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C# Level.PhysSpongeCheck方法代码示例

本文整理汇总了C#中Level.PhysSpongeCheck方法的典型用法代码示例。如果您正苦于以下问题:C# Level.PhysSpongeCheck方法的具体用法?C# Level.PhysSpongeCheck怎么用?C# Level.PhysSpongeCheck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Level的用法示例。


在下文中一共展示了Level.PhysSpongeCheck方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoWaterRandowFlow

        static void DoWaterRandowFlow(Level lvl, Check C, Random rand) {
            bool[] blocked = null;
            ushort x, y, z;
            lvl.IntToPos(C.b, out x, out y, out z);
            
            if (!lvl.PhysSpongeCheck(C.b)) {
                if (!lvl.liquids.TryGetValue(C.b, out blocked)) {
                    blocked = new bool[5];
                    lvl.liquids.Add(C.b, blocked);
                }

                byte block = lvl.blocks[C.b];
                if (lvl.GetTile(x, (ushort)(y + 1), z) != Block.Zero) {
                    lvl.PhysSandCheck(lvl.PosToInt(x, (ushort)(y + 1), z));
                }
                
                if (!blocked[0] && rand.Next(4) == 0) {
                    lvl.PhysWater(lvl.PosToInt((ushort)(x + 1), y, z), block);
                    blocked[0] = true;
                }
                if (!blocked[1] && rand.Next(4) == 0) {
                    lvl.PhysWater(lvl.PosToInt((ushort)(x - 1), y, z), block);
                    blocked[1] = true;
                }
                if (!blocked[2] && rand.Next(4) == 0) {
                    lvl.PhysWater(lvl.PosToInt(x, y, (ushort)(z + 1)), block);
                    blocked[2] = true;
                }
                if (!blocked[3] && rand.Next(4) == 0) {
                    lvl.PhysWater(lvl.PosToInt(x, y, (ushort)(z - 1)), block);
                    blocked[3] = true;
                }
                if (!blocked[4] && rand.Next(4) == 0) {
                    lvl.PhysWater(lvl.PosToInt(x, (ushort)(y - 1), z), block);
                    blocked[4] = true;
                }

                if (!blocked[0] && WaterBlocked(lvl, (ushort)(x + 1), y, z))
                    blocked[0] = true;
                if (!blocked[1] && WaterBlocked(lvl, (ushort)(x - 1), y, z))
                    blocked[1] = true;
                if (!blocked[2] && WaterBlocked(lvl, x, y, (ushort)(z + 1)))
                    blocked[2] = true;
                if (!blocked[3] && WaterBlocked(lvl, x, y, (ushort)(z - 1)))
                    blocked[3] = true;
                if (!blocked[4] && WaterBlocked(lvl, x, (ushort)(y - 1), z))
                    blocked[4] = true;
            } else { //was placed near sponge
                lvl.liquids.TryGetValue(C.b, out blocked);
                lvl.AddUpdate(C.b, Block.air);
                
                if (C.extraInfo.IndexOf("wait") == -1)
                    C.time = 255;
            }

            if (C.extraInfo.IndexOf("wait") == -1 && blocked != null)
                if (blocked[0] && blocked[1] && blocked[2] && blocked[3] && blocked[4])
            {
                lvl.liquids.Remove(C.b);
                C.time = 255;
            }
        }
开发者ID:tommyz56,项目名称:MCGalaxy,代码行数:62,代码来源:LiquidPhysics.cs

示例2: LavaBlocked

        static bool LavaBlocked(Level lvl, ushort x, ushort y, ushort z) {
            int b = lvl.PosToInt(x, y, z);
            if (b == -1)
                return true;
            if (Server.lava.active && Server.lava.map == lvl && Server.lava.InSafeZone(x, y, z))
                return true;

            if (lvl.physics > 1 && lvl.blocks[b] >= Block.red && lvl.blocks[b] <= Block.white 
                && !lvl.PhysSpongeCheck(b, true))
                return false; // Adv physics destroys cloth
            
            switch (lvl.blocks[b]) {
                case Block.air:
                    return false;

                case Block.water:
                case Block.activedeathwater:
                    if (!lvl.PhysSpongeCheck(b, true))  return false;
                    break;

                case Block.sand:
                case Block.gravel:
                    return false;

                case Block.wood:
                case Block.shrub:
                case Block.trunk:
                case Block.leaf:
                case Block.yellowflower:
                case Block.redflower:
                case Block.mushroom:
                case Block.redmushroom:
                    if (lvl.physics > 1 && !lvl.PhysSpongeCheck(b, true)) return false;
                    break;
            }
            return true;
        }
开发者ID:tommyz56,项目名称:MCGalaxy,代码行数:37,代码来源:LiquidPhysics.cs

示例3: DoLavaUniformFlow

        static void DoLavaUniformFlow(Level lvl, Check C, Random rand, bool checkWait) {
            lvl.liquids.Remove(C.b);
            ushort x, y, z;
            lvl.IntToPos(C.b, out x, out y, out z);
            
            if (!lvl.PhysSpongeCheck(C.b, true)) {
                byte block = lvl.blocks[C.b];
                lvl.PhysLava(lvl.PosToInt((ushort)(x + 1), y, z), block);
                lvl.PhysLava(lvl.PosToInt((ushort)(x - 1), y, z), block);
                lvl.PhysLava(lvl.PosToInt(x, y, (ushort)(z + 1)), block);
                lvl.PhysLava(lvl.PosToInt(x, y, (ushort)(z - 1)), block);
                lvl.PhysLava(lvl.PosToInt(x, (ushort)(y - 1), z), block);
            } else { //was placed near sponge
                lvl.AddUpdate(C.b, Block.air);
            }

            if (!checkWait || C.extraInfo.IndexOf("wait") == -1)
                C.time = 255;
        }
开发者ID:tommyz56,项目名称:MCGalaxy,代码行数:19,代码来源:LiquidPhysics.cs

