本文整理汇总了C#中NPC.setDescriptions方法的典型用法代码示例。如果您正苦于以下问题:C# NPC.setDescriptions方法的具体用法?C# NPC.setDescriptions怎么用?C# NPC.setDescriptions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NPC
的用法示例。
在下文中一共展示了NPC.setDescriptions方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ParseElement
public override void ParseElement(XmlElement element)
{
XmlNodeList
resourcess = element.SelectNodes("resources"),
descriptionss = element.SelectNodes("description"),
assets,
conditions,
frontcolors,
bordercolors,
textcolors = element.SelectNodes("textcolor"),
conversationsref = element.SelectNodes("conversation-ref"),
voices = element.SelectNodes("voice"),
actionss = element.SelectNodes("actions");
string tmpArgVal;
string characterId = element.GetAttribute("id");
npc = new NPC(characterId);
descriptions = new List<Description>();
npc.setDescriptions(descriptions);
if (element.SelectSingleNode("documentation") != null)
npc.setDocumentation(element.SelectSingleNode("documentation").InnerText);
foreach (XmlElement el in resourcess)
{
currentResources = new ResourcesUni();
tmpArgVal = el.GetAttribute("name");
if (!string.IsNullOrEmpty(tmpArgVal))
{
currentResources.setName(el.GetAttribute(tmpArgVal));
}
assets = el.SelectNodes("asset");
foreach (XmlElement ell in assets)
{
string type = "";
string path = "";
tmpArgVal = ell.GetAttribute("type");
if (!string.IsNullOrEmpty(tmpArgVal))
{
type = tmpArgVal;
}
tmpArgVal = ell.GetAttribute("uri");
if (!string.IsNullOrEmpty(tmpArgVal))
{
path = tmpArgVal;
}
currentResources.addAsset(type, path);
}
conditions = el.SelectNodes("condition");
foreach (XmlElement ell in conditions)
{
currentConditions = new Conditions();
new ConditionSubParser_(currentConditions, chapter).ParseElement(ell);
currentResources.setConditions(currentConditions);
}
npc.addResources(currentResources);
}
foreach (XmlElement el in textcolors)
{
tmpArgVal = el.GetAttribute("showsSpeechBubble");
if (!string.IsNullOrEmpty(tmpArgVal))
{
npc.setShowsSpeechBubbles(tmpArgVal.Equals("yes"));
}
tmpArgVal = el.GetAttribute("bubbleBkgColor");
if (!string.IsNullOrEmpty(tmpArgVal))
{
npc.setBubbleBkgColor(tmpArgVal);
}
tmpArgVal = el.GetAttribute("bubbleBorderColor");
if (!string.IsNullOrEmpty(tmpArgVal))
{
npc.setBubbleBorderColor(tmpArgVal);
}
frontcolors = el.SelectNodes("frontcolor");
foreach (XmlElement ell in frontcolors)
{
string color = "";
tmpArgVal = ell.GetAttribute("color");
if (!string.IsNullOrEmpty(tmpArgVal))
{
color = tmpArgVal;
}
npc.setTextFrontColor(color);
}
bordercolors = el.SelectNodes("bordercolor");
//.........这里部分代码省略.........
示例2: startElement
/*
* (non-Javadoc)
*
* @see es.eucm.eadventure.engine.loader.subparsers.SubParser#startElement(java.lang.string, java.lang.string,
* java.lang.string, org.xml.sax.Attributes)
*/
public override void startElement(string namespaceURI, string sName, string qName, Dictionary<string, string> attrs)
{
// If no element is being subparsed
if (subParsing == SUBPARSING_NONE)
{
// If it is a character tag, store the id of the character
if (qName.Equals("character"))
{
string characterId = "";
foreach (KeyValuePair<string, string> entry in attrs)
if (entry.Key.Equals("id"))
characterId = entry.Value.ToString();
npc = new NPC(characterId);
descriptions = new List<Description>();
npc.setDescriptions(descriptions);
}
// If it is a resources tag, create the new resources, and switch the element being parsed
else if (qName.Equals("resources"))
{
currentResources = new ResourcesUni();
foreach (KeyValuePair<string, string> entry in attrs)
{
if (entry.Key.Equals("name"))
currentResources.setName(entry.Value.ToString());
}
reading = READING_RESOURCES;
}
// If it is an asset tag, read it and add it to the current resources
else if (qName.Equals("asset"))
{
string type = "";
string path = "";
foreach (KeyValuePair<string, string> entry in attrs)
{
if (entry.Key.Equals("type"))
type = entry.Value.ToString();
if (entry.Key.Equals("uri"))
path = entry.Value.ToString();
}
// If the asset is not an special one
//if( !AssetsController.isAssetSpecial( path ) )
currentResources.addAsset(type, path);
}
// If it is a frontcolor or bordercolor tag, pick the color
else if (qName.Equals("frontcolor") || qName.Equals("bordercolor"))
{
string color = "";
// Pick the color
foreach (KeyValuePair<string, string> entry in attrs)
if (entry.Key.Equals("color"))
color = entry.Value.ToString();
// Set the color in the npc
if (qName.Equals("frontcolor"))
npc.setTextFrontColor(color);
if (qName.Equals("bordercolor"))
npc.setTextBorderColor(color);
}
else if (qName.Equals("textcolor"))
{
foreach (KeyValuePair<string, string> entry in attrs)
{
if (entry.Key.Equals("showsSpeechBubble"))
npc.setShowsSpeechBubbles(entry.Value.ToString().Equals("yes"));
if (entry.Key.Equals("bubbleBkgColor"))
npc.setBubbleBkgColor(entry.Value.ToString());
if (entry.Key.Equals("bubbleBorderColor"))
npc.setBubbleBorderColor(entry.Value.ToString());
}
}
// If it is a conversation reference tag, store the destination id, and switch the element being parsed
else if (qName.Equals("conversation-ref"))
{
string idTarget = "";
foreach (KeyValuePair<string, string> entry in attrs)
if (entry.Key.Equals("idTarget"))
idTarget = entry.Value.ToString();
conversationReference = new ConversationReference(idTarget);
//.........这里部分代码省略.........