当前位置: 首页>>代码示例>>C#>>正文


C# InputHelper.IsMaxNegativeReached方法代码示例

本文整理汇总了C#中InputHelper.IsMaxNegativeReached方法的典型用法代码示例。如果您正苦于以下问题:C# InputHelper.IsMaxNegativeReached方法的具体用法?C# InputHelper.IsMaxNegativeReached怎么用?C# InputHelper.IsMaxNegativeReached使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InputHelper的用法示例。


在下文中一共展示了InputHelper.IsMaxNegativeReached方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Matches

        public bool Matches(InputHelper.CommandMove command)
        {
            InputHelper.KeyState previousKeyState = command.GetPreviousMove();
            InputHelper.KeyState currentKeyState = command.GetCurrentMove();
            InputBuffer currentBuffer = GetNextBuffer(currentKeyState);

            if (currentKeyState.GetState() != InputHelper.ButtonState.Held)
            {
                if (command.IsMaxNegativeReached() == true)
                {
                    command.Reset();
                    return false;
                }
                
                if (currentBuffer.GetCurrentInputState() == currentKeyState.GetKey())
                {
                    command.Next();

                    if (command.GetCurrentMoveStep() >= command.GetMoves().Count - 1)
                    {
                        currentKeyState = command.GetMoves()[command.GetMoves().Count - 1];
                    }
                    else
                    {
                        currentKeyState = command.GetCurrentMove();
                    }

                    currentBuffer = GetNextBuffer(currentKeyState);
                    Debug.WriteLine("NEXT BUFFER: " + currentKeyState.GetState());
                }
                else
                {
                    command.IncrementNegativeCount();
                }
            }
            else
            {
                Debug.WriteLine("IN HELD");
                checkHeld(command, currentKeyState);
            }

            if (command.IsComplete())
            {
                Debug.WriteLine("IS COMPLETE");
                command.Reset();
                ResetBuffers();
                return true;
            }

            return false;
        }
开发者ID:lodossDev,项目名称:gameengine,代码行数:51,代码来源:InputControl.cs

示例2: checkHeld

        private void checkHeld(InputHelper.CommandMove command, InputHelper.KeyState currentKeyState)
        {
            int held = 0;
            Debug.WriteLine("HELD KEY: " + currentKeyState.GetState());
            currentKeyState = command.GetCurrentMove();

            if (command.IsMaxNegativeReached() == true)
            {
                command.Reset();
                held = 0;
            }

            if (releasedState.GetCurrentInputState() != InputHelper.KeyPress.NONE)
            {
                if (releasedState.GetCurrentInputState() == currentKeyState.GetKey()
                        || (releasedState.GetCurrentInputState(releasedState.GetCurrentStateStep()-2) == currentKeyState.GetKey()
                                && releasedState.GetCurrentInputState() != currentKeyState.GetKey()))
                {
                    command.Reset();
                }
            }

            for (int i = 0; i < heldState.GetBuffer().Count - 1; i++)
            {
                bool reset = (releasedState.GetBuffer().Count >= i + 2
                                    && releasedState.GetBuffer()[i + 1] == currentKeyState.GetKey());

                if (reset)
                {
                    held = 0;
                    command.IncrementNegativeCount();
                    break;
                }

                if (heldState.GetBuffer()[i + 1] == currentKeyState.GetKey())
                {
                    held++;
                    command.ResetNegativeEdge();
                }
                else
                {
                    held = 0;
                    command.Reset();
                    break;
                }
            }

            Debug.WriteLine("HELD COUNT: " + held);
            Debug.WriteLine("HELD TIME: " + currentKeyState.GetKeyHeldTime());

            if (held >= currentKeyState.GetKeyHeldTime())
            {
                command.Next();
            }
            else
            {
                command.IncrementNegativeCount();
            }
        }
开发者ID:lodossDev,项目名称:gameengine,代码行数:59,代码来源:InputControl.cs


注:本文中的InputHelper.IsMaxNegativeReached方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。