本文整理汇总了C#中Matrix4.TransformVect方法的典型用法代码示例。如果您正苦于以下问题:C# Matrix4.TransformVect方法的具体用法?C# Matrix4.TransformVect怎么用?C# Matrix4.TransformVect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Matrix4
的用法示例。
在下文中一共展示了Matrix4.TransformVect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
public override void Render()
{
driver.SetTransform(TransformationState.World, AbsoluteTransformation);
// Figure out quads based on start/end points.
Matrix4 m = new Matrix4();
m.RotationDegrees = getTargetAngle(vStart, vEnd);
Vector3D vUp = new Vector3D(0, 1, 0);
Vector3D vRight = new Vector3D(-1, 0, 0);
m.TransformVect(ref vRight);
m.TransformVect(ref vUp);
// Draw the first cross
IrrQuad beam = new IrrQuad();
beam.verts[0] = new Vertex3D(vStart + vUp * flScale, new Vector3D(1, 1, 0), beamColor, new Vector2D(0, 1));
beam.verts[1] = new Vertex3D(vStart + vUp * -flScale, new Vector3D(1, 0, 0), beamColor, new Vector2D(1, 1));
beam.verts[2] = new Vertex3D(vEnd + vUp * -flScale, new Vector3D(0, 1, 1), beamColor, new Vector2D(1, 0));
beam.verts[3] = new Vertex3D(vEnd + vUp * flScale, new Vector3D(0, 0, 1), beamColor, new Vector2D(0, 0));
DrawQuad(beam);
// Draw the second cross.
beam.verts[0] = new Vertex3D(vStart + vRight * flScale, new Vector3D(1, 1, 0), beamColor, new Vector2D(0, 1));
beam.verts[1] = new Vertex3D(vStart + vRight * -flScale, new Vector3D(1, 0, 0), beamColor, new Vector2D(1, 1));
beam.verts[2] = new Vertex3D(vEnd + vRight * -flScale, new Vector3D(0, 1, 1), beamColor, new Vector2D(1, 0));
beam.verts[3] = new Vertex3D(vEnd + vRight * flScale, new Vector3D(0, 0, 1), beamColor, new Vector2D(0, 0));
DrawQuad(beam);
if (DebugDataVisible == DebugSceneType.BoundingBox)
driver.Draw3DBox(BoundingBox, Color.White);
}
示例2: RecalculateBoundingBox
public void RecalculateBoundingBox()
{
Matrix4 m = new Matrix4();
m.RotationDegrees = getTargetAngle(vStart, vEnd);
Vector3D vUp = new Vector3D(0, 1, 0);
Vector3D vRight = new Vector3D(-1, 0, 0);
m.TransformVect(ref vRight);
m.TransformVect(ref vUp);
Box.MinEdge = (vStart + vUp * flScale);
Box.MaxEdge = (vEnd + vRight * -flScale);
Box.AddInternalPoint(vStart + vUp * flScale);
Box.AddInternalPoint(vStart + vUp * -flScale);
Box.AddInternalPoint(vEnd + vUp * -flScale);
Box.AddInternalPoint(vEnd + vUp * flScale);
Box.AddInternalPoint(vStart + vRight * flScale);
Box.AddInternalPoint(vStart + vRight * -flScale);
Box.AddInternalPoint(vEnd + vRight * -flScale);
Box.AddInternalPoint(vEnd + vRight * flScale);
}