本文整理汇总了C#中IO.ReadBool方法的典型用法代码示例。如果您正苦于以下问题:C# IO.ReadBool方法的具体用法?C# IO.ReadBool怎么用?C# IO.ReadBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IO
的用法示例。
在下文中一共展示了IO.ReadBool方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Read
public override void Read(IO.EndianReader s)
{
int k_local_sizeof = Blam.CacheFile.ValidateHeader(s, kSizeOfBeta, kSizeOf);
s.Seek(4);
version = s.ReadInt32();
if (version != 11 && version != 12) throw new InvalidCacheFileException(s.FileName);
fileLength = s.ReadInt32();
s.ReadInt32();
tagIndexAddress = s.ReadUInt32();
memoryBufferOffset = s.ReadInt32();
memoryBufferSize = s.ReadInt32();
sourceFile = s.ReadAsciiString(256);
build = s.ReadTagString();
cacheType = (Blam.CacheType)s.ReadInt16();
sharedType = (Cache.SharedType)s.ReadInt16();
s.ReadBool();
s.ReadBool(); // false if it belongs to a untracked build
s.ReadBool();
s.ReadByte(); // appears to be an ODST-only field
s.ReadInt32(); s.ReadInt32();
s.ReadInt32(); s.ReadInt32(); s.ReadInt32();
#region string id table
// 0x158
stringIdsCount = s.ReadInt32();
stringIdsBufferSize = s.ReadInt32();
stringIdIndicesOffset = s.ReadInt32();
stringIdsBufferOffset = s.ReadInt32();
#endregion
#region filetimes?
// pretty sure this is a flags field
// used to tell which of the following 64bit values
// are used. Damn sure this are FILETIME structures, but
// hex workshop doesn't like them so I can't be for sure...
needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries
Filetime.dwHighDateTime = s.ReadInt32();
Filetime.dwLowDateTime = s.ReadInt32();
if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnShared); s.ReadInt32();
if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
#endregion
name = s.ReadTagString();
s.ReadInt32();
scenarioPath = s.ReadAsciiString(256);
s.ReadInt32(); // minor version, normally not used
#region tag paths
tagNamesCount = s.ReadInt32();
tagNamesBufferOffset = s.ReadInt32(); // cstring buffer
tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
tagNameIndicesOffset = s.ReadInt32();
#endregion
checksum = s.ReadUInt32(); // 0x2C4
s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same
baseAddress = s.ReadUInt32(); // expected base address
xdkVersion = s.ReadInt32(); // xdk version
#region memory partitions
// 0x2F0
// memory partitions
memoryPartitions = new Partition[6];
memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer
memoryPartitions[0].Size = s.ReadInt32();
// readonly
memoryPartitions[1].BaseAddress = s.ReadUInt32(); // cache gestalt resource buffer
memoryPartitions[1].Size = s.ReadInt32();
memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer (cache sound tags likes this memory space too)
memoryPartitions[2].Size = s.ReadInt32();
memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks? (havok data likes this memory space too)
memoryPartitions[3].Size = s.ReadInt32();
memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address
memoryPartitions[4].Size = s.ReadInt32();
// readonly
memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer
memoryPartitions[5].Size = s.ReadInt32();
#endregion
int count = s.ReadInt32();
s.Seek(4 + 8, System.IO.SeekOrigin.Current); // these bytes are always the same
// if there is a hash in the header, this is the ONLY
// place where it can be
s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ???
// 0x46C
cacheInterop.Read(s);
cacheInterop.PostprocessForCacheRead(k_local_sizeof);
s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3
//.........这里部分代码省略.........