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C# Main.SaveCurrentMap方法代码示例

本文整理汇总了C#中Main.SaveCurrentMap方法的典型用法代码示例。如果您正苦于以下问题:C# Main.SaveCurrentMap方法的具体用法?C# Main.SaveCurrentMap怎么用?C# Main.SaveCurrentMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Main的用法示例。


在下文中一共展示了Main.SaveCurrentMap方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Transition

		public static void Transition(Main main, string nextMap, string spawn = null)
		{
			Container loadingNotification = new Container();
			loadingNotification.Tint.Value = Microsoft.Xna.Framework.Color.Black;
			loadingNotification.Opacity.Value = UIFactory.Opacity;
			TextElement loadingNotificationText = new TextElement();
			loadingNotificationText.Name.Value = "Text";
			loadingNotificationText.FontFile.Value = main.Font;
			loadingNotificationText.Text.Value = "\\loading";
			loadingNotification.Children.Add(loadingNotificationText);

			Animation anim = new Animation
			(
				new Animation.Set<bool>(main.Menu.CanPause, false),
				main.Spawner.FlashAnimation(),
				new Animation.Execute(delegate()
				{
					main.UI.Root.GetChildByName("Notifications").Children.Add(loadingNotification);
				}),
				new Animation.Delay(0.01f),
				new Animation.Execute(delegate()
				{
#if DEMO
					if (nextMap == "forest")
					{
						main.Spawner.StartSpawnPoint.Value = "demo";
						MapLoader.Load(main, Main.MenuMap);
					}
					else
#endif
					{
						// We are exiting the map; just save the state of the map without the player.
						ListProperty<RespawnLocation> respawnLocations = PlayerDataFactory.Instance.Get<PlayerData>().RespawnLocations;
						respawnLocations.Clear();

						List<Entity> persistentEntities = main.Entities.Where((Func<Entity, bool>)MapLoader.entityIsPersistent).ToList();

						Stream stream = new MemoryStream();
						IO.MapLoader.Serializer.Serialize(stream, persistentEntities);

						foreach (Entity e in persistentEntities)
							e.Delete.Execute();

						main.Spawner.StartSpawnPoint.Value = spawn;

						if (PlayerFactory.Instance != null)
							PlayerFactory.Instance.Delete.Execute();

						main.SaveCurrentMap(null, default(Point));
						MapLoader.Load(main, nextMap);

						stream.Seek(0, SeekOrigin.Begin);
						List<Entity> entities = (List<Entity>)IO.MapLoader.Serializer.Deserialize(stream);
						foreach (Entity e in entities)
						{
							Factory<Main> factory = Factory<Main>.Get(e.Type);
							e.GUID = 0;
							factory.Bind(e, main);
							main.Add(e);
						}
						stream.Dispose();
					}
				}),
				new Animation.Delay(0.01f),
				new Animation.Execute(loadingNotification.Delete),
				new Animation.Set<bool>(main.Menu.CanPause, true),
				new Animation.Execute(main.ScheduleSave)
			);
			anim.EnabledWhenPaused = false;
			main.AddComponent(anim);
		}
开发者ID:dsmo7206,项目名称:Lemma,代码行数:71,代码来源:MapLoader.cs


注:本文中的Main.SaveCurrentMap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。