本文整理汇总了C#中ILuaState.Insert方法的典型用法代码示例。如果您正苦于以下问题:C# ILuaState.Insert方法的具体用法?C# ILuaState.Insert怎么用?C# ILuaState.Insert使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ILuaState
的用法示例。
在下文中一共展示了ILuaState.Insert方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CO_Resume
private static int CO_Resume( ILuaState lua )
{
ILuaState co = lua.ToThread( 1 );
lua.L_ArgCheck( co != null, 1, "coroutine expected" );
int r = AuxResume( lua, co, lua.GetTop() - 1 );
if( r < 0 )
{
lua.PushBoolean( false );
lua.Insert( -2 );
return 2; // return false + error message
}
else
{
lua.PushBoolean( true );
lua.Insert( -(r+1) );
return r+1; // return true + `resume' returns
}
}
示例2: CO_AuxWrap
private static int CO_AuxWrap( ILuaState lua )
{
ILuaState co = lua.ToThread( lua.UpvalueIndex(1) );
int r = AuxResume( lua, co, lua.GetTop() );
if( r < 0 )
{
if( lua.IsString( -1 ) ) // error object is a string?
{
lua.L_Where( 1 ); // add extra info
lua.Insert( -2 );
lua.Concat( 2 );
}
lua.Error();
}
return r;
}
示例3: LoadAux
private static int LoadAux( ILuaState lua, ThreadStatus status )
{
if( status == ThreadStatus.LUA_OK )
return 1;
else
{
lua.PushNil();
lua.Insert(-2); // put before error message
return 2; // return nil plus error message
}
}
示例4: B_PCall
public static int B_PCall( ILuaState lua )
{
lua.L_CheckAny( 1 );
lua.PushNil();
lua.Insert( 1 ); // create space for status result
ThreadStatus status = lua.PCallK( lua.GetTop() - 2,
LuaDef.LUA_MULTRET, 0, 0, PCallContinuation );
return FinishPCall( lua, status == ThreadStatus.LUA_OK );
}
示例5: LoadAux
private static int LoadAux( ILuaState lua, ThreadStatus status, int envidx )
{
if( status == ThreadStatus.LUA_OK )
{
if( envidx != 0 ) // `env' parameter?
{
lua.PushValue(envidx); // push `env' on stack
if( lua.SetUpvalue(-2, 1) == null ) // set `env' as 1st upvalue of loaded function
{
lua.Pop(1); // remove `env' if not used by previous call
}
}
return 1;
}
else // error (message is on top of the stack)
{
lua.PushNil();
lua.Insert(-2); // put before error message
return 2; // return nil plus error message
}
}
示例6: SerializeTable
/// <summary>
/// 将Table序列化成为字符串写入文件
/// </summary>
public string SerializeTable(ILuaState _fileLua, int index)
{
//获取LibCore中_SerializeTable函数,然后串行化table, 以后要重写,从而不依赖LibCore(因为有在非运行状态下获取内容)
if (_fileLua.Type(index) != LuaType.LUA_TTABLE)
{
Debug.LogWarning("LuaExport:SerializeTable param must a table.. please check");
return "";
}
int dwStackIndex = _fileLua.GetTop();
_fileLua.PushValue(index);
_fileLua.GetGlobal("_SerializeTable");
_fileLua.Insert(-2);
_fileLua.PushBoolean(false);
if (_fileLua.PCall(2, 1, 0) != 0)
{
Debug.LogWarning(_fileLua.ToString(-1) + " in SerializeTable");
_fileLua.Pop(-1);
return "";
}
string szResult = _fileLua.ToString(-1);
//Debug.Log(m_szResult);
_fileLua.Pop(1);
if (dwStackIndex != _fileLua.GetTop())
Debug.LogWarning("LuaExport:SerializeTable stack Exception:start=" + dwStackIndex + " end=" + _fileLua.GetTop());
return szResult;
}
示例7: LL_Require
private static int LL_Require( ILuaState lua )
{
string name = lua.L_CheckString( 1 );
lua.SetTop( 1 );
// _LOADED table will be at index 2
lua.GetField( LuaDef.LUA_REGISTRYINDEX, "_LOADED" );
// _LOADED[name]
lua.GetField( 2, name );
// is it there?
