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C# IState.OnStateEnter方法代码示例

本文整理汇总了C#中IState.OnStateEnter方法的典型用法代码示例。如果您正苦于以下问题:C# IState.OnStateEnter方法的具体用法?C# IState.OnStateEnter怎么用?C# IState.OnStateEnter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IState的用法示例。


在下文中一共展示了IState.OnStateEnter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

    private void Awake()
    {
        m_hWeapon = this.GetComponent<Weapon>();
        Owner = GetComponent<Actor>();
        m_hIdle             = new StateIdle(this);
        m_hPatrol           = new StatePatrol(this);

        switch ((int)AimMode)
        {
            case 1:
                m_hPatrol.Next = new StateAimBallistic(this); 
                break;
            case 2:
                m_hPatrol.Next = new StateAimDirect(this); 
                break;
        }


        m_hPatrol.Next.Next = m_hPatrol;

        m_hCurrent          = m_hPatrol;
        m_hCurrent.OnStateEnter();

        
    }
开发者ID:Alx666,项目名称:ProjectPhoenix,代码行数:25,代码来源:ControllerAITurret.cs

示例2: Awake

    private void Awake()
    {
        receiver = GetComponent<ControllerWheels>();
        sphereCollider = this.GetComponent<SphereCollider>();
        //Debug.LogWarning("HARDCODED");
        sphereCollider.isTrigger = true;
        sphereCollider.radius = 20f;

        receiverColliders = GetComponents<Collider>().ToList();
        receiverColliders = GetComponentsInChildren<Collider>().ToList();
        receiverColliders.ForEach(hC => Physics.IgnoreCollision(sphereCollider, hC));

        m_hRigidbody = this.GetComponent<Rigidbody>();

        //FSM
        idle = new StateIdle(this);
        patrol = new StatePatrol(this);
        onAir = new StateOnAir(this);
        wait = new StateWait(this);

        patrol.Idle = idle;
        patrol.OnAir = onAir;
        onAir.Wait = wait;
        wait.Patrol = patrol;

        currentState = idle;
        currentState.OnStateEnter();
    }
开发者ID:Alx666,项目名称:ProjectPhoenix,代码行数:28,代码来源:ProviderAIWheels.cs

示例3: Awake

    private void Awake()
    {
        GameObject.DontDestroyOnLoad(this.gameObject);

        if (Instance != null)
            throw new System.Exception("Multiple GameManager Detected");
        Instance = this;

        //FSM

        //Allocate States
        PhaseTutorial tutorial = new PhaseTutorial(this);
        PhasePlaying playing = new PhasePlaying(this);
        //PhaseWin win = new PhaseWin(this);

        //Link States
        tutorial.Next = playing;
        //playing.Win = win;

        //Init FSM
        currentState = playing;
        currentState.OnStateEnter();
    }
开发者ID:SaverioDiLazzaro,项目名称:TheGGJGame,代码行数:23,代码来源:GameManager.cs


注:本文中的IState.OnStateEnter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。