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C# Main类代码示例

本文整理汇总了C#中Main的典型用法代码示例。如果您正苦于以下问题:C# Main类的具体用法?C# Main怎么用?C# Main使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Main类属于命名空间,在下文中一共展示了Main类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

        public override bool Init(Main Main, System.Diagnostics.Stopwatch swInit)
        {
            if (!Main.EventMgr.PluginExists<Events.Power>())
            {
                this.Log.LogLine("Task \"LogPowerEvents\" is missing EventPlugin \"Power\"!", Log.Type.Error);
                return false;
            }

            this.Main = Main;
            this.Log = Main.Log;

            swInit.Stop();
            Events.Power pwrEvents = Main.EventMgr.GetPlugin<Events.Power>(new object[] {Main}, true);
            swInit.Start();

            pwrEvents.PowerModeChanged += new Events.EventPlugin.EventValue<PowerModes>(pwrEvents_PowerModeChanged);
            pwrEvents.Suspend += new Events.EventPlugin.Event(pwrEvents_Suspend);
            pwrEvents.Resume += new Events.EventPlugin.Event(pwrEvents_Resume);
            pwrEvents.PowerLineStatusChanged += new Events.EventPlugin.EventValues<PowerLineStatus>(pwrEvents_PowerLineStatusChanged);
            pwrEvents.BatteryAvailabilityChanged += new Events.EventPlugin.EventValue<bool?>(pwrEvents_BatteryAvailabilityChanged);
            pwrEvents.BatteryStatusChanged += new Events.EventPlugin.EventValues<BatteryChargeStatus>(pwrEvents_BatteryStatusChanged);

            pwrEvents.PowerSchemeChanged += new Events.EventPlugin.EventValues<PowerScheme>(pwrEvents_PowerSchemeChanged);
            return true;
        }
开发者ID:Jonny007-MKD,项目名称:Trigger4Win,代码行数:25,代码来源:LogPowerEvents.cs

示例2: IncidentQueryForm

        /// <summary>
        /// Form constructor. passes parent for extra functionality
        /// </summary>
        public IncidentQueryForm(Main parent)
        {
            InitializeComponent();
            this.parent = parent;

            Initialize();
        }
开发者ID:TristanZeph,项目名称:QDMS_INB201,代码行数:10,代码来源:IncidentQueryForm.cs

示例3: AddItem

        public AddItem(Main form)
        {
            InitializeComponent();
            SetErrorProviders();

            mainForm = form;
        }
开发者ID:FozaXD,项目名称:SavingsWPF,代码行数:7,代码来源:AddItem.cs

示例4: Create

		public override Entity Create(Main main, int offsetX, int offsetY, int offsetZ)
		{
			Entity result = base.Create(main, offsetX, offsetY, offsetZ);
			result.Type = "FillMap";
			result.ID = Entity.GenerateID(result, main);
			return result;
		}
开发者ID:sparker,项目名称:Lemma,代码行数:7,代码来源:FillMapFactory.cs

示例5: Create

		public override Entity Create(Main main, int offsetX, int offsetY, int offsetZ)
		{
			Entity entity = base.Create(main, offsetX, offsetY, offsetZ);
			entity.Type = "VoxelFill";
			entity.Create<VoxelFill>("VoxelFill").Enabled.Value = false;
			return entity;
		}
开发者ID:dsmo7206,项目名称:Lemma,代码行数:7,代码来源:VoxelFillFactory.cs

示例6: MainScreen

 public MainScreen(
     Main.AddressBookViewModel addressBook,
     Func<Detail.PersonViewModel> makePersonDetail)
 {
     _addressBook = addressBook;
     _makePersonDetail = makePersonDetail;
 }
开发者ID:Assisticant,项目名称:UniversalWindowsPlatform,代码行数:7,代码来源:MainScreen.cs

示例7: Bind

        public override void Bind(Entity result, Main main, bool creating = false)
        {
            result.CannotSuspendByDistance = true;
            Transform transform = result.Get<Transform>();
            DirectionalLight directionalLight = result.Get<DirectionalLight>();

            this.SetMain(result, main);

            directionalLight.Add(new TwoWayBinding<Vector3, Matrix>
            (
                directionalLight.Direction,
                delegate(Matrix x)
                {
                    Vector3 y = Vector3.Normalize(-x.Forward);
                    if (Vector3.Dot(y, directionalLight.Direction) > 0.0f)
                        return y;
                    return -y;
                },
                transform.Orientation,
                delegate(Vector3 x)
                {
                    Matrix matrix = Matrix.Identity;
                    matrix.Forward = Vector3.Normalize(-x);
                    matrix.Left = x.Equals(Vector3.Up) ? Vector3.Left : Vector3.Normalize(Vector3.Cross(x, Vector3.Up));
                    matrix.Up = Vector3.Normalize(Vector3.Cross(matrix.Left, matrix.Forward));
                    return matrix;
                }
            ));
        }
开发者ID:kernelbitch,项目名称:Lemma,代码行数:29,代码来源:DirectionalLightFactory.cs