if( lua.ToBoolean( -1 ) )
return 1; // package is already loaded
// else must load package
// remove `GetField' result
lua.Pop( 1 );
FindLoader( lua, name );
lua.PushString( name ); // pass name as arg to module loader
lua.Insert( -2 ); // name is 1st arg (before search data)
lua.Call( 2, 1 ); // run loader to load module
if( !lua.IsNil( -1 ) ) // non-nil return?
lua.SetField( 2, name ); // _LOADED[name] = returned value
lua.GetField( 2, name );
if( lua.IsNil( -1 ) ) // module did not set a value?
{
lua.PushBoolean( true ); // use true as result
lua.PushValue( -1 ); // extra copy to be returned
lua.SetField( 2, name ); // _LOADED[name] = true
}
return 1;
}
示例8: multiline
/*
** Read multiple lines until a complete Lua statement
*/
static LuaStatus multiline(ILuaState L)
{
for (; ; )
{ /* repeat until gets a complete statement */
int len;
String line = L.ToLString(1, out len); /* get what it has */
LuaStatus status = L.LoadBuffer(line, len, "=stdin"); /* try it */
if (0 == incomplete(L, status) || 0 == pushline(L, false))
{
lua_saveline(L, line); /* keep history */
return status; /* cannot or should not try to add continuation line */
}
L.PushLiteral("\n"); /* add newline... */
L.Insert(-2); /* ...between the two lines */
L.Concat(3); /* join them */
}
}
示例9: l_print
/*
** Prints (calling the Lua 'print' function) any values on the stack
*/
static void l_print(ILuaState L)
{
int n = L.GetTop();
if (n > 0)
{ /* any result to be printed? */
L.CheckStack(L.MinStack, "too many results to print");
L.GetGlobal("print");
L.Insert(1);
if (L.PCall(n, 0, 0) != LuaStatus.OK)
l_message(L, progname, L.PushFString("error calling 'print' (%s)", L.ToString(-1)));
}
}
示例10: docall
/*
** Interface to 'lua_pcall', which sets appropriate message function
** and C-signal handler. Used to run all chunks.
*/
static LuaStatus docall(ILuaState L, int narg, int nres)
{
LuaStatus status = 0;
int base_ = L.GetTop() - narg; /* function index */
L.PushFunction(msghandler); /* push message handler */
L.Insert(base_); /* put it under function and args */
globalL = L; /* to be available to 'laction' */
Console.CancelKeyPress += Console_CancelKeyPress;
//signal(SIGINT, laction); /* set C-signal handler */
status = L.PCall(narg, nres, base_);
//signal(SIGINT, SIG_DFL); /* reset C-signal handler */
Console.CancelKeyPress -= Console_CancelKeyPress;
L.Remove(base_); /* remove message handler from the stack */
return status;
}
示例11: Lua_pcall
/// <summary>
/// 为啥加这个这是个神奇的问题
/// </summary>
/// <param name="lua"></param>
/// <returns></returns>
private int Lua_pcall(ILuaState lua)
{
if (lua.Type(1) != LuaType.LUA_TFUNCTION)
{
lua.PushBoolean(false);
//lua.PushString(lua.PrintLuaStack("pcall failed parm 1 function. excepted."));
return 2;
}
int nCount = lua.GetTop();
lua.PushValue(1);
for (int i = 2; i <= nCount; ++i)
{
lua.PushValue(i);
}
if (lua.PCall(nCount - 1,0,0) != 0)
{
lua.PushBoolean(false);
lua.Insert(-2);
return 2;
}
lua.PushBoolean(true);
return 1;
}