本文整理汇总了C#中IGraphicsContext.GenTexture方法的典型用法代码示例。如果您正苦于以下问题:C# IGraphicsContext.GenTexture方法的具体用法?C# IGraphicsContext.GenTexture怎么用?C# IGraphicsContext.GenTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGraphicsContext
的用法示例。
在下文中一共展示了IGraphicsContext.GenTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Create
public static FrameBuffer Create(int width, int height, IGraphicsContext context)
{
int textureHandle = context.GenTexture();
context.BindTexture(TextureTarget.Texture2D, textureHandle);
context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBaseLevel, 0);
context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMaxLevel, 0);
context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
context.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height, false, PixelFormat.Bgra, PixelType.UnsignedByte, (IntPtr)null);
var texture = new Texture2D(context, textureHandle, width, height);
int handle;
context.GenFrameBuffers(1, out handle);
context.BindFrameBuffer(FramebufferTarget.Framebuffer, handle);
context.FrameBufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, textureHandle, 0);
context.BindFrameBuffer(FramebufferTarget.Framebuffer, 0);
return new FrameBuffer(handle, texture);
}