本文整理汇总了C#中IGraphicsContext.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# IGraphicsContext.ToString方法的具体用法?C# IGraphicsContext.ToString怎么用?C# IGraphicsContext.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGraphicsContext
的用法示例。
在下文中一共展示了IGraphicsContext.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WinGLContext
public WinGLContext(GraphicsMode format, WinWindowInfo window, IGraphicsContext sharedContext,
int major, int minor, GraphicsContextFlags flags)
{
// There are many ways this code can break when accessed by multiple threads. The biggest offender is
// the sharedContext stuff, which will only become valid *after* this constructor returns.
// The easiest solution is to serialize all context construction - hence the big lock, below.
lock (SyncRoot)
{
if (window == null)
throw new ArgumentNullException("window", "Must point to a valid window.");
if (window.WindowHandle == IntPtr.Zero)
throw new ArgumentException("window", "Must be a valid window.");
Mode = format;
Debug.Print("OpenGL will be bound to handle: {0}", window.WindowHandle);
Debug.Write("Setting pixel format... ");
this.SetGraphicsModePFD(format, (WinWindowInfo)window);
if (!wgl_loaded)
{
// We need to create a temp context in order to load wgl extensions (e.g. for multisampling or GL3).
// We cannot rely on OpenTK.Platform.Wgl until we create the context and call Wgl.LoadAll().
Debug.Print("Creating temporary context for wgl extensions.");
ContextHandle temp_context = new ContextHandle(Wgl.Imports.CreateContext(window.DeviceContext));
Wgl.Imports.MakeCurrent(window.DeviceContext, temp_context.Handle);
Wgl.LoadAll();
Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
Wgl.DeleteContext(temp_context.Handle);
wgl_loaded = true;
}
if (Wgl.Delegates.wglCreateContextAttribsARB != null)
{
try
{
Debug.Write("Using WGL_ARB_create_context... ");
List<int> attributes = new List<int>();
attributes.Add((int)ArbCreateContext.MajorVersion);
attributes.Add(major);
attributes.Add((int)ArbCreateContext.MinorVersion);
attributes.Add(minor);
if (flags != 0)
{
attributes.Add((int)ArbCreateContext.Flags);
#warning "This is not entirely correct: Embedded is not a valid flag! We need to add a GetARBContextFlags(GraphicsContextFlags) method."
attributes.Add((int)flags);
}
// According to the docs, " <attribList> specifies a list of attributes for the context.
// The list consists of a sequence of <name,value> pairs terminated by the
// value 0. [...]"
// Is this a single 0, or a <0, 0> pair? (Defensive coding: add two zeroes just in case).
attributes.Add(0);
attributes.Add(0);
Handle = new ContextHandle(
Wgl.Arb.CreateContextAttribs(
window.DeviceContext,
sharedContext != null ? (sharedContext as IGraphicsContextInternal).Context.Handle : IntPtr.Zero,
attributes.ToArray()));
if (Handle == ContextHandle.Zero)
Debug.Print("failed. (Error: {0})", Marshal.GetLastWin32Error());
else
Debug.Print("success!");
}
catch (EntryPointNotFoundException e) { Debug.Print(e.ToString()); }
catch (NullReferenceException e) { Debug.Print(e.ToString()); }
}
if (Handle == ContextHandle.Zero)
{
// Failed to create GL3-level context, fall back to GL2.
Debug.Write("Falling back to GL2... ");
Handle = new ContextHandle(Wgl.Imports.CreateContext(window.DeviceContext));
if (Handle == ContextHandle.Zero)
Handle = new ContextHandle(Wgl.Imports.CreateContext(window.DeviceContext));
if (Handle == ContextHandle.Zero)
throw new GraphicsContextException(
String.Format("Context creation failed. Wgl.CreateContext() error: {0}.",
Marshal.GetLastWin32Error()));
}
Debug.WriteLine(String.Format("success! (id: {0})", Handle));
if (sharedContext != null)
{
Marshal.GetLastWin32Error();
Debug.Write("Sharing state with context {0}: ", sharedContext.ToString());
bool result = Wgl.Imports.ShareLists((sharedContext as IGraphicsContextInternal).Context.Handle, Handle.Handle);
Debug.WriteLine(result ? "success!" : "failed with win32 error " + Marshal.GetLastWin32Error());
}
}
}