本文整理汇总了C#中Matrix4.GetTrans方法的典型用法代码示例。如果您正苦于以下问题:C# Matrix4.GetTrans方法的具体用法?C# Matrix4.GetTrans怎么用?C# Matrix4.GetTrans使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Matrix4
的用法示例。
在下文中一共展示了Matrix4.GetTrans方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MogreMotionState
public MogreMotionState(Entity entity, SceneNode node, Matrix4 startTransform)
{
this.entity = entity;
this.node = node;
node.Position = startTransform.GetTrans();
node.Orientation = startTransform.ExtractQuaternion();
}
示例2: DrawCondition
/// <summary>
/// A little condition to check whether we should render a line or not
/// </summary>
bool DrawCondition(Matrix4 compare)
{
return DrawCondition(compare.GetTrans());
}
示例3: DrawTransform
public void DrawTransform(Matrix4 transform, float orthoLen)
{
Vector3 origin = transform.GetTrans();
if (DrawCondition(origin))
return;
Quaternion orient = transform.ExtractQuaternion();
lines.Position(origin);
lines.Colour(ColourValue.Red);
lines.Position(origin + (orient.XAxis * orthoLen));
lines.Colour(ColourValue.Red);
lines.Position(origin);
lines.Colour(ColourValue.Green);
lines.Position(origin + (orient.YAxis * orthoLen));
lines.Colour(ColourValue.Green);
lines.Position(origin);
lines.Colour(ColourValue.Blue);
lines.Position(origin + (orient.ZAxis * orthoLen));
lines.Colour(ColourValue.Blue);
}
示例4: DrawBox
public void DrawBox(Vector3 bbMin, Vector3 bbMax, Matrix4 trans, ColourValue colour)
{
Vector3 origin = trans.GetTrans();
if (DrawCondition(origin))
return;
Vector3 loo = trans * new Vector3(bbMin.x, bbMax.y, bbMax.z);
Vector3 olo = trans * new Vector3(bbMax.x, bbMin.y, bbMax.z);
Vector3 ool = trans * new Vector3(bbMax.x, bbMax.y, bbMin.z);
Vector3 llo = trans * new Vector3(bbMin.x, bbMin.y, bbMax.z);
Vector3 lol = trans * new Vector3(bbMin.x, bbMax.y, bbMin.z);
Vector3 oll = trans * new Vector3(bbMax.x, bbMin.y, bbMin.z);
bbMin = trans * bbMin;
bbMax = trans * bbMax;
lines.Position(bbMax); lines.Colour(colour);
lines.Position(loo); lines.Colour(colour);
lines.Position(bbMax); lines.Colour(colour);
lines.Position(olo); lines.Colour(colour);
lines.Position(bbMax); lines.Colour(colour);
lines.Position(ool); lines.Colour(colour);
lines.Position(bbMin); lines.Colour(colour);
lines.Position(llo); lines.Colour(colour);
lines.Position(bbMin); lines.Colour(colour);
lines.Position(lol); lines.Colour(colour);
lines.Position(bbMin); lines.Colour(colour);
lines.Position(oll); lines.Colour(colour);
lines.Position(loo); lines.Colour(colour);
lines.Position(lol); lines.Colour(colour);
lines.Position(lol); lines.Colour(colour);
lines.Position(ool); lines.Colour(colour);
lines.Position(ool); lines.Colour(colour);
lines.Position(oll); lines.Colour(colour);
lines.Position(oll); lines.Colour(colour);
lines.Position(olo); lines.Colour(colour);
lines.Position(olo); lines.Colour(colour);
lines.Position(llo); lines.Colour(colour);
lines.Position(llo); lines.Colour(colour);
lines.Position(loo); lines.Colour(colour);
}