示例4: DoLavaRandowFlow

        static void DoLavaRandowFlow(Level lvl, Check C, Random rand, bool checkWait) {
            bool[] blocked = null;
            ushort x, y, z;
            lvl.IntToPos(C.b, out x, out y, out z);

            if (!lvl.PhysSpongeCheck(C.b, true)) {
                C.time = (byte)rand.Next(3);
                if (!lvl.liquids.TryGetValue(C.b, out blocked)) {
                    blocked = new bool[5];
                    lvl.liquids.Add(C.b, blocked);
                }
                byte block = lvl.blocks[C.b];

                if (!blocked[0] && rand.Next(4) == 0) {
                    lvl.PhysLava(lvl.PosToInt((ushort)(x + 1), y, z), block);
                    blocked[0] = true;
                }
                if (!blocked[1] && rand.Next(4) == 0) {
                    lvl.PhysLava(lvl.PosToInt((ushort)(x - 1), y, z), block);
                    blocked[1] = true;
                }
                if (!blocked[2] && rand.Next(4) == 0) {
                    lvl.PhysLava(lvl.PosToInt(x, y, (ushort)(z + 1)), block);
                    blocked[2] = true;
                }
                if (!blocked[3] && rand.Next(4) == 0) {
                    lvl.PhysLava(lvl.PosToInt(x, y, (ushort)(z - 1)), block);
                    blocked[3] = true;
                }
                if (!blocked[4] && rand.Next(4) == 0) {
                    lvl.PhysLava(lvl.PosToInt(x, (ushort)(y - 1), z), block);
                    blocked[4] = true;
                }

                if (!blocked[0] && LavaBlocked(lvl, (ushort)(x + 1), y, z))
                    blocked[0] = true;
                if (!blocked[1] && LavaBlocked(lvl, (ushort)(x - 1), y, z))
                    blocked[1] = true;
                if (!blocked[2] && LavaBlocked(lvl, x, y, (ushort)(z + 1)))
                    blocked[2] = true;
                if (!blocked[3] && LavaBlocked(lvl, x, y, (ushort)(z - 1)))
                    blocked[3] = true;
                if (!blocked[4] && LavaBlocked(lvl, x, (ushort)(y - 1), z))
                    blocked[4] = true;
            } else { //was placed near sponge
                lvl.liquids.TryGetValue(C.b, out blocked);
                lvl.AddUpdate(C.b, Block.air);
                if (!checkWait || C.extraInfo.IndexOf("wait") == -1)
                    C.time = 255;
            }

            if (blocked != null && (!checkWait || C.extraInfo.IndexOf("wait") == -1))
                if (blocked[0] && blocked[1] && blocked[2] && blocked[3] && blocked[4])
            {
                lvl.liquids.Remove(C.b);
                C.time = 255;
            }
        }
开发者ID:tommyz56,项目名称:MCGalaxy,代码行数:58,代码来源:LiquidPhysics.cs

示例5: WaterBlocked

        static bool WaterBlocked(Level lvl, ushort x, ushort y, ushort z) {
            int b = lvl.PosToInt(x, y, z);
            if (b == -1)
                return true;
            if (Server.lava.active && Server.lava.map == lvl && Server.lava.InSafeZone(x, y, z))
                return true;

            switch (lvl.blocks[b]) {
                case Block.air:
                case Block.lava:
                case Block.lava_fast:
                case Block.activedeathlava:
                    if (!lvl.PhysSpongeCheck(b)) return false;
                    break;

                case Block.shrub:
                case Block.yellowflower:
                case Block.redflower:
                case Block.mushroom:
                case Block.redmushroom:
                    if (lvl.physics > 1 && !lvl.PhysSpongeCheck(b)) return false;
                    break;

                case Block.sand:
                case Block.gravel:
                case Block.wood_float:
                    return false;
            }
            return true;
        }
开发者ID:tommyz56,项目名称:MCGalaxy,代码行数:30,代码来源:LiquidPhysics.cs

示例6: DoWaterUniformFlow

        static void DoWaterUniformFlow(Level lvl, Check C, Random rand) {
            lvl.liquids.Remove(C.b);
            ushort x, y, z;
            lvl.IntToPos(C.b, out x, out y, out z);
            
            if (!lvl.PhysSpongeCheck(C.b)) {
                byte block = lvl.blocks[C.b];
                if (lvl.GetTile(x, (ushort)(y + 1), z) != Block.Zero) {
                    lvl.PhysSandCheck(lvl.PosToInt(x, (ushort)(y + 1), z));
                }
                lvl.PhysWater(lvl.PosToInt((ushort)(x + 1), y, z), block);
                lvl.PhysWater(lvl.PosToInt((ushort)(x - 1), y, z), block);
                lvl.PhysWater(lvl.PosToInt(x, y, (ushort)(z + 1)), block);
                lvl.PhysWater(lvl.PosToInt(x, y, (ushort)(z - 1)), block);
                lvl.PhysWater(lvl.PosToInt(x, (ushort)(y - 1), z), block);
            } else { //was placed near sponge
                lvl.AddUpdate(C.b, Block.air);
            }

            if (C.extraInfo.IndexOf("wait") == -1)
                C.time = 255;
        }
开发者ID:tommyz56,项目名称:MCGalaxy,代码行数:22,代码来源:LiquidPhysics.cs


注:本文中的Level.PhysSpongeCheck方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。