本文整理汇总了C#中Level.getData方法的典型用法代码示例。如果您正苦于以下问题:C# Level.getData方法的具体用法?C# Level.getData怎么用?C# Level.getData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Level
的用法示例。
在下文中一共展示了Level.getData方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: tick
public override void tick(Level level, int xt, int yt)
{
if (random.nextInt(2) == 0) return;
int age = level.getData(xt, yt);
if (age < 50) level.setData(xt, yt, age + 1);
}
示例2: harvest
private void harvest(Level level, int x, int y)
{
int age = level.getData(x, y);
int count = random.nextInt(2);
for (int i = 0; i < count; i++)
{
level.add(new ItemEntity(new ResourceItem(Resource.seeds), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
}
count = 0;
if (age == 50)
{
count = random.nextInt(3) + 2;
}
else if (age >= 40)
{
count = random.nextInt(2) + 1;
}
for (int i = 0; i < count; i++)
{
level.add(new ItemEntity(new ResourceItem(Resource.wheat), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
}
level.setTile(x, y, Tile.dirt, 0);
}
示例3: tick
public override void tick(Level level, int x, int y)
{
int age = level.getData(x, y) + 1;
if (age > 100)
{
level.setTile(x, y, growsTo, 0);
}
else
{
level.setData(x, y, age);
}
}
示例4: render
public override void render(Screen screen, Level level, int x, int y)
{
base.render(screen, level, x, y);
int data = level.getData(x, y);
int shape = (data / 16) % 2;
int flowerCol = ColorHelper.get(10, level.grassColor, 555, 440);
if (shape == 0) screen.render(x * 16 + 0, y * 16 + 0, 1 + 1 * 32, flowerCol, 0);
if (shape == 1) screen.render(x * 16 + 8, y * 16 + 0, 1 + 1 * 32, flowerCol, 0);
if (shape == 1) screen.render(x * 16 + 0, y * 16 + 8, 1 + 1 * 32, flowerCol, 0);
if (shape == 0) screen.render(x * 16 + 8, y * 16 + 8, 1 + 1 * 32, flowerCol, 0);
}
示例5: render
public override void render(Screen screen, Level level, int x, int y)
{
int col = ColorHelper.get(level.sandColor + 2, level.sandColor, level.sandColor - 110, level.sandColor - 110);
int transitionColor = ColorHelper.get(level.sandColor - 110, level.sandColor, level.sandColor - 110, level.dirtColor);
bool u = !level.getTile(x, y - 1).connectsToSand;
bool d = !level.getTile(x, y + 1).connectsToSand;
bool l = !level.getTile(x - 1, y).connectsToSand;
bool r = !level.getTile(x + 1, y).connectsToSand;
bool steppedOn = level.getData(x, y) > 0;
if (!u && !l)
{
if (!steppedOn)
screen.render(x * 16 + 0, y * 16 + 0, 0, col, 0);
else
screen.render(x * 16 + 0, y * 16 + 0, 3 + 1 * 32, col, 0);
}
else
screen.render(x * 16 + 0, y * 16 + 0, (l ? 11 : 12) + (u ? 0 : 1) * 32, transitionColor, 0);
if (!u && !r)
{
screen.render(x * 16 + 8, y * 16 + 0, 1, col, 0);
}
else
screen.render(x * 16 + 8, y * 16 + 0, (r ? 13 : 12) + (u ? 0 : 1) * 32, transitionColor, 0);
if (!d && !l)
{
screen.render(x * 16 + 0, y * 16 + 8, 2, col, 0);
}
else
screen.render(x * 16 + 0, y * 16 + 8, (l ? 11 : 12) + (d ? 2 : 1) * 32, transitionColor, 0);
if (!d && !r)
{
if (!steppedOn)
screen.render(x * 16 + 8, y * 16 + 8, 3, col, 0);
else
screen.render(x * 16 + 8, y * 16 + 8, 3 + 1 * 32, col, 0);
}
else
screen.render(x * 16 + 8, y * 16 + 8, (r ? 13 : 12) + (d ? 2 : 1) * 32, transitionColor, 0);
}
示例6: hurt
public override void hurt(Level level, int x, int y, Mob source, int dmg, int attackDir)
{
int damage = level.getData(x, y) + dmg;
