本文整理汇总了C#中NPC.addAction方法的典型用法代码示例。如果您正苦于以下问题:C# NPC.addAction方法的具体用法?C# NPC.addAction怎么用?C# NPC.addAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NPC
的用法示例。
在下文中一共展示了NPC.addAction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ParseElement
//.........这里部分代码省略.........
}
frontcolors = el.SelectNodes("frontcolor");
foreach (XmlElement ell in frontcolors)
{
string color = "";
tmpArgVal = ell.GetAttribute("color");
if (!string.IsNullOrEmpty(tmpArgVal))
{
color = tmpArgVal;
}
npc.setTextFrontColor(color);
}
bordercolors = el.SelectNodes("bordercolor");
foreach (XmlElement ell in bordercolors)
{
string color = "";
tmpArgVal = ell.GetAttribute("color");
if (!string.IsNullOrEmpty(tmpArgVal))
{
color = tmpArgVal;
}
npc.setTextBorderColor(color);
}
}
foreach (XmlElement el in conversationsref)
{
string idTarget = "";
tmpArgVal = el.GetAttribute("idTarget");
if (!string.IsNullOrEmpty(tmpArgVal))
{
idTarget = tmpArgVal;
}
conversationReference = new ConversationReference(idTarget);
conditions = el.SelectNodes("condition");
foreach (XmlElement ell in conditions)
{
currentConditions = new Conditions();
new ConditionSubParser_(currentConditions, chapter).ParseElement(ell);
conversationReference.setConditions(currentConditions);
}
conversationReference.setDocumentation(el.SelectSingleNode("documentation").InnerText);
Action action = new Action(Action.TALK_TO);
action.setConditions(conversationReference.getConditions());
action.setDocumentation(conversationReference.getDocumentation());
TriggerConversationEffect effect = new TriggerConversationEffect(conversationReference.getTargetId());
action.getEffects().add(effect);
npc.addAction(action);
}
foreach (XmlElement el in voices)
{
string voice = "";
string response;
bool alwaysSynthesizer = false;
tmpArgVal = el.GetAttribute("name");
if (!string.IsNullOrEmpty(tmpArgVal))
{
voice = tmpArgVal;
}
tmpArgVal = el.GetAttribute("synthesizeAlways");
if (!string.IsNullOrEmpty(tmpArgVal))
{
response = tmpArgVal;
if (response.Equals("yes"))
alwaysSynthesizer = true;
}
npc.setAlwaysSynthesizer(alwaysSynthesizer);
npc.setVoice(voice);
}
foreach (XmlElement el in actionss)
{
new ActionsSubParser_(chapter, npc).ParseElement(el);
}
foreach (XmlElement el in descriptionss)
{
description = new Description();
new DescriptionsSubParser_(description, chapter).ParseElement(el);
this.descriptions.Add(description);
}
chapter.addCharacter(npc);
}