本文整理汇总了C#中ILuaState.GetField方法的典型用法代码示例。如果您正苦于以下问题:C# ILuaState.GetField方法的具体用法?C# ILuaState.GetField怎么用?C# ILuaState.GetField使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ILuaState
的用法示例。
在下文中一共展示了ILuaState.GetField方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: applyTranslate
public static int applyTranslate(ILuaState luaState)
{
if (luaState.IsTable(-1))
{
TranslateResult transRes = new TranslateResult();
// 位移目标
luaState.GetField(-1, "target");
transRes.target = (Unit)luaState.ToUserData(-1);
luaState.Pop(1);
// 行偏移量
luaState.GetField(-1, "offsetRow");
transRes.offsetRow = luaState.ToInteger(-1);
luaState.Pop(1);
// 列偏移量
luaState.GetField(-1, "offsetCol");
transRes.offsetCol = luaState.ToInteger(-1);
luaState.Pop(1);
//// 位移原因
//luaState.GetField(-1, "translateReason");
//transRes. = luaState.ToInteger(-1);
//luaState.Pop(1);
ProcessManager.getInstance().addResult(transRes);
}
return 0;
}
示例2: storeMethod
private int storeMethod(ILuaState luaState, string name)
{
luaState.GetField(-1, "cost");
if (luaState.IsFunction(-1))
{
return luaState.L_Ref(LuaDef.LUA_REGISTRYINDEX);
}
return 0;
}
示例3: applyDamage
public static int applyDamage(ILuaState luaState)
{
if (luaState.IsTable(-1))
{
DamageResult dmgRes = new DamageResult();
// 攻击者
luaState.GetField(-1, "attacker");
dmgRes.attacker = (Unit)luaState.ToUserData(-1);
luaState.Pop(1);
// 受害者
luaState.GetField(-1, "victim");
dmgRes.victim = (Unit)luaState.ToUserData(-1);
luaState.Pop(1);
// 伤害
luaState.GetField(-1, "physicalDamage");
dmgRes.physicalDamage = luaState.ToInteger(-1);
luaState.Pop(1);
luaState.GetField(-1, "spellDamage");
dmgRes.spellDamage = luaState.ToInteger(-1);
luaState.Pop(1);
luaState.GetField(-1, "hpRemoval");
dmgRes.hpRemoval = luaState.ToInteger(-1);
luaState.Pop(1);
// 伤害原因
luaState.GetField(-1, "damageReason");
dmgRes.damageReason = (BattleConsts.DamageReason)luaState.ToInteger(-1);
luaState.Pop(1);
ProcessManager.getInstance().addResult(dmgRes);
}
return 0;
}
示例4: testLuaCall
public static int testLuaCall(ILuaState luaState)
{
bool arg2 = luaState.ToBoolean(-1);
luaState.GetField(1, "n");
int len = luaState.ToInteger(-1);
luaState.Pop(1);
int sum = 0;
for (int i=0;i<len;i++)
{
luaState.PushInteger(i + 1);
luaState.GetTable(1);
sum += luaState.ToInteger(-1);
luaState.Pop(1);
}
Thread.Sleep(5000);
luaState.PushInteger(sum);
Debug.Log(sum);
return 1;
}
示例5: OpenLib
public static int OpenLib( ILuaState lua )
{
NameFuncPair[] define = new NameFuncPair[]
{
new NameFuncPair( "concat", TBL_Concat ),
new NameFuncPair( "maxn", TBL_MaxN ),
new NameFuncPair( "insert", TBL_Insert ),
new NameFuncPair( "pack", TBL_Pack ),
new NameFuncPair( "unpack", TBL_Unpack ),
new NameFuncPair( "remove", TBL_Remove ),
new NameFuncPair( "sort", TBL_Sort ),
};
lua.L_NewLib( define );
#if LUA_COMPAT_UNPACK
// _G.unpack = table.unpack
lua.GetField( -1, "unpack" );
lua.SetGlobal( "unpack" );
#endif
return 1;
}
示例6: WidgetWriteOper
protected override bool WidgetWriteOper(ILuaState lua, string key)
{
switch (key)
{
case "target":
LuaObject obj = LuaObject.GetLuaObject(lua, 3);
if (obj != null)
target = obj.transform;
else
target = null;
break;
case "type":
type = (CameraCastType)lua.ToInteger(3);
return true;
case "depth":
_camera.depth = lua.ToInteger(3);
return true;
case "distance":
m_normalInfo.distance = lua.ToInteger(3);
return true;
case "LRAngle":
SetLRAngle((float)lua.L_CheckNumber(3));
return true;
case "UDAngle":
SetUDAngle((float)lua.L_CheckNumber(3));
return true;
case "offsetX":
m_normalInfo.offSet.x = (float)lua.L_CheckNumber(3);
return true;
case "offsetY":
m_normalInfo.offSet.y = (float)lua.L_CheckNumber(3);
return true;
case "offsetZ":
m_normalInfo.offSet.z = (float)lua.L_CheckNumber(3);
return true;
case "offset":
{
if (lua.Type(3) != LuaType.LUA_TTABLE)
{
Debug.LogWarning("LuaGameCamera set offset attribute parm table excepted.");
return true;
}
Vector3 ve = m_normalInfo.offSet;
lua.GetField(3, "x");
ve.x = (float)lua.L_CheckNumber(-1);
lua.Pop(1);
lua.GetField(3, "y");
ve.y = (float)lua.L_CheckNumber(-1);
lua.Pop(1);
lua.GetField(3, "z");
ve.z = (float)lua.L_CheckNumber(-1);
lua.Pop(1);
m_normalInfo.offSet= ve;
}
return true;
}