level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, ColorHelper.get(-1, 500, 500, 500)));
if (damage >= 10)
{
int count = random.nextInt(2) + 1;
for (int i = 0; i < count; i++)
{
level.add(new ItemEntity(new ResourceItem(Resource.cactusFlower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
}
level.setTile(x, y, Tile.sand, 0);
}
else
{
level.setData(x, y, damage);
}
}
示例7: render
public override void render(Screen screen, Level level, int x, int y)
{
int age = level.getData(x, y);
int col = ColorHelper.get(level.dirtColor - 121, level.dirtColor - 11, level.dirtColor, 50);
int icon = age / 10;
if (icon >= 3)
{
col = ColorHelper.get(level.dirtColor - 121, level.dirtColor - 11, 50 + (icon) * 100, 40 + (icon - 3) * 2 * 100);
if (age == 50)
{
col = ColorHelper.get(0, 0, 50 + (icon) * 100, 40 + (icon - 3) * 2 * 100);
}
icon = 3;
}
screen.render(x * 16 + 0, y * 16 + 0, 4 + 3 * 32 + icon, col, 0);
screen.render(x * 16 + 8, y * 16 + 0, 4 + 3 * 32 + icon, col, 0);
screen.render(x * 16 + 0, y * 16 + 8, 4 + 3 * 32 + icon, col, 1);
screen.render(x * 16 + 8, y * 16 + 8, 4 + 3 * 32 + icon, col, 1);
}
示例8: hurt
public void hurt(Level level, int x, int y, int dmg)
{
int damage = level.getData(x, y) + 1;
level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, ColorHelper.get(-1, 500, 500, 500)));
if (dmg > 0)
{
int count = random.nextInt(2);
if (damage >= random.nextInt(10) + 3)
{
level.setTile(x, y, Tile.dirt, 0);
count += 2;
}
else
{
level.setData(x, y, damage);
}
for (int i = 0; i < count; i++)
{
level.add(new ItemEntity(new ResourceItem(toDrop), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
}
}
}
示例9: tick
public override void tick(Level level, int xt, int yt)
{
int damage = level.getData(xt, yt);
if (damage > 0) level.setData(xt, yt, damage - 1);
}
示例10: steppedOn
public override void steppedOn(Level level, int xt, int yt, Entity entity)
{
if (random.nextInt(60) != 0) return;
if (level.getData(xt, yt) < 5) return;
level.setTile(xt, yt, Tile.dirt, 0);
}
示例11: tick
public override void tick(Level level, int xt, int yt)
{
int age = level.getData(xt, yt);
if (age < 5) level.setData(xt, yt, age + 1);
}
示例12: steppedOn
public override void steppedOn(Level level, int xt, int yt, Entity entity)
{
if (random.nextInt(60) != 0) return;
if (level.getData(xt, yt) < 2) return;
harvest(level, xt, yt);
}
示例13: tick
public override void tick(Level level, int x, int y)
{
int d = level.getData(x, y);
if (d > 0) level.setData(x, y, d - 1);
}
示例14: hurt
private void hurt(Level level, int x, int y, int dmg)
{
{
int count = random.nextInt(10) == 0 ? 1 : 0;
for (int i = 0; i < count; i++)
{
level.add(new ItemEntity(new ResourceItem(Resource.apple), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
}
}
int damage = level.getData(x, y) + dmg;
level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, ColorHelper.get(-1, 500, 500, 500)));
if (damage >= 20)
{
int count = random.nextInt(2) + 1;
for (int i = 0; i < count; i++)
{
level.add(new ItemEntity(new ResourceItem(Resource.wood), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
}
count = random.nextInt(random.nextInt(4) + 1);
for (int i = 0; i < count; i++)
{
level.add(new ItemEntity(new ResourceItem(Resource.acorn), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
}
level.setTile(x, y, Tile.grass, 0);
}
else
{
level.setData(x, y, damage);
}
}