本文整理汇总了C#中ILuaState.Remove方法的典型用法代码示例。如果您正苦于以下问题:C# ILuaState.Remove方法的具体用法?C# ILuaState.Remove怎么用?C# ILuaState.Remove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ILuaState
的用法示例。
在下文中一共展示了ILuaState.Remove方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: addreturn
/*
** Try to compile line on the stack as 'return <line>'; on return, stack
** has either compiled chunk or original line (if compilation failed).
*/
static LuaStatus addreturn(ILuaState L)
{
LuaStatus status;
int len; string line;
L.PushLiteral("return ");
L.PushValue(-2); /* duplicate line */
L.Concat(2); /* new line is "return ..." */
line = L.ToLString(-1, out len);
if ((status = L.LoadBuffer(line, len, "=stdin")) == LuaStatus.OK)
{
L.Remove(-3); /* remove original line */
//line += sizeof("return")/sizeof(char); /* remove 'return' for history */
line = line.Substring("return".Length);
if (!String.IsNullOrEmpty(line)) /* non empty? */
lua_saveline(L, line); /* keep history */
}
else
L.Pop(2); /* remove result from 'luaL_loadbuffer' and new line */
return status;
}
示例2: SearchPath
private static string SearchPath( ILuaState lua,
string name, string path, string sep, string dirsep )
{
var sb = new StringBuilder(); // to build error message
if( !String.IsNullOrEmpty(sep) ) // non-empty separator?
name = name.Replace( sep, dirsep ); // replace it by `dirsep'
int pos = 0;
while(PushNextTemplate(lua, path, ref pos))
{
var template = lua.ToString(-1);
string filename = template.Replace( LUA_PATH_MARK, name );
lua.Remove( -1 ); // remove path template
if( Readable( filename ) ) // does file exist and is readable?
return filename; // return that file name
lua.PushString( string.Format( "\n\tno file '{0}'", filename) );
lua.Remove( -2 ); // remove file name
sb.Append( lua.ToString(-1) ); // concatenate error msg. entry
}
lua.PushString( sb.ToString() ); // create error message
return null; // not found
}
示例3: loadline
/*
** Read a line and try to load (compile) it first as an expression (by
** adding "return " in front of it) and second as a statement. Return
** the final status of load/call with the resulting function (if any)
** in the top of the stack.
*/
static LuaStatus loadline(ILuaState L)
{
LuaStatus status;
L.SetTop(0);
if (0 == pushline(L, true))
return (LuaStatus)(-1); /* no input */
if ((status = addreturn(L)) != LuaStatus.OK) /* 'return ...' did not work? */
status = multiline(L); /* try as command, maybe with continuation lines */
L.Remove(1); /* remove line from the stack */
L.Assert(L.GetTop() == 1);
return status;
}
示例4: pushargs
/*
** Push on the stack the contents of table 'arg' from 1 to #arg
*/
static int pushargs(ILuaState L)
{
int i, n;
if (L.GetGlobal("arg") != LuaType.Table)
L.Error("'arg' is not a table");
n = L.LLen(-1);
L.CheckStack(n + 3, "too many arguments to script");
for (i = 1; i <= n; i++)
L.RawGetI(-i, i);
L.Remove(-i); /* remove table from the stack */
return n;
}
示例5: docall
/*
** Interface to 'lua_pcall', which sets appropriate message function
** and C-signal handler. Used to run all chunks.
*/
static LuaStatus docall(ILuaState L, int narg, int nres)
{
LuaStatus status = 0;
int base_ = L.GetTop() - narg; /* function index */
L.PushFunction(msghandler); /* push message handler */
L.Insert(base_); /* put it under function and args */
globalL = L; /* to be available to 'laction' */
Console.CancelKeyPress += Console_CancelKeyPress;
//signal(SIGINT, laction); /* set C-signal handler */
status = L.PCall(narg, nres, base_);
//signal(SIGINT, SIG_DFL); /* reset C-signal handler */
Console.CancelKeyPress -= Console_CancelKeyPress;
L.Remove(base_); /* remove message handler from the stack */
return status;
}