本文整理汇总了C#中IClientAPI.SendEconomyData方法的典型用法代码示例。如果您正苦于以下问题:C# IClientAPI.SendEconomyData方法的具体用法?C# IClientAPI.SendEconomyData怎么用?C# IClientAPI.SendEconomyData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IClientAPI
的用法示例。
在下文中一共展示了IClientAPI.SendEconomyData方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EconomyDataRequestHandler
/// <summary>
/// Event called Economy Data Request handler.
/// </summary>
/// <param name = "agentId"></param>
public void EconomyDataRequestHandler(IClientAPI remoteClient)
{
remoteClient.SendEconomyData(0, remoteClient.Scene.RegionInfo.ObjectCapacity, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0);
}
示例2: EconomyDataRequestHandler
/// <summary>
/// Event called Economy Data Request handler.
/// </summary>
/// <param name="agentId"></param>
public void EconomyDataRequestHandler(IClientAPI user)
{
Scene s = (Scene)user.Scene;
user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
TeleportMinPrice, TeleportPriceExponent);
}
示例3: EconomyDataRequestHandler
private void EconomyDataRequestHandler(IClientAPI client, UUID agentID)
{
client.SendEconomyData(EnergyEfficiency, ObjectCapacity, ObjectCount, PriceEnergyUnit,
PriceGroupCreate, PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor,
PriceParcelClaim, PriceParcelClaimFactor, PriceParcelRent, PricePublicObjectDecay,
PricePublicObjectDelete, PriceRentLight, PriceUpload, TeleportMinPrice, TeleportPriceExponent);
}
示例4: EconomyDataRequestHandler
void EconomyDataRequestHandler(IClientAPI remoteClient)
{
if (Config == null) {
remoteClient.SendEconomyData (0, remoteClient.Scene.RegionInfo.ObjectCapacity,
remoteClient.Scene.RegionInfo.ObjectCapacity,
0, 0,
0, 0,
0, 0,
0,
0, 0,
0, 0,
0,
0, 0);
} else
remoteClient.SendEconomyData (0, remoteClient.Scene.RegionInfo.ObjectCapacity,
remoteClient.Scene.RegionInfo.ObjectCapacity,
0, Config.PriceGroupCreate,
0, 0,
0, 0,
0,
0, 0,
0, 0,
Config.PriceUpload,
0, 0);
}