本文整理汇总了C#中IO.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# IO.ReadUInt32方法的具体用法?C# IO.ReadUInt32怎么用?C# IO.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IO
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在下文中一共展示了IO.ReadUInt32方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Read
/// <summary>
/// Stream the resource pointer from a buffer
/// </summary>
/// <param name="input"></param>
public void Read(IO.EndianReader input) { Ptr = input.ReadUInt32(); }
示例2: Read
public override void Read(IO.EndianReader s)
{
int k_local_sizeof = Blam.CacheFile.ValidateHeader(s, kSizeOfBeta, kSizeOf);
s.Seek(4);
version = s.ReadInt32();
if (version != 11 && version != 12) throw new InvalidCacheFileException(s.FileName);
fileLength = s.ReadInt32();
s.ReadInt32();
tagIndexAddress = s.ReadUInt32();
memoryBufferOffset = s.ReadInt32();
memoryBufferSize = s.ReadInt32();
sourceFile = s.ReadAsciiString(256);
build = s.ReadTagString();
cacheType = (Blam.CacheType)s.ReadInt16();
sharedType = (Cache.SharedType)s.ReadInt16();
s.ReadBool();
s.ReadBool(); // false if it belongs to a untracked build
s.ReadBool();
s.ReadByte(); // appears to be an ODST-only field
s.ReadInt32(); s.ReadInt32();
s.ReadInt32(); s.ReadInt32(); s.ReadInt32();
#region string id table
// 0x158
stringIdsCount = s.ReadInt32();
stringIdsBufferSize = s.ReadInt32();
stringIdIndicesOffset = s.ReadInt32();
stringIdsBufferOffset = s.ReadInt32();
#endregion
#region filetimes?
// pretty sure this is a flags field
// used to tell which of the following 64bit values
// are used. Damn sure this are FILETIME structures, but
// hex workshop doesn't like them so I can't be for sure...
needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries
Filetime.dwHighDateTime = s.ReadInt32();
Filetime.dwLowDateTime = s.ReadInt32();
if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnShared); s.ReadInt32();
if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
#endregion
name = s.ReadTagString();
s.ReadInt32();
scenarioPath = s.ReadAsciiString(256);
s.ReadInt32(); // minor version, normally not used
#region tag paths
tagNamesCount = s.ReadInt32();
tagNamesBufferOffset = s.ReadInt32(); // cstring buffer
tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
tagNameIndicesOffset = s.ReadInt32();
#endregion
checksum = s.ReadUInt32(); // 0x2C4
s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same
baseAddress = s.ReadUInt32(); // expected base address
xdkVersion = s.ReadInt32(); // xdk version
#region memory partitions
// 0x2F0
// memory partitions
memoryPartitions = new Partition[6];
memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer
memoryPartitions[0].Size = s.ReadInt32();
// readonly
memoryPartitions[1].BaseAddress = s.ReadUInt32(); // cache gestalt resource buffer
memoryPartitions[1].Size = s.ReadInt32();
memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer (cache sound tags likes this memory space too)
memoryPartitions[2].Size = s.ReadInt32();
memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks? (havok data likes this memory space too)
memoryPartitions[3].Size = s.ReadInt32();
memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address
memoryPartitions[4].Size = s.ReadInt32();
// readonly
memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer
memoryPartitions[5].Size = s.ReadInt32();
#endregion
int count = s.ReadInt32();
s.Seek(4 + 8, System.IO.SeekOrigin.Current); // these bytes are always the same
// if there is a hash in the header, this is the ONLY
// place where it can be
s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ???
// 0x46C
cacheInterop.Read(s);
cacheInterop.PostprocessForCacheRead(k_local_sizeof);
s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3
//.........这里部分代码省略.........
示例3: InitializeBspTags
void InitializeBspTags(IO.EndianReader s, Blam.CacheFile cache)
{
// Seek to the scenario's scenario_structure_bsps_block tag_block field
s.Seek(items[0].Offset + 1444, System.IO.SeekOrigin.Begin);
bspTags = new Item[s.ReadInt32()];
uint sbsp_offset = s.ReadPointer();
// Seek to the scenario_structure_bsps_block definitions
s.Seek(sbsp_offset, System.IO.SeekOrigin.Begin);
DatumIndex di = new DatumIndex();
CacheItemBase item = null;
// Process each definition's runtime data
for (int x = 0; x < bspTags.Length; x++)
{
s.Seek(28, System.IO.SeekOrigin.Current);
di.Read(s);
item = items[di.Index];
bspTags[x] = item as CacheItemBase;
// Seek back to the beginning of the definition so the following stream code works
s.Seek(-Halo1.Tags.scenario_structure_bsps_block.kSizeOf, System.IO.SeekOrigin.Current);
// We're actually selectively reading scenario_structure_bsps_block fields here
// The offset actually points to the bsp header, and the bsp comes after that header
item.Offset = s.ReadInt32() + Halo1.Tags.scenario_structure_bsps_header.kSizeOf;
item.Size = s.ReadInt32();
cache.BspAddressMasks.Add(s.ReadUInt32() - (uint)item.Offset); // won't count the header
item.BspIndex = bspCount++;
// Seek to the end of this definition, and thus, the start of the next definition
s.Seek(20, System.IO.SeekOrigin.Current);
}
}
示例4: Read
/// <summary>
/// Stream the field from a buffer
/// </summary>
/// <param name="s"></param>
public override void Read(IO.EndianReader s)
{
BlamVersion ver;
if (s.Owner == null) ver = BlamVersion.Unknown;
else if (s.Owner is Blam.CacheFile) ver = (s.Owner as Blam.CacheFile).EngineVersion;
else ver = (s.Owner as Managers.TagManager).Engine;
if ((ver & BlamVersion.Halo1) != 0)
{
A = s.ReadByte(); // TODO: just bit operate this too
R = s.ReadByte();
G = s.ReadByte();
B = s.ReadByte();
}
else
{
uint color = s.ReadUInt32();
A = (byte)((color >> 24) & 0xFF);
R = (byte)((color >> 16) & 0xFF);
G = (byte)((color >> 8) & 0xFF);
B = (byte) (color & 0xFF);
}
}
示例5: ReadAlpha
public void ReadAlpha(IO.EndianReader s)
{
GroupTagInt = s.ReadUInt32();
groupTag = Program.Halo2.Manager.TagGroupFind(TagInterface.TagGroup.FromUInt(GroupTagInt));
IO.ByteSwap.SwapUDWord(ref GroupTagInt);
s.ReadUInt32(); s.ReadUInt32();
datum.Read(s);
tagNameOffset = s.ReadUInt32();
address = s.ReadUInt32(); //offset = (int)(address - s.BaseAddress);
size = s.ReadInt32();
s.ReadInt32();
}
示例6: ReadGroupTags
protected void ReadGroupTags(Managers.BlamDefinition gd, IO.EndianReader s)
{
uint gt = s.ReadUInt32();
if (gt != uint.MaxValue) GroupTag1 = gd.TagGroupFind(TagInterface.TagGroup.FromUInt(gt));
else GroupTag1 = TagInterface.TagGroup.Null;
gt = s.ReadUInt32();
if (gt != uint.MaxValue) GroupTag2 = gd.TagGroupFind(TagInterface.TagGroup.FromUInt(gt));
else GroupTag2 = TagInterface.TagGroup.Null;
gt = s.ReadUInt32();
if (gt != uint.MaxValue) GroupTag3 = gd.TagGroupFind(TagInterface.TagGroup.FromUInt(gt));
else GroupTag3 = TagInterface.TagGroup.Null;
}