//return false;
return base.WidgetWriteOper(lua, key);
}
示例7: WidgetWriteOper
protected override bool WidgetWriteOper(ILuaState lua, string key)
{
switch (key)
{
case "visible":
Visible = lua.ToBoolean(3);
return true;
case "direction":
SetDirection((float)lua.L_CheckNumber(3));
return true;
case "type":
SetEntityType((EntityType)lua.L_CheckInteger(3));
return true;
case "scale":
SetLocalScale((float)lua.L_CheckNumber(3));
return true;
case "highlightcolor":
if (lua.Type(3) != LuaType.LUA_TTABLE)
{
Debug.LogWarning("Entity hightlightcolor attribute parm table excepted.");
return true;
}
lua.GetField(3, "r");
_highlightColor.r = (float)lua.L_CheckNumber(-1);
lua.Pop(1);
lua.GetField(3, "g");
_highlightColor.g = (float)lua.L_CheckNumber(-1);
lua.Pop(1);
lua.GetField(3, "b");
_highlightColor.b = (float)lua.L_CheckNumber(-1);
lua.Pop(1);
lua.GetField(3, "a");
//_highlightColor.a = (float)lua.L_CheckNumber(-1);
float a = (float)lua.L_CheckNumber(-1);
lua.Pop(1);
//print("***** Entity highlight color " + _highlightColor);
return true;
}
return base.WidgetWriteOper(lua, key);
}
示例8: LL_Require
private static int LL_Require( ILuaState lua )
{
string name = lua.L_CheckString( 1 );
lua.SetTop( 1 );
// _LOADED table will be at index 2
lua.GetField( LuaDef.LUA_REGISTRYINDEX, "_LOADED" );
// _LOADED[name]
lua.GetField( 2, name );
// is it there?
if( lua.ToBoolean( -1 ) )
return 1; // package is already loaded
// else must load package
// remove `GetField' result
lua.Pop( 1 );
FindLoader( lua, name );
lua.PushString( name ); // pass name as arg to module loader
lua.Insert( -2 ); // name is 1st arg (before search data)
lua.Call( 2, 1 ); // run loader to load module
if( !lua.IsNil( -1 ) ) // non-nil return?
lua.SetField( 2, name ); // _LOADED[name] = returned value
lua.GetField( 2, name );
if( lua.IsNil( -1 ) ) // module did not set a value?
{
lua.PushBoolean( true ); // use true as result
lua.PushValue( -1 ); // extra copy to be returned
lua.SetField( 2, name ); // _LOADED[name] = true
}
return 1;
}
示例9: FindLoader
private static void FindLoader( ILuaState lua, string name )
{
// will be at index 3
lua.GetField( lua.UpvalueIndex(1), "searchers" );
if( ! lua.IsTable(3) )
lua.L_Error("'package.searchers' must be a table");
var sb = new StringBuilder();
// iterator over available searchers to find a loader
for( int i=1; ; ++i )
{
lua.RawGetI( 3, i ); // get a searcher
if( lua.IsNil( -1 ) ) // no more searchers?
{
lua.Pop( 1 ); // remove nil
lua.PushString( sb.ToString() );
lua.L_Error( "module '{0}' not found:{1}",
name, lua.ToString(-1));
return;
}
lua.PushString( name );
lua.Call( 1, 2 ); // call it
if( lua.IsFunction(-2) ) // did it find a loader
return; // module loader found
else if( lua.IsString(-2) ) // searcher returned error message?
{
lua.Pop( 1 ); // return extra return
sb.Append( lua.ToString(-1) );
}
else
lua.Pop( 2 ); // remove both returns
}
}
示例10: FindFile
private static string FindFile( ILuaState lua,
string name, string pname, string dirsep )
{
lua.GetField( lua.UpvalueIndex(1), pname );
string path = lua.ToString( -1 );
if( path == null )
lua.L_Error( "'package.{0}' must be a string", pname );
return SearchPath( lua, name, path, ".", dirsep );
}
示例11: SearcherPreload
private static int SearcherPreload( ILuaState lua )
{
string name = lua.L_CheckString( 1 );
lua.GetField( LuaDef.LUA_REGISTRYINDEX, "_PRELOAD" );
lua.GetField( -1, name );
if( lua.IsNil(-1) ) // not found?
lua.PushString( string.Format(
"\n\tno field package.preload['{0}']", name ) );
return 1;
}
示例12: noEnv
private static bool noEnv( ILuaState lua )
{
lua.GetField( LuaDef.LUA_REGISTRYINDEX, "LUA_NOENV" );
bool res = lua.ToBoolean( -1 );
lua.Pop( 1 );
return res;
}
示例13: GetTableString
public static string GetTableString(ILuaState lua, int index, string field)
{
string str = null;
lua.GetField(index, field);
if (lua.Type(-1) == LuaType.LUA_TSTRING)
{
str = lua.ToString(-1);
}
lua.Pop(1);
return str;
}
示例14: GetTableNumber
public static float GetTableNumber(ILuaState lua,int index,string field)
{
float fNumber = 0;
lua.GetField(index, field);
if (lua.Type(-1) == LuaType.LUA_TNUMBER)
{
fNumber = (float)lua.ToNumber(-1);
}
lua.Pop(1);
return fNumber;
}