本文整理汇总了C#中Level.getNumWaves方法的典型用法代码示例。如果您正苦于以下问题:C# Level.getNumWaves方法的具体用法?C# Level.getNumWaves怎么用?C# Level.getNumWaves使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Level
的用法示例。
在下文中一共展示了Level.getNumWaves方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
void Start()
{
gManager = GetComponent<GameManager>();
level = GetComponent<Level>();
numSpawners = level.getNumSpawners();
numWaves = level.getNumWaves();
deltaTime = levelDuration / numWaves;
UnityEngine.Object[] spawners = GameObject.FindGameObjectsWithTag("Spawn");
spawns = new Transform[numSpawners];
spawns[0] = ((GameObject)spawners[0]).transform;
spawns[1] = ((GameObject)spawners[1]).transform;
spawns[2] = ((GameObject)spawners[2]).transform;
spawns[3] = ((GameObject)spawners[3]).transform;
pos1 = new Vector3[numSpawners];
pos2 = new Vector3[numSpawners];
pos3 = new Vector3[numSpawners];
pos4 = new Vector3[numSpawners];
for (int i = 0; i < numSpawners; i++)
{
pos1[i] = spawns[i].position + spawns[i].right * 1;
pos2[i] = spawns[i].position + spawns[i].right * -1;
pos3[i] = spawns[i].position + spawns[i].right * 3;
pos4[i] = spawns[i].position + spawns[i].right * -3;
}
}
示例2: Start
void Start()
{
gManager = GetComponent<GameManager>();
level = GetComponent<Level>();
lives = level.getNumLives();
maxWaves = level.getNumWaves();
gold = level.getGold();
if (wideScreen)
{
play = Resources.Load("Textures/GUITextures/GameSpeed/16x9/Play") as Texture2D;
faster = Resources.Load("Textures/GUITextures/GameSpeed/16x9/Faster") as Texture2D;
fastest = Resources.Load("Textures/GUITextures/GameSpeed/16x9/Fastest") as Texture2D;
}
else
{
play = Resources.Load("Textures/GUITextures/GameSpeed/4x3/Play") as Texture2D;
faster = Resources.Load("Textures/GUITextures/GameSpeed/4x3/Faster") as Texture2D;
fastest = Resources.Load("Textures/GUITextures/GameSpeed/4x3/Fastest") as Texture2D;
}
coin = Resources.Load("Textures/GUITextures/Stats/Gold") as Texture2D;
life = Resources.Load("Textures/GUITextures/Stats/Life") as Texture2D;
pause = Resources.Load("Textures/GUITextures/MenuButtons/Pause") as Texture2D;
sound = Resources.Load("Textures/GUITextures/MenuButtons/Sound") as Texture2D;
noSound = Resources.Load("Textures/GUITextures/MenuButtons/NoSound") as Texture2D;
}