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C# IO.ReadInt16方法代码示例

本文整理汇总了C#中IO.ReadInt16方法的典型用法代码示例。如果您正苦于以下问题:C# IO.ReadInt16方法的具体用法?C# IO.ReadInt16怎么用?C# IO.ReadInt16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IO的用法示例。


在下文中一共展示了IO.ReadInt16方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Read

		/// <summary>
		/// Stream the field from a buffer
		/// </summary>
		/// <param name="er"></param>
		public override void Read(IO.EndianReader er)
		{
			if		(this.fieldType == FieldType.Enum)		Value = er.ReadInt16();
			else if (this.fieldType == FieldType.ByteEnum)	Value = er.ReadByte();
			else if (this.fieldType == FieldType.LongEnum)	Value = er.ReadInt32();
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:10,代码来源:Integers.cs

示例2: Read

		public override void Read(IO.EndianReader s)
		{
			int k_local_sizeof = Blam.CacheFile.ValidateHeader(s, kSizeOfBeta, kSizeOf);

			s.Seek(4);
			version = s.ReadInt32();
			if (version != 11 && version != 12) throw new InvalidCacheFileException(s.FileName);
			fileLength = s.ReadInt32();
			s.ReadInt32();
			tagIndexAddress = s.ReadUInt32();
			memoryBufferOffset = s.ReadInt32();
			memoryBufferSize = s.ReadInt32();

			sourceFile = s.ReadAsciiString(256);
			build = s.ReadTagString();
			cacheType = (Blam.CacheType)s.ReadInt16();
			sharedType = (Cache.SharedType)s.ReadInt16();

			s.ReadBool();
			s.ReadBool(); // false if it belongs to a untracked build
			s.ReadBool();
			s.ReadByte(); // appears to be an ODST-only field

			s.ReadInt32(); s.ReadInt32();
			s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

			#region string id table
			// 0x158
			stringIdsCount = s.ReadInt32();
			stringIdsBufferSize = s.ReadInt32();
			stringIdIndicesOffset = s.ReadInt32();
			stringIdsBufferOffset = s.ReadInt32();
			#endregion

			#region filetimes?
			// pretty sure this is a flags field
			// used to tell which of the following 64bit values
			// are used. Damn sure this are FILETIME structures, but
			// hex workshop doesn't like them so I can't be for sure...
			needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries
			Filetime.dwHighDateTime = s.ReadInt32();
			Filetime.dwLowDateTime = s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnShared); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
			#endregion

			name = s.ReadTagString();
			s.ReadInt32();
			scenarioPath = s.ReadAsciiString(256);
			s.ReadInt32(); // minor version, normally not used

			#region tag paths
			tagNamesCount = s.ReadInt32();
			tagNamesBufferOffset = s.ReadInt32(); // cstring buffer
			tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
			tagNameIndicesOffset = s.ReadInt32();
			#endregion

			checksum = s.ReadUInt32(); // 0x2C4
			s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

			baseAddress = s.ReadUInt32(); // expected base address
			xdkVersion = s.ReadInt32(); // xdk version

			#region memory partitions
			// 0x2F0

			// memory partitions
			memoryPartitions = new Partition[6];
			memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer
			memoryPartitions[0].Size = s.ReadInt32();

			// readonly
			memoryPartitions[1].BaseAddress = s.ReadUInt32(); // cache gestalt resource buffer
			memoryPartitions[1].Size = s.ReadInt32();

			memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer (cache sound tags likes this memory space too)
			memoryPartitions[2].Size = s.ReadInt32();
			memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks? (havok data likes this memory space too)
			memoryPartitions[3].Size = s.ReadInt32();
			memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[4].Size = s.ReadInt32();

			// readonly
			memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer
			memoryPartitions[5].Size = s.ReadInt32();
			#endregion

			int count = s.ReadInt32();
			s.Seek(4 + 8, System.IO.SeekOrigin.Current); // these bytes are always the same
			// if there is a hash in the header, this is the ONLY
			// place where it can be
			s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ???

			// 0x46C
			cacheInterop.Read(s);
			cacheInterop.PostprocessForCacheRead(k_local_sizeof);

			s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3
//.........这里部分代码省略.........
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:101,代码来源:CacheFile.cs


注:本文中的IO.ReadInt16方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。