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C# Level.Reload方法代码示例

本文整理汇总了C#中Level.Reload方法的典型用法代码示例。如果您正苦于以下问题:C# Level.Reload方法的具体用法?C# Level.Reload怎么用?C# Level.Reload使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Level的用法示例。


在下文中一共展示了Level.Reload方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public void Update(GameTime gametime, ref GameStates states, Level mainMenuLevel)
        {
            var env = mainMenuLevel.Environment;
            if (_mControls.IsBackPressed(false))
                states = GameStates.Exit;
            if (_mControls.IsAPressed(false) || _mControls.IsStartPressed(false))
            {
                if (_mCurrentChoice == MenuChoices.StartGame)
                {
                    states = GameStates.LevelSelection;
                    mainMenuLevel.Reload();
                }
                if (_mCurrentChoice == MenuChoices.Exit)
                    states = GameStates.Exit;
                if (_mCurrentChoice == MenuChoices.Options)
                    states = GameStates.Options;
                if (_mCurrentChoice == MenuChoices.Credits)
                {
                    states = GameStates.Credits;
                    mainMenuLevel.Reload();
                }
                env.GravityDirection = GravityDirections.Down;
            }

            if (env.GravityDirection == GravityDirections.Down)
                _mCurrentChoice = MenuChoices.StartGame;
            if (env.GravityDirection == GravityDirections.Left)
                _mCurrentChoice = MenuChoices.Credits;
            if (env.GravityDirection == GravityDirections.Right)
                _mCurrentChoice = MenuChoices.Options;
            if (env.GravityDirection == GravityDirections.Up)
                _mCurrentChoice = MenuChoices.Exit;
        }
开发者ID:DizWARE,项目名称:Mr-Gravity,代码行数:33,代码来源:MainMenu.cs

示例2: Update

        public void Update(GameTime gametime, ref GameStates states, Level mainMenuLevel)
        {
            var env = mainMenuLevel.Environment;
            if (_mControls.IsBackPressed(false) || _mControls.IsBPressed(false))
                states = GameStates.MainMenu;

            if (_mControls.IsAPressed(false) || _mControls.IsStartPressed(false))
            {
                if (_mCurrentChoice == MenuChoices.Volume)
                {
                    states = GameStates.SoundOptions;
                    mainMenuLevel.Reload();
                }
                if (_mCurrentChoice == MenuChoices.Controls)
                {
                    states = GameStates.Controls;
                    mainMenuLevel.Reload();
                }
                if (_mCurrentChoice == MenuChoices.Reset)
                {
                    states = GameStates.ResetConfirm;
                    mainMenuLevel.Reload();
                }
                if (_mCurrentChoice == MenuChoices.Back)
                    states = GameStates.MainMenu;

                env.GravityDirection = GravityDirections.Down;
            }

            if (env.GravityDirection == GravityDirections.Down)
                _mCurrentChoice = MenuChoices.Controls;
            if (env.GravityDirection == GravityDirections.Left)
                _mCurrentChoice = MenuChoices.Reset;
            if (env.GravityDirection == GravityDirections.Right)
                _mCurrentChoice = MenuChoices.Volume;
            if (env.GravityDirection == GravityDirections.Up)
                _mCurrentChoice = MenuChoices.Back;
        }
开发者ID:DizWARE,项目名称:Mr-Gravity,代码行数:38,代码来源:Options.cs


注:本文中的Level.Reload方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。