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C# IClientAPI.SendLandAccessListData方法代码示例

本文整理汇总了C#中IClientAPI.SendLandAccessListData方法的典型用法代码示例。如果您正苦于以下问题:C# IClientAPI.SendLandAccessListData方法的具体用法?C# IClientAPI.SendLandAccessListData怎么用?C# IClientAPI.SendLandAccessListData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IClientAPI的用法示例。


在下文中一共展示了IClientAPI.SendLandAccessListData方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendAccessList

        public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
                                   IClientAPI remote_client)
        {
            if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
            {
                List<List<UUID>> avatars = CreateAccessListArrayByFlag(AccessList.Access);
                foreach (List<UUID> accessListAvs in avatars)
                {
                    remote_client.SendLandAccessListData(accessListAvs, (uint)AccessList.Access, LandData.LocalID);
                }
            }

            if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
            {
                List<List<UUID>> avatars = CreateAccessListArrayByFlag(AccessList.Ban);
                foreach (List<UUID> accessListAvs in avatars)
                {
                    remote_client.SendLandAccessListData(accessListAvs, (uint)AccessList.Ban, LandData.LocalID);
                }
            }
        }
开发者ID:kow,项目名称:Aurora-Sim,代码行数:21,代码来源:LandObject.cs

示例2: SendAccessList

        public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
                                   IClientAPI remote_client)
        {

            if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
            {
                List<LandAccessEntry> accessEntries = CreateAccessListArrayByFlag(AccessList.Access);
                remote_client.SendLandAccessListData(accessEntries,(uint) AccessList.Access,LandData.LocalID);
            }

            if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
            {
                List<LandAccessEntry> accessEntries = CreateAccessListArrayByFlag(AccessList.Ban);
                remote_client.SendLandAccessListData(accessEntries, (uint)AccessList.Ban, LandData.LocalID);
            }
        }
开发者ID:velus,项目名称:opensim,代码行数:16,代码来源:LandObject.cs

示例3: SendAccessList

        public void SendAccessList (UUID agentID, UUID sessionID, uint flags, int sequenceID,
                                   IClientAPI remote_client)
        {
            // this apparently causes problems in the newer viewers - thanks jimtarber via Halcyon
            //if (flags == (uint)AccessList.Access || flags == (uint)AccessList.Both)       
            if ((flags & (uint)AccessList.Access) == (uint)AccessList.Access) {
                List<List<UUID>> avatars = CreateAccessListArrayByFlag (AccessList.Access);
                foreach (List<UUID> accessListAvs in avatars) {
                    remote_client.SendLandAccessListData (accessListAvs, (uint)AccessList.Access, LandData.LocalID);
                }
            }

            // this apparently causes problems in the newer viewers - thanks jimtarber via Halcyon
            //if (flags == (uint)AccessList.Ban || flags == (uint)AccessList.Both)
            if ((flags & (uint)AccessList.Ban) == (uint)AccessList.Ban) {
                List<List<UUID>> avatars = CreateAccessListArrayByFlag (AccessList.Ban);
                foreach (List<UUID> accessListAvs in avatars) {
                    remote_client.SendLandAccessListData (accessListAvs, (uint)AccessList.Ban, LandData.LocalID);
                }
            }
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:21,代码来源:LandObject.cs

示例4: sendAccessList

        public void sendAccessList(uint flags, IClientAPI remote_client)
        {

            if ((flags & (uint) AccessList.Access) == (uint)AccessList.Access)
            {
                List<UUID> avatars = createAccessListArrayByFlag(AccessList.Access);
                remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,landData.LocalID);
            }

            if ((flags & (uint)AccessList.Ban) == (uint)AccessList.Ban)
            {
                List<UUID> avatars = createAccessListArrayByFlag(AccessList.Ban);
                remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, landData.LocalID);
            }
        }
开发者ID:kf6kjg,项目名称:halcyon,代码行数:15,代码来源:LandObject.cs

示例5: sendAccessList

        public void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
                                   IClientAPI remote_client)
        {

            if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
            {
                List<UUID> avatars = createAccessListArrayByFlag(AccessList.Access);
                remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,landData.LocalID);
            }

            if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
            {
                List<UUID> avatars = createAccessListArrayByFlag(AccessList.Ban);
                remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, landData.LocalID);
            }
        }
开发者ID:Ideia-Boa,项目名称:Diva-s-OpenSim-Tests,代码行数:16,代码来源:LandObject.cs


注:本文中的IClientAPI.SendLandAccessListData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。