本文整理汇总了C#中NPC.ChangeFacialExpression方法的典型用法代码示例。如果您正苦于以下问题:C# NPC.ChangeFacialExpression方法的具体用法?C# NPC.ChangeFacialExpression怎么用?C# NPC.ChangeFacialExpression使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NPC
的用法示例。
在下文中一共展示了NPC.ChangeFacialExpression方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HappyForCastleMan
public HappyForCastleMan(NPC toControl, string currentDialogue)
: base(toControl, currentDialogue)
{
toControl.SetCharacterPortrait(StringsNPC.Happy);
toControl.ChangeFacialExpression(StringsNPC.Happy);
curiousAboutSon.AddAction(new NPCCallbackAction(AskAboutSon));
askToPlayMusic.AddAction(new UpdateDefaultTextAction(toControl, "I always wanted to play something compliments the seasons."));
askToPlayMusic.AddAction(new NPCCallbackAction(ClearAllChoices));
Action takeItemFromPlayer = new NPCTakeItemAction(toControl);
Action textBoxUpdate = new UpdateCurrentTextAction(toControl, "This is perfect! I will be playing melodies around town.");
Action defaultTextUpdate = new UpdateDefaultTextAction(toControl, "There is nothing better than serenading under the sunlight");
CreateInstrumentReactions (toControl, takeItemFromPlayer, textBoxUpdate, defaultTextUpdate);
//Add schedule action here
_allChoiceReactions.Add(askAboutSon, new DispositionDependentReaction(curiousAboutSon));
_allChoiceReactions.Add(playMusicialInstrument, new DispositionDependentReaction(askToPlayMusic));
_allItemReactions.Add(StringsItem.Harp, new DispositionDependentReaction(playHarp));
_allItemReactions.Add(StringsItem.Flute, new DispositionDependentReaction(playFlute));
}
示例2: DispleasedWithSon
public DispleasedWithSon(NPC toControl, string currentDialogue)
: base(toControl, currentDialogue)
{
toControl.SetCharacterPortrait(StringsNPC.Sad);
toControl.ChangeFacialExpression(StringsNPC.Sad);
playUnwantedInstrument.AddAction(new NPCCallbackAction(ClearAllChoices));
playUnwantedInstrument.AddAction(new UpdateCurrentTextAction(toControl, "Not now, maybe later."));
LikesThePlayerReactions(toControl);
HatesThePlayerReactions(toControl);
sayNothing.AddAction(new NPCCallbackAction(ActAsAMime));
_allChoiceReactions.Add (ambivalent, new DispositionDependentReaction(sayNothing));
_allItemReactions.Add(StringsItem.Harp, new DispositionDependentReaction(playUnwantedInstrument));
_allItemReactions.Add(StringsItem.Flute, new DispositionDependentReaction(playUnwantedInstrument));
}