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C# IUnrealStream.ReadUInt16方法代码示例

本文整理汇总了C#中IUnrealStream.ReadUInt16方法的典型用法代码示例。如果您正苦于以下问题:C# IUnrealStream.ReadUInt16方法的具体用法?C# IUnrealStream.ReadUInt16怎么用?C# IUnrealStream.ReadUInt16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IUnrealStream的用法示例。


在下文中一共展示了IUnrealStream.ReadUInt16方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Deserialize

                public override void Deserialize( IUnrealStream stream )
                {
                    // Condition
                    DeserializeNext();

                    // Size. Used to skip ? if Condition is False.
                    stream.ReadUInt16();
                    Decompiler.AlignSize( sizeof(ushort) );

                    // If TRUE expression
                    DeserializeNext();

                    // Size. Used to skip : if Condition is True.
                    stream.ReadUInt16();
                    Decompiler.AlignSize( sizeof(ushort) );

                    // If FALSE expression
                    DeserializeNext();
                }
开发者ID:jjbott,项目名称:Unreal-Library,代码行数:19,代码来源:LetTokens.cs

示例2: Deserialize

                public override void Deserialize( IUnrealStream stream )
                {
                    stream.ReadUInt16();    // Line
                    Decompiler.AlignSize( sizeof(short) );

                    // TODO: Corrigate version, at least known since Mirrors Edge(536)
                    if( stream.Version >= 536 )
                    {
                        DebugMode = stream.ReadByte() > 0;
                        Decompiler.AlignSize( sizeof(byte) );
                    }
                    DeserializeNext();
                }
开发者ID:Dybuk,项目名称:Unreal-Library,代码行数:13,代码来源:OtherTokens.cs

示例3: Deserialize

                public override void Deserialize( IUnrealStream stream )
                {
                    var propertyAdded = stream.Version >= VSizeByteMoved
#if TERA
                        && stream.Package.Build != UnrealPackage.GameBuild.BuildName.Tera
#endif
#if TRANSFORMERS
                        && stream.Package.Build != UnrealPackage.GameBuild.BuildName.Transformers
#endif
                        ; 

                    // A.?
                    DeserializeNext();

                    // SkipSize
                    stream.ReadUInt16();
                    Decompiler.AlignSize( sizeof(ushort) );

                    // Doesn't seem to exist in APB
                    if( propertyAdded )
                    {
                        // Property
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // PropertyType
                    stream.ReadByte();
                    Decompiler.AlignSize( sizeof(byte) );

                    // Additional byte in APB?
                    if( stream.Version > 512 && !propertyAdded )
                    {
                        stream.ReadByte();
                        Decompiler.AlignSize( sizeof(byte) );
                    }

                    // ?.B
                    DeserializeNext();
                }
开发者ID:jjbott,项目名称:Unreal-Library,代码行数:40,代码来源:ContextTokens.cs

示例4: Deserialize

                public override void Deserialize( IUnrealStream stream )
                {
                    if( stream.Version >= 600 )
                    {
                        // Points to the object that was passed to the switch,
                        // beware that the followed token chain contains it as well!
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // TODO: Corrigate version
                    if( stream.Version >= 536 && stream.Version <= 587 )
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize( sizeof(ushort) );
                    }
                    else
                    {
                        PropertyType = stream.ReadByte();
                        Decompiler.AlignSize( sizeof(byte) );
                    }

                    // Expression
                    DeserializeNext();
                }
开发者ID:hanfling,项目名称:Unreal-Library,代码行数:25,代码来源:JumpTokens.cs

示例5: Deserialize

                public override void Deserialize( IUnrealStream stream )
                {
                    stream.ReadUInt16();    // Size
                    Decompiler.AlignSize( sizeof(ushort) );

                    // FIXME: MOHA or general?
                    if( stream.Version == 421 )
                    {
                        Decompiler.AlignSize( sizeof(ushort) );
                    }

                    DeserializeNext();  // Expression
                    DeserializeNext();  // EndParmValue
                }
开发者ID:jjbott,项目名称:Unreal-Library,代码行数:14,代码来源:FieldTokens.cs

示例6: Deserialize

                public override void Deserialize( IUnrealStream stream )
                {
#if TRANSFORMERS
                    if( Package.Build == UnrealPackage.GameBuild.BuildName.Transformers )
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize( sizeof(ushort) );
                        goto deserialize;
                    }
#endif
                    if( stream.Version >= 600 )
                    {
                        // Points to the object that was passed to the switch,
                        // beware that the followed token chain contains it as well!
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // TODO: Corrigate version
                    if( stream.Version >= 536 && stream.Version <= 587 )
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize( sizeof(ushort) );
                    }
                    else
                    {
                        PropertyType = stream.ReadByte();
                        Decompiler.AlignSize( sizeof(byte) );
                    }

                deserialize:
                    // Expression
                    DeserializeNext();
                }
开发者ID:jjbott,项目名称:Unreal-Library,代码行数:34,代码来源:JumpTokens.cs


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