示例8: Init

        public override bool Init(Main Main, System.Diagnostics.Stopwatch swInit)
        {
            if (!Main.EventMgr.PluginExists<Events.Screen>())
            {
                this.Log.LogLine("Task \"LogScreenEvents\" is missing EventPlugin \"Screen\"!", Log.Type.Error);
                return false;
            }

            this.Main = Main;
            this.Log = Main.Log;

            swInit.Stop();
            Events.Screen screenEvents = Main.EventMgr.GetPlugin<Events.Screen>();
            swInit.Start();

            screenEvents.ScreenAdded += new Events.EventPlugin.EventValue<ScreenEx>(screenEvents_ScreenAdded);
            screenEvents.ScreenRemoved += new Events.EventPlugin.EventValue<ScreenEx>(screenEvents_ScreenRemoved);
            screenEvents.ScreenColorDepthChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenColorDepthChanged);
            screenEvents.ScreenResolutionChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenResolutionChanged);
            screenEvents.PrimaryScreenChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_PrimaryScreenChanged);
            screenEvents.ScreenLocationChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenLocationChanged);
            screenEvents.ScreenOrientationChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenOrientationChanged);
            screenEvents.ScreenRefreshRateChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenRefreshRateChanged);
            return true;
        }
开发者ID:Jonny007-MKD,项目名称:Trigger4Win,代码行数:25,代码来源:LogScreenEvents.cs

示例9: Start

 void Start()
 {
     guitext = "game over";
     GameObject M = GameObject.Find("Main");
     main = M.GetComponent<Main> ();
     UIBar ();
 }
开发者ID:CiaranCarrick,项目名称:Assignment1_C13711015,代码行数:7,代码来源:UI.cs

示例10: AttachEditorComponents

        public override void AttachEditorComponents(Entity result, Main main)
        {
            base.AttachEditorComponents(result, main);

            Model model = result.Get<Model>("EditorModel");
            model.Add(new Binding<Vector3, string>(model.Color, x => string.IsNullOrEmpty(x) ? Vector3.One : new Vector3(1.0f, 0.0f, 0.0f), result.Get<Script>().Errors));
        }
开发者ID:kernelbitch,项目名称:Lemma,代码行数:7,代码来源:ScriptFactory.cs

示例11: Bind

        public override void Bind(Entity result, Main main, bool creating = false)
        {
            result.CannotSuspend = true;

            Script script = result.Get<Script>();

            Property<bool> executeOnLoad = result.GetProperty<bool>("ExecuteOnLoad");
            if (executeOnLoad && !main.EditorEnabled)
            {
                result.Add("Executor", new PostInitialization
                {
                    delegate()
                    {
                        if (executeOnLoad)
                            script.Execute.Execute();
                    }
                });
            }

            Property<bool> deleteOnExecute = result.GetOrMakeProperty<bool>("DeleteOnExecute", true, false);
            if (deleteOnExecute)
                result.Add(new CommandBinding(script.Execute, result.Delete));

            this.SetMain(result, main);
        }
开发者ID:kernelbitch,项目名称:Lemma,代码行数:25,代码来源:ScriptFactory.cs

示例12: Awake

 // ******************************************** START/ UPDATE ********************************************
 void Awake()
 {
     // find components:
     compoMain = Camera.main.GetComponent<Main>();
     highscoreText = highscore.GetComponent<Text>();
     nameText = name.GetComponent<Text>();
 }
开发者ID:sma-7,项目名称:circularSpaceGame,代码行数:8,代码来源:HighscoreEntry.cs

示例13: PersonnelEditForm

        /// <summary>
        /// Constructor, passes main form for more functionality
        /// </summary>
        public PersonnelEditForm(Main form)
        {
            InitializeComponent();

            parent = form;
            Intialize();
        }
开发者ID:TristanZeph,项目名称:QDMS_INB201,代码行数:10,代码来源:PersonnelEditForm.cs

示例14: CreateDecor

        public GameObject CreateDecor(Main main)
        {
            GameObject parent = new GameObject ("Decor");
            int count = UnityEngine.Random.Range(minCount, maxCount + 1);
            LocationTiles tempTiles = new LocationTiles (main.Tiles);

            for (int i = 0; i < count; i++) {
                Point<int> point = tempTiles.GetFreeRandomPoint (1, 1, 0, 0, 0);
                if (point == null) {
                    Debug.Log("no more place for decor");
                    break;
                }

                Sprite sprite = Sprites[UnityEngine.Random.Range(0, Sprites.Length)];
                GameObject decor = new GameObject("Decor " + sprite.name);

                float scale = main.SourceGraphicsScale;
                decor.AddComponent<SpriteRenderer>().sprite = sprite;
                decor.transform.SetParent(parent.transform, true);
                decor.transform.localScale = new Vector3(scale* (UnityEngine.Random.value > 0.5f ? 1 : -1), scale, 1);
                decor.transform.localPosition = new Vector3(point.x * main.TileSize + main.TileSize / 2, point.y * main.TileSize + main.TileSize / 2 + scale * sprite.bounds.size.y / 2, 0);
                decor.GetComponent<SpriteRenderer>().sortingOrder = LocationSortOrders.GetLocationObjectSortOrder(point.y * main.TileSize + main.TileSize / 2);
                tempTiles.Set(point.x, point.y, TileType.Forbidden);
            }
            return parent;
        }
开发者ID:kirgh,项目名称:StopKillingThem,代码行数:26,代码来源:DecorGenerator.cs

示例15: IncidentMap

        /// <summary>
        /// constructor. passes main form for more functionality
        /// </summary>
        public IncidentMap(Main form)
        {
            InitializeComponent();
            parent = form;

            Initialize();
        }
开发者ID:TristanZeph,项目名称:QDMS_INB201,代码行数:10,代码来源:IncidentMap.cs


注:本文中的Main类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。