本文整理汇总了C#中Level.Reset方法的典型用法代码示例。如果您正苦于以下问题:C# Level.Reset方法的具体用法?C# Level.Reset怎么用?C# Level.Reset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Level
的用法示例。
在下文中一共展示了Level.Reset方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public void Update(GameTime gameTime, ref GameStates gameState, ref Level level)
{
/* If the user hits up */
if (_mControls.IsUpPressed(false))
{
/* If we are not on the first element already */
if (_mCurrent > 0)
{
GameSound.MenuSoundRollover.Play(GameSound.Volume, 0.0f, 0.0f);
/* Decrement current and change the images */
_mCurrent--;
for (var i = 0; i < NumOptions; i++)
_mItems[i] = _mUnselItems[i];
_mItems[_mCurrent] = _mSelItems[_mCurrent];
}
}
/* If the user hits the down button */
if (_mControls.IsDownPressed(false))
{
/* If we are on the last element in the menu */
if (_mCurrent < NumOptions - 1)
{
GameSound.MenuSoundRollover.Play(GameSound.Volume, 0.0f, 0.0f);
/* Increment current and update graphics */
_mCurrent++;
for (var i = 0; i < NumOptions; i++)
_mItems[i] = _mUnselItems[i];
_mItems[_mCurrent] = _mSelItems[_mCurrent];
}
}
if (_mControls.IsBPressed(false) || _mControls.IsBackPressed(false))
{
_mCurrent = 0;
gameState = GameStates.InGame;
_mItems[0] = _mResumeSel;
_mItems[1] = _mRestartUnsel;
_mItems[2] = _mSelectLevelUnsel;
_mItems[3] = _mMainMenuUnsel;
}
/* If the user selects a menu item */
if (_mControls.IsAPressed(false) || _mControls.IsStartPressed(false))
{
GameSound.MenuSoundSelect.Play(GameSound.Volume, 0.0f, 0.0f);
/* Resume Game */
if (_mCurrent == 0)
gameState = GameStates.InGame;
/* Restart */
else if (_mCurrent == 1)
{
level.ResetAll();
gameState = GameStates.StartLevelSplash;
_mCurrent = 0;
}
/* Select Level */
else if (_mCurrent == 2)
{
gameState = GameStates.LevelSelection;
level.Reset();
_mCurrent = 0;
}
/* Main Menu */
else if (_mCurrent == 3)
{
gameState = GameStates.MainMenu;
level.Reset();
_mCurrent = 0;
}
_mItems[0] = _mResumeSel;
_mItems[1] = _mRestartUnsel;
_mItems[2] = _mSelectLevelUnsel;
_mItems[3] = _mMainMenuUnsel;
}
}
示例2: levelCompleteHandler
private void levelCompleteHandler(Level target)
{
Utils.trace(target, "levelComplete");
//SetEventHandlers(target, false);
target.Reset();
}