本文整理汇总了C#中Level.Reload方法的典型用法代码示例。如果您正苦于以下问题:C# Level.Reload方法的具体用法?C# Level.Reload怎么用?C# Level.Reload使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Level
的用法示例。
在下文中一共展示了Level.Reload方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public void Update(GameTime gametime, ref GameStates states, Level mainMenuLevel)
{
var env = mainMenuLevel.Environment;
if (_mControls.IsBackPressed(false))
states = GameStates.Exit;
if (_mControls.IsAPressed(false) || _mControls.IsStartPressed(false))
{
if (_mCurrentChoice == MenuChoices.StartGame)
{
states = GameStates.LevelSelection;
mainMenuLevel.Reload();
}
if (_mCurrentChoice == MenuChoices.Exit)
states = GameStates.Exit;
if (_mCurrentChoice == MenuChoices.Options)
states = GameStates.Options;
if (_mCurrentChoice == MenuChoices.Credits)
{
states = GameStates.Credits;
mainMenuLevel.Reload();
}
env.GravityDirection = GravityDirections.Down;
}
if (env.GravityDirection == GravityDirections.Down)
_mCurrentChoice = MenuChoices.StartGame;
if (env.GravityDirection == GravityDirections.Left)
_mCurrentChoice = MenuChoices.Credits;
if (env.GravityDirection == GravityDirections.Right)
_mCurrentChoice = MenuChoices.Options;
if (env.GravityDirection == GravityDirections.Up)
_mCurrentChoice = MenuChoices.Exit;
}
示例2: Update
public void Update(GameTime gametime, ref GameStates states, Level mainMenuLevel)
{
var env = mainMenuLevel.Environment;
if (_mControls.IsBackPressed(false) || _mControls.IsBPressed(false))
states = GameStates.MainMenu;
if (_mControls.IsAPressed(false) || _mControls.IsStartPressed(false))
{
if (_mCurrentChoice == MenuChoices.Volume)
{
states = GameStates.SoundOptions;
mainMenuLevel.Reload();
}
if (_mCurrentChoice == MenuChoices.Controls)
{
states = GameStates.Controls;
mainMenuLevel.Reload();
}
if (_mCurrentChoice == MenuChoices.Reset)
{
states = GameStates.ResetConfirm;
mainMenuLevel.Reload();
}
if (_mCurrentChoice == MenuChoices.Back)
states = GameStates.MainMenu;
env.GravityDirection = GravityDirections.Down;
}
if (env.GravityDirection == GravityDirections.Down)
_mCurrentChoice = MenuChoices.Controls;
if (env.GravityDirection == GravityDirections.Left)
_mCurrentChoice = MenuChoices.Reset;
if (env.GravityDirection == GravityDirections.Right)
_mCurrentChoice = MenuChoices.Volume;
if (env.GravityDirection == GravityDirections.Up)
_mCurrentChoice = MenuChoices.Back;
}