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C# IUnrealStream.WriteIndex方法代码示例

本文整理汇总了C#中IUnrealStream.WriteIndex方法的典型用法代码示例。如果您正苦于以下问题:C# IUnrealStream.WriteIndex方法的具体用法?C# IUnrealStream.WriteIndex怎么用?C# IUnrealStream.WriteIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IUnrealStream的用法示例。


在下文中一共展示了IUnrealStream.WriteIndex方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public void Serialize( IUnrealStream stream )
 {
     stream.WriteIndex( _Index );
     if( stream.Version >= VNameNumbered )
     {
         Console.WriteLine( _Number + " " + _Text );
         stream.Write( (uint)_Number + 1 );
     }
 }
开发者ID:jjbott,项目名称:Unreal-Library,代码行数:9,代码来源:UName.cs

示例2: Serialize

        //public Dictionary<int, int> Components;
        //public List<int> NetObjects;
        #endregion

        // @Warning - Only supports Official builds.
        public void Serialize( IUnrealStream stream )
        {
            stream.Write( ClassTable.Object );
            stream.Write( SuperTable.Object );
            stream.Write( (int)OuterTable.Object );

            stream.Write( ObjectName );

            if( stream.Version >= VArchetype )
            {
                ArchetypeIndex = stream.ReadInt32();
            }
            stream.UW.Write( stream.Version >= VObjectFlagsToULONG ? ObjectFlags : (uint)ObjectFlags );
            stream.WriteIndex( SerialSize );    // Assumes SerialSize has been updated to @Object's buffer size.
            if( SerialSize > 0 || stream.Version >= VSerialSizeConditionless )
            {
                // SerialOffset has to be set and written after this object has been serialized.
                stream.WriteIndex( SerialOffset );  // Assumes the same as @SerialSize comment.
            }

            // TODO: Continue.
        }
开发者ID:jjbott,项目名称:Unreal-Library,代码行数:27,代码来源:UExportTableItem.cs


注:本文中的IUnrealStream.WriteIndex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。