本文整理汇总了C#中IUnrealStream.WriteIndex方法的典型用法代码示例。如果您正苦于以下问题:C# IUnrealStream.WriteIndex方法的具体用法?C# IUnrealStream.WriteIndex怎么用?C# IUnrealStream.WriteIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IUnrealStream
的用法示例。
在下文中一共展示了IUnrealStream.WriteIndex方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public void Serialize( IUnrealStream stream )
{
stream.WriteIndex( _Index );
if( stream.Version >= VNameNumbered )
{
Console.WriteLine( _Number + " " + _Text );
stream.Write( (uint)_Number + 1 );
}
}
示例2: Serialize
//public Dictionary<int, int> Components;
//public List<int> NetObjects;
#endregion
// @Warning - Only supports Official builds.
public void Serialize( IUnrealStream stream )
{
stream.Write( ClassTable.Object );
stream.Write( SuperTable.Object );
stream.Write( (int)OuterTable.Object );
stream.Write( ObjectName );
if( stream.Version >= VArchetype )
{
ArchetypeIndex = stream.ReadInt32();
}
stream.UW.Write( stream.Version >= VObjectFlagsToULONG ? ObjectFlags : (uint)ObjectFlags );
stream.WriteIndex( SerialSize ); // Assumes SerialSize has been updated to @Object's buffer size.
if( SerialSize > 0 || stream.Version >= VSerialSizeConditionless )
{
// SerialOffset has to be set and written after this object has been serialized.
stream.WriteIndex( SerialOffset ); // Assumes the same as @SerialSize comment.
}
// TODO: Continue.
}