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C# InputHelper.GetState方法代码示例

本文整理汇总了C#中InputHelper.GetState方法的典型用法代码示例。如果您正苦于以下问题:C# InputHelper.GetState方法的具体用法?C# InputHelper.GetState怎么用?C# InputHelper.GetState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InputHelper的用法示例。


在下文中一共展示了InputHelper.GetState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: checkHeld

        private void checkHeld(InputHelper.CommandMove command, InputHelper.KeyState currentKeyState)
        {
            int held = 0;
            Debug.WriteLine("HELD KEY: " + currentKeyState.GetState());
            currentKeyState = command.GetCurrentMove();

            if (command.IsMaxNegativeReached() == true)
            {
                command.Reset();
                held = 0;
            }

            if (releasedState.GetCurrentInputState() != InputHelper.KeyPress.NONE)
            {
                if (releasedState.GetCurrentInputState() == currentKeyState.GetKey()
                        || (releasedState.GetCurrentInputState(releasedState.GetCurrentStateStep()-2) == currentKeyState.GetKey()
                                && releasedState.GetCurrentInputState() != currentKeyState.GetKey()))
                {
                    command.Reset();
                }
            }

            for (int i = 0; i < heldState.GetBuffer().Count - 1; i++)
            {
                bool reset = (releasedState.GetBuffer().Count >= i + 2
                                    && releasedState.GetBuffer()[i + 1] == currentKeyState.GetKey());

                if (reset)
                {
                    held = 0;
                    command.IncrementNegativeCount();
                    break;
                }

                if (heldState.GetBuffer()[i + 1] == currentKeyState.GetKey())
                {
                    held++;
                    command.ResetNegativeEdge();
                }
                else
                {
                    held = 0;
                    command.Reset();
                    break;
                }
            }

            Debug.WriteLine("HELD COUNT: " + held);
            Debug.WriteLine("HELD TIME: " + currentKeyState.GetKeyHeldTime());

            if (held >= currentKeyState.GetKeyHeldTime())
            {
                command.Next();
            }
            else
            {
                command.IncrementNegativeCount();
            }
        }
开发者ID:lodossDev,项目名称:gameengine,代码行数:59,代码来源:InputControl.cs

示例2: GetNextBuffer

        private InputBuffer GetNextBuffer(InputHelper.KeyState currentKeyPress)
        {
            InputBuffer currentBuffer = null;

            if (currentKeyPress.GetState() == InputHelper.ButtonState.Pressed)
            {
                currentBuffer = pressedState;
            }
            else if (currentKeyPress.GetState() == InputHelper.ButtonState.Released)
            {
                currentBuffer = releasedState;
            }
            else if (currentKeyPress.GetState() == InputHelper.ButtonState.Held)
            {
                currentBuffer = heldState;
            }

            return currentBuffer;
        }
开发者ID:lodossDev,项目名称:gameengine,代码行数:19,代码来源:InputControl.cs


注:本文中的InputHelper.GetState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。