本文整理汇总了C#中IClientAPI.SendGroupMembership方法的典型用法代码示例。如果您正苦于以下问题:C# IClientAPI.SendGroupMembership方法的具体用法?C# IClientAPI.SendGroupMembership怎么用?C# IClientAPI.SendGroupMembership使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IClientAPI
的用法示例。
在下文中一共展示了IClientAPI.SendGroupMembership方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SendAgentGroupDataUpdate
/// <summary>
/// Update remoteClient with group information about dataForAgentID
/// </summary>
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForAgentID)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
OnAgentDataUpdateRequest(remoteClient, dataForAgentID, UUID.Zero);
// Need to send a group membership update to the client
// UDP version doesn't seem to behave nicely. But we're going to send it out here
// with an empty group membership to hopefully remove groups being displayed due
// to the core Groups Stub
remoteClient.SendGroupMembership(new GroupMembershipData[0]);
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
if (remoteClient.AgentId == dataForAgentID)
remoteClient.RefreshGroupMembership();
}
示例2: OnNewClient
private void OnNewClient(IClientAPI client)
{
// Subscribe to instant messages
client.OnInstantMessage += OnInstantMessage;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
lock (m_ClientMap)
{
if (!m_ClientMap.ContainsKey(client.AgentId))
{
m_ClientMap.Add(client.AgentId, client);
}
}
GroupMembershipData[] updateGroups = new GroupMembershipData[1];
updateGroups[0] = osGroup;
client.SendGroupMembership(updateGroups);
}
示例3: SendAgentGroupDataUpdate
/// <summary>
/// Update remoteClient with group information about dataForAgentID
/// </summary>
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForAgentID)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: SendAgentGroupDataUpdate called for {0}", remoteClient.Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
OnAgentDataUpdateRequest(remoteClient, dataForAgentID, UUID.Zero);
// Need to send a group membership update to the client
// UDP version doesn't seem to behave nicely. But we're going to send it out here
// with an empty group membership to hopefully remove groups being displayed due
// to the core Groups Stub
remoteClient.SendGroupMembership(new GroupMembershipData[0]);
IScenePresence sp = null;
remoteClient.Scene.TryGetScenePresence(dataForAgentID, out sp);
remoteClient.SendAvatarDataImmediate((ScenePresence)sp);
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
}
示例4: OnNewClient
private void OnNewClient(IClientAPI client)
{
// Subscribe to instant messages
// client.OnInstantMessage += OnInstantMessage;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
m_ClientMap[client.AgentId] = client;
GroupMembershipData[] updateGroups = new GroupMembershipData[1];
updateGroups[0] = osGroup;
client.SendGroupMembership(updateGroups);
}