本文整理汇总了C#中IO.ReadBytes方法的典型用法代码示例。如果您正苦于以下问题:C# IO.ReadBytes方法的具体用法?C# IO.ReadBytes怎么用?C# IO.ReadBytes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IO
的用法示例。
在下文中一共展示了IO.ReadBytes方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
public Boolean Load(IO.File file, Int32 pcxsize, out Point size, out Texture2D pixels, out Texture2D palette)
{
if (file == null) throw new ArgumentNullException("file");
size = new Point(Int32.MinValue, Int32.MinValue);
pixels = null;
palette = null;
Byte[] filedata = file.ReadBytes(pcxsize);
if (filedata.Length != pcxsize) return false;
IO.FileHeaders.PcxFileHeader header = new IO.FileHeaders.PcxFileHeader(filedata);
Point tempsize = new Point(header.XMax - header.XMin + 1, header.YMax - header.YMin + 1);
if (header.Manufacturer != 10 || header.Encoding != 1 || header.Version > 5 || header.BitsPerPixel != 8) return false;
if (header.ColorPlanes != 1) return false;
if (tempsize.X <= 0 || tempsize.Y <= 0) return false;
size = tempsize;
Int32 readoffset = 0;
pixels = LoadPixels(filedata, size, header.BytesPerLine, ref readoffset);
palette = LoadPalette(filedata, ref readoffset);
return true;
}
示例2: Read
//.........这里部分代码省略.........
s.ReadInt32(); // minor version, normally not used
#region tag paths
tagNamesCount = s.ReadInt32();
tagNamesBufferOffset = s.ReadInt32(); // cstring buffer
tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
tagNameIndicesOffset = s.ReadInt32();
#endregion
checksum = s.ReadUInt32(); // 0x2C4
s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same
baseAddress = s.ReadUInt32(); // expected base address
xdkVersion = s.ReadInt32(); // xdk version
#region memory partitions
// 0x2F0
// memory partitions
memoryPartitions = new Partition[6];
memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer
memoryPartitions[0].Size = s.ReadInt32();
// readonly
memoryPartitions[1].BaseAddress = s.ReadUInt32(); // cache gestalt resource buffer
memoryPartitions[1].Size = s.ReadInt32();
memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer (cache sound tags likes this memory space too)
memoryPartitions[2].Size = s.ReadInt32();
memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks? (havok data likes this memory space too)
memoryPartitions[3].Size = s.ReadInt32();
memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address
memoryPartitions[4].Size = s.ReadInt32();
// readonly
memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer
memoryPartitions[5].Size = s.ReadInt32();
#endregion
int count = s.ReadInt32();
s.Seek(4 + 8, System.IO.SeekOrigin.Current); // these bytes are always the same
// if there is a hash in the header, this is the ONLY
// place where it can be
s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ???
// 0x46C
cacheInterop.Read(s);
cacheInterop.PostprocessForCacheRead(k_local_sizeof);
s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3
#region blah 1
// 0x4AC
// campaign has a shit load of these
// but shared doesn't nor mainmenu
// I compared the sc110 french and english and both have the SAME counts and element data. So
// I don't think this is a hash or something. At least, if it is, it's not runtime relative so
// nothing we have to worry about
s.ReadInt16(); // I've only seen this be two different values (besides zero).
count = s.ReadInt16(); // I think the above specifies the size of the structure this count represents?
s.ReadInt32(); // seems to always be zero
CompressionGuid = new Guid(s.ReadBytes(16));
s.Seek(count * 28, System.IO.SeekOrigin.Current); // seek past the elements
// dword
// long
// buffer [0x14] (probably a sha1 hash)
s.Seek((320 - count) * 28, System.IO.SeekOrigin.Current); // seek past the unused elements
#endregion
// this shit has changed. fuck you.
#region blah 2
#if false
{
// 0x27C4
// This on the other hand, sc110 french and english had MINOR differences. Those differences were in
// DWORDs @ 0x4 and 0x8
// going to punt and just assume there is a max count of 10 of these possible
// maybe related to bsp\'zones'?
const int blah2_sizeof = 180;
count = (int)(s.ReadUInt32() >> 24); // did someone forget to fucking byte swap something?
s.Seek(count * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the elements
s.Seek((10 - count) * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the unused elements
}
#endif
#endregion
//s.Seek(300 + sizeof(uint), System.IO.SeekOrigin.Current); // zero
s.Seek(6200 + sizeof(uint), System.IO.SeekOrigin.Current);
ReadPostprocessForInterop();
ReadPostprocessForBaseAddresses(s);
}
示例3: Read
/// <summary>
/// Stream the field from a buffer
/// </summary>
/// <param name="input"></param>
public override void Read(IO.EndianReader input) { Data = input.ReadBytes(Value); }