pPacket = new PacketWriter(Operation.MatchResponseRuleset, CryptFlags.Encrypt);
            pPacket.Write(pChannel.uidChannel);
            pPacket.Write(pChannel.nChannelRule.ToString().ToLower());
            pClient.Send(pPacket);

            foreach (Client c in pChannel.lClients)
            {
                PlayerList(c);
            }
        }
开发者ID:Theoretical,项目名称:Infamous,代码行数:26,代码来源:ChannelMgr.cs

示例8: Write

 public override void Write(PacketWriter w)
 {
     w.Write(Tier);
     w.Write(Goal);
     w.Write(Description);
     w.Write(Image);
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:7,代码来源:QuestFetchResponsePacket.cs

示例9: Write

        public override void Write(PacketWriter w)
        {
            w.Write(TickId);
            w.Write(TickTime);

            w.Write((short)Statuses.Length);
            foreach (Status s in Statuses) s.Write(w);
        }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:8,代码来源:NewTickPacket.cs

示例10: Write

 public override void Write(PacketWriter w)
 {
     w.Write((byte)EffectType);
     w.Write(TargetId);
     PosA.Write(w);
     PosB.Write(w);
     Color.Write(w);
 }
开发者ID:Zeroeh,项目名称:K_Relay,代码行数:8,代码来源:ShowEffectPacket.cs

示例11: Write

 public override void Write(PacketWriter w)
 {
     w.Write(AccountId);
     w.Write(CharId);
     w.Write(KilledBy);
     w.Write(ZombieType);
     w.Write(ZombieId);
 }
开发者ID:Zeroeh,项目名称:K_Relay,代码行数:8,代码来源:DeathPacket.cs

示例12: Write

 public override void Write(PacketWriter w)
 {
     w.Write(AccountId);
     w.Write(CharId);
     w.Write(Killer);
     w.Write(obf0);
     w.Write(obf1);
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:8,代码来源:DeathPacket.cs

示例13: Write

 public override void Write(PacketWriter w)
 {
     w.Write(AccountListId);
     w.Write((ushort)AccountIds.Length);
     foreach (string i in AccountIds)
         w.Write(i);
     w.Write(LockAction);
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:8,代码来源:AccountListPacket.cs

示例14: btnSend_Click

 private void btnSend_Click(object sender, EventArgs e)
 {
     PacketWriter w = new PacketWriter();
     w.Write(username);
     w.Write(GlobalProperties.Client.Username + ": " + txtMessage.Text);
     client.Send(new BaseChatPacket(ChatClient.Header.PM, w.ToArray(false)).GetBytes());
     txtMessage.ResetText();
 }
开发者ID:0x31337,项目名称:footlocker,代码行数:8,代码来源:PMForm.cs

示例15: Write

 public override void Write(PacketWriter w)
 {
     w.Write(Time);
     w.Write(BulletId);
     w.Write(ContainerType);
     Position.Write(w);
     w.Write(Angle);
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:8,代码来源:PlayerShootPacket.cs


注:本文中的PacketWriter.Write方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。