本文整理汇总了C#中InputHelper.Update方法的典型用法代码示例。如果您正苦于以下问题:C# InputHelper.Update方法的具体用法?C# InputHelper.Update怎么用?C# InputHelper.Update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InputHelper
的用法示例。
在下文中一共展示了InputHelper.Update方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleInput
/// <summary>
/// Checks the difference between the old and new mouse position
/// </summary>
/// <param name="inputHelper">The inputhelper to react to input</param>
public override void HandleInput(InputHelper inputHelper)
{
inputHelper.Update();
mouseDiff.X = inputHelper.MousePosition.X - prevMousePos.X;
mouseDiff.Y = inputHelper.MousePosition.Y - prevMousePos.Y;
prevMousePos = new Vector2(GameEnvironment.Screen.X / 2, GameEnvironment.Screen.Y / 2);
Mouse.SetPosition((int)prevMousePos.X, (int)prevMousePos.Y);
}
示例2: HandleInput
/// <summary>
/// Handle the input
/// </summary>
/// <param name="inputHelper">The inputhelper to react to input</param>
public override void HandleInput(InputHelper inputHelper)
{
base.HandleInput(inputHelper);
inputHelper.Update();
//Check if the playbutton is being pressed to go to the game
if (continueButton.ButtonIsPressed)
{
foreach (Sound sound in MusicPlayer.Music)
sound.StopSound();
game.IsMouseVisible = false;
Mouse.SetPosition(GameEnvironment.Screen.X / 2, GameEnvironment.Screen.Y / 2);
if (File.Exists("Content\\SaveFile.txt"))
{
using (StreamReader stream = new StreamReader("Content\\SaveFile.txt"))
{
string line = stream.ReadLine();
if (line != null)
{
PlayingState playingState = GameEnvironment.GameStateManager.GetGameState("playingState") as PlayingState;
playingState.RoomCounter = int.Parse(line);
}
}
GameEnvironment.GameStateManager.SwitchTo("playingState");
}
}
if (newGameButton.ButtonIsPressed)
{
foreach (Sound sound in MusicPlayer.Music)
sound.StopSound();
game.IsMouseVisible = false;
Mouse.SetPosition(GameEnvironment.Screen.X / 2, GameEnvironment.Screen.Y / 2);
File.WriteAllText("Content\\SaveFile.txt", String.Empty);
PlayingState playingState = GameEnvironment.GameStateManager.GetGameState("playingState") as PlayingState;
playingState.RoomCounter = 1;
GameEnvironment.GameStateManager.SwitchTo("controlsGameState");
}
if (exitButton.ButtonIsPressed)
{
game.Exit();
}
//Change visibility of mouseoverbutton
if (continueButton.IsMouseOver)
continueButtonMouseOver.Visible = true;
else
continueButtonMouseOver.Visible = false;
if (newGameButtonMouseOver.IsMouseOver)
newGameButtonMouseOver.Visible = true;
else
newGameButtonMouseOver.Visible = false;
if (exitButtonMouseOver.IsMouseOver)
exitButtonMouseOver.Visible = true;
else
exitButtonMouseOver.Visible = false;
}
示例3: HandleInput
/// <summary>
/// React to the input
/// </summary>
/// <param name="inputHelper">The inputhelper to react to input</param>
public override void HandleInput(InputHelper inputHelper)
{
base.HandleInput(inputHelper);
inputHelper.Update();
//Check if the exitButton is being pressed to go back to the title screen
if (exitButton.ButtonIsPressed)
{
foreach (Sound sound in MusicPlayer.Music)
{
sound.PlaySound();
}
GameEnvironment.GameStateManager.SwitchTo("titleScreenState");
}
//Check if the resumeButton is being pressed to go back to the game
if (continueButton.ButtonIsPressed || inputHelper.KeyPressed(Keys.Escape))
{
foreach (Sound sound in MusicPlayer.SoundEffect)
if (sound.Name == "paperrustle2")
sound.PlaySound();
game.IsMouseVisible = false;
Mouse.SetPosition(GameEnvironment.Screen.X / 2, GameEnvironment.Screen.Y / 2);
GameEnvironment.GameStateManager.SwitchTo("playingState");
}
//Change visibility of mouseoverbutton
if (continueButton.IsMouseOver)
continueButtonMouseOver.Visible = true;
else
continueButtonMouseOver.Visible = false;
if (exitButtonMouseOver.IsMouseOver)
exitButtonMouseOver.Visible = true;
else
exitButtonMouseOver.Visible = false;
}
示例4: HandleInput
/// <summary>
/// React to the input
/// </summary>
/// <param name="inputHelper">The inputhelper to react to input</param>
public override void HandleInput(InputHelper inputHelper)
{
base.HandleInput(inputHelper);
inputHelper.Update();
//Check if the continueButton is being pressed to go back to the game, starting from the last checkpoint
if (continueButton.ButtonIsPressed)
{
game.IsMouseVisible = false;
Mouse.SetPosition(GameEnvironment.Screen.X / 2, GameEnvironment.Screen.Y / 2);
if (File.Exists("Content\\SaveFile.txt"))
{
using (StreamReader stream = new StreamReader("Content\\SaveFile.txt"))
{
string line = stream.ReadLine();
PlayingState playingState = GameEnvironment.GameStateManager.GetGameState("playingState") as PlayingState;
if (line != null)
{
playingState.RoomCounter = int.Parse(line);
}
else
{
playingState.RoomCounter = 0;
}
}
}
GameEnvironment.GameStateManager.SwitchTo("playingState");
bgPosY = 0;
}
//Check if the exitbutton is being pressed, to switch back to the main menu
if (exitButton.ButtonIsPressed)
{
foreach (Sound sound in MusicPlayer.Music)
{
sound.PlaySound();
}
bgPosY = 0;
GameEnvironment.GameStateManager.SwitchTo("titleScreenState");
}
//Change visibility of mouseoverbutton
if (continueButton.IsMouseOver)
continueButtonMouseOver.Visible = true;
else
continueButtonMouseOver.Visible = false;
if (exitButtonMouseOver.IsMouseOver)
exitButtonMouseOver.Visible = true;
else
exitButtonMouseOver.Visible = false;
}